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A DC Animated-style HeroMachine


Theron

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Re: More. Yes, more!!

 

And the Oscar goes to:

 

 

 

Thunder Rabbit! :celebrate:celebrate:celebrate

 

 

:D *accepts award*

 

I never got to play TR very much. He was the first character I had with "Targeting Sense" for his hearing, and he got around by super-leaping. (Duh!)

 

Thank you! You've been a wonderful audience! I'll be here all week! Try the veal! :snicker:

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Re: A DC Animated-style HeroMachine

 

Today, I'd like to introduce you to some of the first Champions characters I ever played. These were all built under 3rd Edition, between 1986 and 1988. Ah, nostalgia!

 

My very first character was an energy projector named Quasar. I was never really happy with the way he turned out, and I gave him to another player after two or three adventures.

 

I replaced Quasar with a mentalist named Impulse. She was a natural telekinetic, and with the help of a Soul Gem she wore in a brooch at her throat, she also had a suite of telepathic abilities. And she was a private detective. Her favorite trick was picking locks without tools (using TK).

 

Around that time I also created a martial artist/weapons specialist named Black Bow. He had been a SWAT cop who was falsely accused of corruption and fired from the force. He caught the real criminals and delivered them to the authorities, after which he was reinstated. He lived this double life, cop and costumed crimefighter, until his off-screen death battling alien energy beings who were invading Los Angeles.

 

My first really long-running character was a sword-wielding hero I'd named Cavalier. My GM, who really liked the character's possibilities, took him on an extended solo adventure during which he traveled to another world, met a beautiful sorceress, discovered the true power of his magical sword, learned that his long-lost brother was a villain who was helping usurp the local kingdom, saved the infant King, and was knighted by the Queen Mother. He returned to his own world a changed man, taking up the mantle of The Vanguard.

 

And here they are:

 

QuasarFH.PNGImpulsFH.PNGBlakBoFH.PNGCavalrFH.PNGVangrdFH.PNG

 

Enjoy!

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Re: A DC Animated-style HeroMachine

 

Okay my original Champion character:

 

Blue Lightning: She had an electric field that was always on that the GM decided could be used as the battery the patrol car they were given. They were part of the police force (as you could not fight crime with out being legal).

 

Blue Lightning

 

The next two were GURPS character as we had moved away from Champions to GURPS:

 

Atlanta a speedster in 1950 Australia (Imagine a longer skirt:

 

Atlanta

 

and Raven, a Native American flying clawed fighter on loan to Australia (same 1950 campaign)

 

Raven

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Re: A DC Animated-style HeroMachine

 

And for Post #1000 on this thread, I bring you a trio of villains from my longest-running campaign.

 

Chyrra is an extra-dimensional wizard with delusions of grandeur and ambitions to rule the multiverse. Besides his own powerful magicks, he can always rely on the talents of his two loyal servants and lieutenants, Rosenstern and Guildencrantz. And while the heroes of Tempest have stopped Chyrra's evil designs time and time again, there's no telling where or when he'll turn up again.

 

ChyrraFH.pngCRosenFH.pngCGildnFH.png

Aren't those two guys dead?

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Justice Team Assemble!

 

I was riffing on different ways to do the Justice League when I was inspired by a thought about how to entwine the origins of Batman & Superman. The first fruits of the Justice Team (not to be confused with the New Justice Team) are as follows:

 

Star Man and The Bat

 

Starman.pngTheBat.png

Rocketed to earth as an infant to avoid a world-ending catastrophe, Call-Ell's spacecraft was struck by a fragment of his destroyed homeworld. This not only knocked his spacecraft infinitesimally off course, but absorbed his latent abilities. These abilities would've enabled him to absorb the energies of the yellow star which Earth orbited. Of course, things didn't quite work out that way.

 

His slightly off-course craft crash-landed on the grounds of stately Wayne Manor, home to DR. Thomas Wayne and his wife Martha. Upon discovering the crashed ship and its precious cargo, the Waynes realized the infant was not of this Earth. Rather than turn him over to the authorities, the Waynes decided to raise him alongside their son, Bruce. Naming the interstellar foundling Clark Wayne (after Mrs. Wayne's cousin's maiden name), the Waynes removed every trace of the crashed ship, concealing the vessel itself in the old carriage-house.

 

Clark and Bruce grew up as fraternal twins. Bruce was the more intelligent of the two, but Clark was more scholarly and had a knack for physical pursuits that Bruce could approach, but never equal. Both of them would have become nothing more than important businessmen had not their father, after taking the family to the movies and sending the chauffer home, decided the family should take a walk to a nearby bistro for a late snack before hailing a cab for home. Unfortunately, as they were passing an alleyway, two armed thugs accosted the family, demanding their valuables. When Dr. Wayne protested the rough treatment he and his wife were receiving, one of the bandits shot him dead. When Mrs. Wayne screamed, the panicky thug shot her, too. He would have shot the children as well if his companion, fearing the imminent arrival of witnesses and the police, hadn't dragged him away. Bruce and Clark were deeply traumatized by their parents' sudden demise and leanred to rely upon one another for support. They each swore an oath to fight crime as an adult.

 

As teenagers, Bruce and Clark would explore the grounds of Wayne Manor. One day, they stumbled upon the ruins of the old carriage house. Within these ruins they discovered the wreckage of an alien spacecraft, embedded within the nose of which was a glowing piece of metal. Clark ran back to his room to get his geiger counter. When he returned, they discovered that the glowing rock gave off no radiation that could be detected. Clark rummaged around the ruins and found a rusty old crowbar to pry the glowing metal free. it took both of them to pry the metal loose from the ship. Clark picked it up and after examining it handed it to Bruce. The moment it touched Bruce's fingertips there was a sharp bang, and Bruce was hurled across the room. He landed against a wooden support and broke it in two, which quickly led to the collapse of the old carriage house. Bruce and Clark barely made it out. They were both surprised to discover that Bruce had sustained no injury. They examined the metal chunk but it appeared to have stopped glowing. Several days later, Bruce discovered that he was becoming stronger and faster, moreso than he could explain by ordinary means. When he discovered he was able to fly, he knew it had to have been the alien stone. He and Clark hid the remains of the alien craft in an old cave situated on the grounds. Bruce now had the means with which to combat crime. After talking things over with Clark, he decided to Major in Journalism and become a reporter. He developed a crime-fighting alter-ego that became known as Starman.

 

Starman has tremendous strength endurance and durability. He has reflexes as good as the top percentiles of athletic competition. He can fly, see through barriers with some sort of X-ray vision, decipher sounds well beyond normal human ability, can hold hid breath for several hours, etc.

 

Clark's plan to fight crime was initially to just become a police officer, but during his studies he quickly learned that police can't be as proactive as he's hoped. One evening, after attending a screening of the classic 1926 silent film, The Bat, Clark mused that if a criminal could strike fear into the innocent by seeming to be a supernatural monster, then perhaps a hero could use the same methods in pursuit of criminals? He Switched his major to engineering and now his minor depended upon what he thought might be good skills for a crimefighter. He reasoned that, without powers like his brother Bruce, he'd need to develop esoteric skills and advanced equipment, equipment that could only be devised by systematically studying the remains of the wrecked spacecraft hidden at home. After Clark graduated, he began fighting crime as The Bat.

 

The Bat's costume is designed to resemble an out-sized bat. The dark colors make it difficult to see him in the shadows, while the yellow background of his bat insignia ensures thugs aim at his armored torso in preference to anything else that might actually be vulnerable. The Bat carries an assortment of crimefighting tools, hidden in a pack carried in the small of his back. The large bat-ears of his costume conceal antennae for GPS, cellphone, police band, and other frequencies. His cape is stiffenned by electrically-collapsible ribs to enable him to use it for gliding. The mask is equipped with infrared and ultraviolet optics as well as a sonic imager and photosensitive goggles for protecting his night vision. The knuckles of his gloves are capable of delivering a 100,000 volt, low-amperage shock, similar to that of a stun gun. Clark's level of physical development is equal to the best of olympian athletes, and possibly better than most. The suite of equipment The Bat carries is modular and mission-configurable, so there's no telling exactly how he's equipped at any given time.

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Re: A DC Animated-style HeroMachine

 

Introducing the super-powered defender of the Mile High City and the Centennial State,

 

Captain Colorado!

 

CpColoFH.png

 

His costume is based on the Colorado State Flag:

 

coloradoflag.GIF

 

This was a lot harder to make with Fábrica de Heróis than I thought it was going to be. I was originally going to use a yellow circle with a red 'C' over it, but the circle was bigger than the 'C' was!

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Re: A DC Animated-style HeroMachine

 

Introducing the super-powered defender of the Mile High City and the Centennial State,

 

Captain Colorado!

 

CpColoFH.png

 

His costume is based on the Colorado State Flag:

 

coloradoflag.GIF

 

This was a lot harder to make with Fábrica de Heróis than I thought it was going to be. I was originally going to use a yellow circle with a red 'C' over it, but the circle was bigger than the 'C' was!

 

That Sounds like a challenge for the rest of the states! I will do Iowa! The 50 Heroes Squad (sorry Puerto Rica and DC).

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Re: A DC Animated-style HeroMachine

 

That Sounds like a challenge for the rest of the states! I will do Iowa! The 50 Heroes Squad (sorry Puerto Rica and DC).

 

Maybe we can rope Susano into doing write-ups once all the pictures are finished! :bounce:

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Re: A DC Animated-style HeroMachine

 

Maybe we can rope Susano into doing write-ups once all the pictures are finished! :bounce:

 

Ah.... well... I said I'd try working with any pics you guys sent me, but dunno about 50 character sheet..... :fear::angst:

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Re: A DC Animated-style HeroMachine

 

Ah.... well... I said I'd try working with any pics you guys sent me' date=' but dunno about [b']50[/b] character sheet..... :fear::angst:

 

I was, of course, speaking in jest when I suggested that you might actually do 50 separate characters for us.

 

Mostly. :D

 

Here's my candidate for Captain California!

 

That's brilliant! The obvious tan and the long bleached-out hair are perfect! :thumbup:

 

I'll take West Virginia, unless someone else wants it. (I lived there for two years.) It could be a bit before I'm able to get to it, though....

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