Zaratustra Posted February 21, 2003 Report Share Posted February 21, 2003 Here is something I've done in a moment of boredom: How to use fractionary SPDs correctly in the time table? http://zara.verge-rpg.com/spdchart.txt The asterisks mark the phases. Notice that for 0.1 increases in SPD, you need ten times as many segments for the chart to wrap. This method has the advantages of eliminating the round-down chink in SPD calculation, as well as making odd values of DEX more useful. Unfortunately, it has the disadvantage of being total bonkers. Comments are welcome. Quote Link to comment Share on other sites More sharing options...
Tom Carman Posted February 21, 2003 Report Share Posted February 21, 2003 Re: Fractionary SPD chart Originally posted by Zaratustra Here is something I've done in a moment of boredom: How to use fractionary SPDs correctly in the time table? http://zara.verge-rpg.com/spdchart.txt The asterisks mark the phases. Notice that for 0.1 increases in SPD, you need ten times as many segments for the chart to wrap. This method has the advantages of eliminating the round-down chink in SPD calculation, as well as making odd values of DEX more useful. Unfortunately, it has the disadvantage of being total bonkers. Comments are welcome. What a scary mess. Total bonkers is right. I would say that the round-down of SPD is a feature, not a bug. The odd values of DEX are already sufficiently useful for their effect on the initiative sequence. Quote Link to comment Share on other sites More sharing options...
Peregrine Posted February 21, 2003 Report Share Posted February 21, 2003 Visually interesting - and completely insane! Quote Link to comment Share on other sites More sharing options...
Ndreare Posted February 21, 2003 Report Share Posted February 21, 2003 You must have lots of spare time to work on things like this and not get locked in a room. I got bored just looking at it. The time it took to create could have been spent on a character. Quote Link to comment Share on other sites More sharing options...
HappyCat Posted February 21, 2003 Report Share Posted February 21, 2003 Yikes! Quote Link to comment Share on other sites More sharing options...
Chaosliege Posted February 21, 2003 Report Share Posted February 21, 2003 You're kidding right? This was a joke....... Right? Quote Link to comment Share on other sites More sharing options...
Nelijal Posted February 21, 2003 Report Share Posted February 21, 2003 Holy snikeys, and my friends think I'm anal! I may just print this out and tell them we're going to start using it, just to see the looks on their faces. If you're also into programming, you should work for Microsoft, you'd fit right in. Or maybe you already do? Quote Link to comment Share on other sites More sharing options...
Zaratustra Posted February 21, 2003 Author Report Share Posted February 21, 2003 Ahh, you may think I'm insane. But I made that with a program! 20 lines of code or so, based on the algorithm: - Start with a variable = 12, segment 12 of turn 0: - Add SPD to the variable every segment. - Whenever the variable is over 12, the character may take a phase. subtract 12 from the variable. It looks better in code, anyway. Now to work on SPD 3 1/3 and SPD pi. Quote Link to comment Share on other sites More sharing options...
zornwil Posted February 21, 2003 Report Share Posted February 21, 2003 Even though it's visually hard to follow, I could imagine using it if you're just calling off who goes when from a computer program, which is what I do, though it's not fractional. The problem of course comes in when drains and such enter the picture, so I wouldn't go to this, but it is cool. Quote Link to comment Share on other sites More sharing options...
Chaosliege Posted February 22, 2003 Report Share Posted February 22, 2003 Originally posted by Zaratustra Now to work on SPD 3 1/3 and SPD pi. Ahhhhhhhhhhh!!!!!!!!!! Somebody stop the insanity... Quote Link to comment Share on other sites More sharing options...
GradonSilverton Posted February 22, 2003 Report Share Posted February 22, 2003 Just started reading this thread... and I'm not even going to look at the link.... hearing everyone say what they have i'm afraid of instant brain implosion! Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted February 22, 2003 Report Share Posted February 22, 2003 Originally posted by GradonSilverton Just started reading this thread... and I'm not even going to look at the link.... hearing everyone say what they have i'm afraid of instant brain implosion! Lucky you, I immediatly hit the link and cried out in terror. Lesson: Read at least a couple of posts before hitting the link. John Spencer Quote Link to comment Share on other sites More sharing options...
Foxiekins Posted February 23, 2003 Report Share Posted February 23, 2003 I dunno... It resembles something I did for a game, but rather larger... Couldn't you just accumulate the fractional speed points at the end of each turn, and then treat the character as having +1 Speed for one turn each time 10 fractional points or more have accumulated...? And reduce the accumulated fractional points by 10 when you do...? Quote Link to comment Share on other sites More sharing options...
Chaosliege Posted February 23, 2003 Report Share Posted February 23, 2003 Originally posted by Foxiekins I dunno... It resembles something I did for a game, but rather larger... Couldn't you just accumulate the fractional speed points at the end of each turn, and then treat the character as having +1 Speed for one turn each time 10 fractional points or more have accumulated...? And reduce the accumulated fractional points by 10 when you do...? Yeah... Cause there's not nearly enough math in Hero already.. Quote Link to comment Share on other sites More sharing options...
feywulf Posted February 23, 2003 Report Share Posted February 23, 2003 Originally posted by Foxiekins I dunno... It resembles something I did for a game, but rather larger... Couldn't you just accumulate the fractional speed points at the end of each turn, and then treat the character as having +1 Speed for one turn each time 10 fractional points or more have accumulated...? And reduce the accumulated fractional points by 10 when you do...? If one hasn't had their spd stat adjusted, you could precalculate which turns you get a bonus spd. At .5 you get an extra spd every other turn, at .2 you get a bonus spd every 5 turns. Or to make it more random, you could determine an activation roll for however many fractions of a spd point you have. 2d6-1 less than or equal to your tenths of a spd point, then you get a bonus spd. The fractional spd chart is visually interesting, but i wouldn't use it in a game. Quote Link to comment Share on other sites More sharing options...
Chaosliege Posted February 23, 2003 Report Share Posted February 23, 2003 Originally posted by feywulf The fractional spd chart is visually interesting, but i wouldn't use it in a game. I would never have fractional SPD in a game. Quote Link to comment Share on other sites More sharing options...
feywulf Posted February 24, 2003 Report Share Posted February 24, 2003 Originally posted by Chaosliege I would never have fractional SPD in a game. Well someone could use a SPD drain on ya.. And if your GM was using fractional SPD rules, then you might. Quote Link to comment Share on other sites More sharing options...
Nelijal Posted February 24, 2003 Report Share Posted February 24, 2003 I just printed the Fractional Speed Chart. It took TWO B-SIZE SHEETS in landscape mode to get it all. I'm going to put in on the wall for our next game and tell my players that we're going to use it. Quote Link to comment Share on other sites More sharing options...
Caveman Posted November 17, 2003 Report Share Posted November 17, 2003 Originally posted by Zaratustra Ahh, you may think I'm insane. But I made that with a program! 20 lines of code or so, based on the algorithm: - Start with a variable = 12, segment 12 of turn 0: - Add SPD to the variable every segment. - Whenever the variable is over 12, the character may take a phase. subtract 12 from the variable. It looks better in code, anyway. Now to work on SPD 3 1/3 and SPD pi. That same Algorithm works for Star Fleet Battles also. Quote Link to comment Share on other sites More sharing options...
Vondy Posted November 17, 2003 Report Share Posted November 17, 2003 Re: Fractionary SPD chart Originally posted by Zaratustra Here is something I've done in a moment of boredom: How to use fractionary SPDs correctly in the time table? It must have been a very long, very bored moment. Quote Link to comment Share on other sites More sharing options...
Ben Seeman Posted November 17, 2003 Report Share Posted November 17, 2003 Originally posted by Zaratustra Ahh, you may think I'm insane. But I made that with a program! 20 lines of code or so, based on the algorithm: - Start with a variable = 12, segment 12 of turn 0: - Add SPD to the variable every segment. - Whenever the variable is over 12, the character may take a phase. subtract 12 from the variable. It looks better in code, anyway. Now to work on SPD 3 1/3 and SPD pi. I think this is one of the coolest things I've seen in a while. Quote Link to comment Share on other sites More sharing options...
lemming Posted November 18, 2003 Report Share Posted November 18, 2003 Originally posted by zornwil The problem of course comes in when drains and such enter the picture, so I wouldn't go to this, but it is cool. If you just have the program add the speed in and then recalculate for that character, that could work well. Just have to have a decent interface... Could do a quick job with Perl Tk. I did like the chart printout, it made a nice pattern.... Quote Link to comment Share on other sites More sharing options...
Solomon Posted November 18, 2003 Report Share Posted November 18, 2003 Re: Fractionary SPD chart Originally posted by Zaratustra Here is something I've done in a moment of boredom: How to use fractionary SPDs correctly in the time table? Way cool. One of my players has been pestering me to buy a SPD drain, a power I really don't want in my game. If this doesn't scare him, he pretty much deserves that power. Quote Link to comment Share on other sites More sharing options...
DigitalGolem Posted November 18, 2003 Report Share Posted November 18, 2003 Re: Re: Fractionary SPD chart Originally posted by D-Man It must have been a very long, very bored moment. ROFL!!! Yes indeed, boredom is DANGEROUS!!! I'd like to be able to say I've never seen anything so pointless. Sadly, I can't. An old friend of mine once complained about having a dice bag full of d12's he never used. And, yes, we were very bored. The result was a set of rpg rules entirely in base 12. We actually playtested this monstrosity, and it worked. My compliments to Zaratustra on a totally pointless but nevertheless job well done! Let us know how it goes in playtesting. DGv3.0 Quote Link to comment Share on other sites More sharing options...
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