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Super Transportation


SSgt Baloo

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Re: Super Transportation

 

This is what I have for Pegasus so far...

 

Pegasus

 

VAL...CHA...Cost...Total...Roll......Notes

.8....Size....40......8..............Mass 25.6 ton, KB -8

50....STR......0.....50.....19-......HTH Damage 10d6 END [5]

20....DEX.....30.....20.....13-......OCV 7 DCV 2

20....BODY.....2.....20.....13-

.4....SPD.....10......4..............Phases: 3, 6, 9, 12

.5....RUN.....-2......5".............END [0]

.0....SWIM....-2......0".............END [0]

.0....LEAP.....0......0".............0" forward, 0" upward

 

CHA Cost: 108

 

Cost...POWERS

.......Propulsion System

..54...1) Mini-High Bypass Turbofan Engines: Flight 30", x16 Noncombat, Sideways

..........Maneuverability half velocity (+1/4), Combat Acceleration/Deceleration

..........(+1/4), Rapid Noncombat Movement (+1/4) (131 Active Points); Fuel Dependent

..........(fuel is Common; must refuel Once per 6 Hours; -1), OIF Bulky (-1)

..........[Notes: (x4 number of items)] - END=0

.......Flight Control Systems

...7...1) Advanced Flight Controls: +3 Skill Levels with Flight (15 Active Points);

..........OIF Bulky (-1)

...7...2) Computer Assisted Evasion System: +3 with DCV (15 Active Points);

..........OIF Bulky (-1)

..20...3) Emergency Autopilot: (Total: 42 Active Cost, 20 Real Cost)

..........Combat Piloting 12- (9 Active Points); OIF Bulky (-1), Reduces Vehicle

..........to 1/2 DCV (-1/4), Only to land the Pegasus (-1) (Real Cost: 3)

..........plus

..........Navigation (Air, Land) 12- (9 Active Points); OIF Bulky (-1), Only to

..........land the Pegasus (-1) (Real Cost: 3)

..........plus

..........Systems Operation (Global Positioning System, Radar, Terrain Identification

..........Visual Sensors) 12- (9 Active Points); OIF Bulky (-1), Only to land the

..........Pegasus (-1) (Real Cost: 3)

..........plus

..........AK: San Francisco (5 Active Points); OIF Bulky (-1), Only to land the

..........Pegasus (-1) 12- (Real Cost: 2)

..........plus

..........AK: San Francisco Bay Area (5 Active Points); OIF Bulky (-1), Only to land

..........the Pegasus (-1) 12- (Real Cost: 2)

..........plus

..........AK: Northern California (5 Active Points); OIF Bulky (-1), Only to land

..........the Pegasus (-1) 12- (Real Cost: 2)

..........[Notes: (x2 number of items) - The emergency autopilot is capable of landing

..........the Pegasus in the event that all skilled pilots onboard are incapacitated.

..........The system is not combat rated and cannot use the aircraft's advanced

..........maneuvering systems (No Noncombat, No Sideways Maneuverability, No Combat

..........Acceleration/Deceleration, No Rapid Noncombat Movement, No Computer Assisted

..........Evasion System). If in a populated area, the emergency autopilot failsafe

..........system requires outside verification of the chosen emergency landing area before

..........attempting to land. If such verification is not given, the emergency autopilot

..........will default to a controlled crash landing at sea.] - END=0

...7...4) Global Positioning System: Detect: GPS Coordinates 12- (Radio Group),

..........Discriminatory, Rapid: x100 (17 Active Points); OIF Bulky (-1), Sense Affected

..........as Sight as Well as Radio Group (-1/2) - END=0

...1...5) Navigation Instruments: Bump Of Direction (3 Active Points); OIF Bulky (-1)

...6...6) Vehicle Diagnostic Sensors: Detect Vehicle Performance and Use Information 14-

..........(Unusual Group), Sense (12 Active Points); OIF Bulky (-1) - END=0

.......General Systems

..13...1) Battery: Endurance Reserve (10 END, 10 REC) Reserve: (11 Active Points);

..........OIF Bulky (-1); REC: (10 Active Points); REC Only When Vehicles Engine is

..........Running (-1/4) [Notes: (x2 number of items)] - END=0

...1...2) Chronometer: Absolute Time Sense (3 Active Points); OIF Bulky (-1)

..30...3) Headlights and Floodlamps: Sight Group Images Increased Size (+1/2) (8" Cone; +0),

..........+4 to PER Rolls, Reduced Endurance (0 END; +1/2) (44 Active Points); OIF Bulky (-1),

..........Only To Create Light (-1) [Notes: (x8 number of items)] - END=0

...6...4) Internal Lights: Sight Group Images Increased Size (+1/2) (4" Any Area; +0),

..........Reduced Endurance (0 END; +1/2) (20 Active Points); OIF Bulky (-1), Only To Create

..........Light (-1), Self Only (-1/2) - END=0

...4...5) Signal Lights: Sight Group Images 1" radius, Reduced Endurance (0 END; +1/2)

..........(15 Active Points); OIF Bulky (-1), Only To Create Specific Types of Light (-1),

..........Self Only (-1/2) - END=0

.......Operation Systems

..10...1) Communication System: HRRP (Radio Group) (12 Active Points); OIF Bulky (-1),

..........Sense Affected as Sight and Hearing Group as Well as Radio Group (-1/2)

..........[Notes: (x2 number of items)] - END=0

..15...2) Radar Array: Radar (Radio Group), Increased Arc Of Perception (360 Degrees),

..........Rapid: x100, Telescopic: +7 (30 Active Points); OIF Bulky (-1) - END=0

..26...3) Terrain Identification Visual Sensors: (Total: 42 Active Cost, 26 Real Cost)

..........Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points);

..........OIF Bulky (-1) (Real Cost: 5)

..........plus

..........+8 versus Range Modifier for Sight Group (12 Active Points); OIF Bulky (-1)

..........(Real Cost: 6)

..........plus

..........Discriminatory with Sight Group (10 Active Points); OIF Bulky (-1) (Real Cost: 5)

..........plus

..........Rapid (x100) with Sight Group (10 Active Points); OIF Bulky (-1) (Real Cost: 5)

..........[Notes: (x2 number of items)] - END=0

.......Personnel Systems

..14...1) Sealed Environment: LS (Safe in High Pressure; Safe in High Radiation; Safe in

..........Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained

..........Breathing) (19 Active Points); OIF Bulky (-1)

..........[Notes: (x2 number of items)] - END=0

 

POWERS Cost: 221

 

Base Pts: 200

Exp Required: 129

Total Exp Available: 0

Exp Unspent: 0

Total Character Cost: 329

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Re: Super Transportation

 

The Pegasus

 

The Pegasus is the larger of two VTOL aircraft used by the Wardens. It seats 14, including the pilot/navigator and copilot/radio operator. There is a navigational dome just aft of the cockpit and both a dorsal hatch and aft ramp for easy egress. The V-tail design was chosen specifically to facilitate egress/ingress by flying supers while the craft is in flight.

Love the pic... it has the look and feel that I imagined for the Pegasus...

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Re: Concord's Plane: Hippogriff

 

The Hippogriff

 

The Hippogriff is the smaller of two VTOL aircraft used by the Wardens. It seats 5, including the pilot. There is a navigational dome just aft of the cockpit and both a dorsal hatch and aft ramp for easy egress. The V-tail design was chosen specifically to facilitate egress/ingress by flying supers while the craft is in flight.

Edit: incorrect name has been corrected. Check back periodically as I try to improve the concept. Right now* I can see there's not much headroom. :doi:

 

More Edit: I just figured out this IS the Hippogriff, so I'll be making changes. Stay tuned.

 

(Hopefully) Last Edit: I think I've fixed all the glaring faults so it probably won't change any more. On to the Pegasus!

Hippogriff looks good... kind of slim and trim, but not quite... a different vision from mine... I like it none the less...

 

My conception when designing it was a flying pig of a machine... not graceful looking at all... a brute force short hop, flying taxi versus the Pegasus as the pretty aerodynamic long range exec jet...

 

The mapping of the cabin area is based on a Blackhawk helo and the wings are from a Harrier jumpjet... my mind's eye pictured over the fuselage wings with a fat bulbous body beneath... engines under the wings snug to the fuselage with rear exit ramp like a Sea Stallion...

 

Must rep others, etc... oh well... more rep for you when I can...

 

Thank you for all the pics... they will be going up on the Wardens Chronicles website properly credited as soon as I get a chance to post them...

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Re: Super Transportation

 

ok, decided to build a less subtle version of the Erne, I fitted it with off the shelf electronics from the Longbow Apache. the weapons packs are retractable

 

ERNE V2

Val Char Cost Notes

10 Size 50 Length 10.08", Width 5.04", Area 50.8" Mass 102.4 ton KB -10

60 STR 0 Lift 102.4tons; 12d6

20 DEX 30 OCV 7 DCV 1

22 BODY 2

2 DEF 0

4 SPD 10 Phases: 3, 6, 9, 12

Total Characteristic Cost: 80

 

Movement: Swimming: 2" / 4"

Leaping: 0"

Flight: 48" / 1536"

 

Cost Powers END

Propulsion Modes

12 1) WIGE Flight: Flight 24", x8 Noncombat (58 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), Limited Maneuverability Only 1 turn per Phase at Combat speed; only 1 turn per Turn at Noncombat speed (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Leaves a large rooster tail in wake, makes detection easier; -1/2), Difficult to Operate (-1/4), Crew-Served (2 people; -1/4), Only In Contact With A Surface (-1/4), Custom Modifier (Real Gear; -1/4), Cannot Move Backwards (-1/4) Note: 2 large drive fans in armored housings above and behind cockpit 0

13 2) Standard Flight with Auxilary Power Systems: Flight 24", x8 Noncombat, Custom Modifier (Capable of In Flight Refueling; +1/4) (72 Active Points); OIF Bulky (-1), Takeoff/Landing (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), Custom Modifier (20,000 feet service ceiling; -1/2), Side Effects (Turbine fan suction, can cause FOD problems, capes are a bad idea; -1/2), Crew-Served (2 people; -1/4), Custom Modifier (Real Gear; -1/4), Cannot Move Backwards (-1/4) 0

Tactical Systems

Defensive Systems

22 1) AN/ALQ-136 Radar Jammer: Suppress Radar 4d6, MegaArea (1" = 1 km; +1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (8" Radius; +1 1/4) (60 Active Points); OIF Bulky (-1), No Range (-1/2), Custom Modifier (Real Gear; -1/4) 0

4 2) AN/APR-39A Radar Warning Receiver: Detect Detection By Radar 16- (Radio Group) (10 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) 0

4 3) AN/AVR-2 Laser Warning Receiver: Detect Detection by Lasers 16- (Radio Group) (10 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) 0

3 4) ALQ-44 Chaff and Flare Pod: Radio Group and Infrared Perception Images 1" radius (10 Active Points); OIF Bulky (-1), Linked (???; -1/2), 6 Continuing Charges lasting 1 Turn each (-1/4), Custom Modifier (Real Gear; -1/4) Note: mounted in sockets at bottom rear of drive fan housings, [6 cc]

5 5) Crash Web Systems for Cockpit: Energy Damage Reduction, 50% (20 Active Points); OIF Bulky (-1), Custom Modifier (only vs collision and roll damage; -1), Real Armor (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; does not protect cargo area; -1/4) 0

7 6) Alloy Construction with advanced composites: Armor (4 PD/4 ED) (12 Active Points); Ablative BODY Only (-1/2), Real Armor (-1/4) 0

Electronics

17 1) Longbow Millimeter Wave Radar: Radar (Radio Group), +2 to PER Roll, Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic: +19, Difficult To Dispel (x2 Active Points; +1/4) (46 Active Points); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2), Custom Modifier (Real Equipment; -1/4) Note: mounted on upper wing above cockpit 0

3 2) AN/AAQ-11 Night Vision System: Infrared Perception (Sight Group), +1 to PER Roll, Increased Arc Of Perception (240 Degrees) (8 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) 0

3 3) AN/AAQ-11 Night Vision System: Nightvision, +1 to PER Roll, Increased Arc Of Perception (240 Degrees) (8 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) 0

7 4) Advanced Sonar Package: Active Sonar (Hearing Group), +2 to PER Roll, Concealed (-2 with Active Sonar PER Rolls) (19 Active Points); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2), Custom Modifier (Real Gear; -1/4) Note: Arrays mounted in lower fintip pods forward of cockpit 0

3 5) Have Quick Communications System: Radio Perception/Transmission (Radio Group) (10 Active Points); OAF Bulky (-1 1/2), Affected As Hearing Group As Well As Radio Group (-1/4), Custom Modifier (Real Gear; -1/4) 0

3 6) Sattelite Uplink: Mind Link , Machine class of minds, Specific Group of Minds (10 Active Points); OIF Bulky (-1), Only With Others Who Have Mind Link (-1), Custom Modifier (Real Gear; -1/4) 0

6 7) GPS and Navigation Computer: Navigation (Air, Land, Marine) 14- (14 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4), Custom Modifier (Real Gear; -1/4)

Personnel Systems

11 1) Ejectable Cockpit Module: (Total: 57 Active Cost, 11 Real Cost) Telekinesis (26 STR) (39 Active Points); Only To Throw Target Straight Up (-2), 1 Recoverable Charge (-1 1/4), OIF Bulky (-1), No Range (-1/2), Affects Whole Object (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 6) plus Armor (6 PD/6 ED) (18 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Custom Modifier (only vs attacks from side and rear; -1/2), Real Armor (-1/4) (Real Cost: 5) Note: originally borrowed from Battletech, but the F-111 carries one, and there were plans to equip the space shuttle with one [1 rc]

19 2) Fire Extinguishing System: (Total: 98 Active Cost, 19 Real Cost) Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group) (8 Active Points); Only Within Affected Area (20" x 20" zone; -2) (Real Cost: 3) plus Dispel Fire Powers 10d6, all Fire powers simultaneously (+2) (90 Active Points); Only Within Affected Area (20" x 20" zone; -2), 2 Charges (-1 1/2), OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) (Real Cost: 16) [2]

7 3) Pressurized Cabin: Life Support (Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) (14 Active Points); OIF Bulky (-1) 0

Optional Equipment Ideas

13 1) Nitesun Searchlight: Sight Group Images Increased Size (4" radius; +1/2), +4 to PER Rolls, Reduced Endurance (0 END; +1/2) (44 Active Points); OIF Bulky (-1), Only To Create Light (-1), Limited Range (50"; -1/4) 0

31 2) Winch: Stretching 20", Reduced Endurance (0 END; +1/2) (150 Active Points); OAF Bulky (-1 1/2), Cannot Do Damage (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; must hover to use; -1/2), Extra Time (Full Phase, To raise or lower; -1/2), Always Direct (-1/4), no Noncombat Stretching (-1/4), Custom Modifier (Real Gear; -1/4) 0

7 3) Big Loudspeakers: Hearing Group Images Increased Size (16" radius; +1), +/-3 to PER Rolls (28 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only usable for voices and playing music; -1), Real Weapon (-1/4) Note: just the thing for livening up your entrance, Wagner seems to work best 3

Combat Equipment Options Note: Gotta have something to deal with the giant monsters and UFO's on occasion, these are carried on concealed mounts that take a phase to fold out or retract.

31 1) Twin M29 40mm Grenade Launchers: RKA 2 1/2d6 (vs. PD), Explosion (+1/2), 300 Charges (+1) (100 Active Points); OIF Bulky (-1), Limited Arc Of Fire (180 degrees forward; Only on same horizontal level; -1/2), Extra Time (Full Phase, -1/2), Real Weapon (-1/4) Note: can be fitted with a variety of grenade types, HE, HEDP, tear gas, smoke [300]

27 2) M3 FFAR Rocket Pod: RKA 3d6 (vs. PD), 24 Charges (+1/4), Armor Piercing (+1/2), Explosion (+1/2) (101 Active Points); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Extra Time (Full Phase, -1/2), Real Weapon (-1/4) [24]

33 3) Air-To-Air Stinger (ATAS) Missiles: RKA 4d6 (vs. ED), Armor Piercing (+1/2), Explosion (+1/2), No Range Modifier (+1/2) (150 Active Points); 3 Charges (-1 1/4), OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-1/4) Note: Replaces Hellfire Racks. [3]

24 4) Longbow Hellfire Missiles: Killing Attack - Ranged 2d6 (vs. PD), Indirect (Same origin, always fired away from attacker; can be arced over obstacles with a target lock; +1/4), Increased Maximum Range (1,675"; +1/4), Armor Piercing (+1/2), Explosion (+1/2) (75 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4), Custom Modifier (Requires a Laser Paint to fire; -1/2), Extra Time (Full Phase, -1/2), Real Weapon (-1/4) Note: (x4 number of items) [4]

 

 

Talents

1 Absolute Range Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4)

1 Absolute Time Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4)

1 Bump Of Direction (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4)

2 Eidetic Memory (5 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4)

2 Speed Reading (x10) (4 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4)

 

 

Skills

4 +2 with Flight

3 TF: Grav Vehicles/Hovercraft, Large Planes, Small Planes Note: Autopilot

 

 

Total Powers & Skill Cost: 329

Total Cost: 409

 

200+ Disadvantages

10 Physical Limitation: +4 to enemy perception rolls with radar and sight in WIGE Mode (Frequently, Slightly Impairing) Note: when in WIGE mode the craft throws off a huge rooster tail like a hydrofoil or worse, making it easier to spot

15 Distinctive Features: known supergroup vehicle (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Physical Limitation: Air Breathing Engines, limited service ceiling , and cant go underwater (Infrequently, Greatly Impairing)

10 Reputation: known supergroup vehicle, 11-

164 Experience Points

 

Total Disadvantage Points: 409

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Re: Super Transportation

 

The Royal Rangerplane

 

WestlandP21.png

 

In late 1939, with the invasion of Poland, Scotland Yard petitioned Parliament to draft at least some superhumans for home defense. Parliament agreed, establishing the Royal Rangers. A visiting pilot/adventurer from America was assisting the RAF with some experimental aircraft at that time and volunteered to construct a STOL transport for the group out of parts scavenged from crashed planes. The forward end was (mostly) a Westland Lysander while the back was from an Avro Lancaster (after considerable modification).

 

The resulting aircraft could cruise at 175 MPH and had excellent handling qualities. More importantly, it could seat up to ten normal-sized men (or British Lion and 6 other men). It was retired in 1943 after being damaged in an air raid. Various replacement vehicles were provided on an as-needed basis, but the Royal Rangers weren't to have their own aircraft again until the early '60s.

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Re: Super Transportation

 

Batplane.png

 

Batplane II

 

In 1940 Batman contracted Tex Jones to construct a VTOL craft similar to (but much smaller than) Tex's personal hoverbus. The result was the Batplane II*, which Batman took delivery of in November of 1941.

 

The Batplane II is propelled by two ducted fans, each driven by a TJ-300 radial supercharged diesel 8-cylinder motor producing about 1,200 horsepower. Top speed is above 350 MPH, and maneuverability is superb due to the vectoring vanes in the fan housings. The thrust of the engines may be diverted through an angle from 95 degrees down and forward through 10 degrees up and back. The engine is tuned to allow a variety of fuels, from light fuel oil to 90-weight gear oil, but it runs best on a mixture of kerosene and heating oil. When trimmed for maximum efficiency (300 mph at 18,000 feet), the Batplane II consumes only 9 gallons per hour, making it more than twice as fuel-efficient than many automobiles of the day.

 

*Loosely based upon the XP-67 Bat.

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Re: Super Transportation

 

xp50.png

 

The XP-50 was developed in 1940 by Tex Jones for production by Vultee Aviation. It is powered by an 8-cylinder radial diesel driving a ducted fan and is capable of over 400 MPH. Several examples were shipped to England just prior to the Battle for Britain, where they proved themselves admirably as they were nearly as maneuverable as the Spitfires and much faster at high altitudes. The Butterfly tail was designed to reduce drag while preserving pitch and yaw control. The tail surfaces are interchangeable, reducing the number of different parts required to be maintained for spares.

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Re: Concord's Plane: Hippogriff

 

The Hippogriff

 

The Hippogriff is the smaller of two VTOL aircraft used by the Wardens. It seats 5, including the pilot. There is a navigational sensors cluster just aft of the cockpit and both a dorsal hatch and aft ramp for easy egress. The V-tail design was chosen specifically to facilitate egress/ingress by flying supers while the craft is in flight.

 

Here is the flying pig that I imagined :angel:with SSgt Baloo's words :thumbup:

 

hippogriff-views.gif

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Re: Super Transportation

 

Very good! I like to think I'm not the only one posting to this thread. Now I have evidence! Huzzah!
I would like to post more but that effort took me all week... I work way too slow... but I will keep posting as I complete things...

 

I also would like to say I love the pulp and golden age stuff you have been posting... rep would be coming your way except for the "you must spread..."

 

So, thanks for your efforts... maybe some others will become inspired and join the vehicle posting parade, too... :thumbup:

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Re: Super Transportation

 

Alien1.png

 

This vessel was encountered by the League of Democracy Defenders in 1998. The vessel is armed with three beam weapons that can produce an estimated 100 megawatts of power, focussed in a beam about 3 meters in diameter. It is believed that this vessel may have been sent by the PahRhynthian Empire, as its configuration is quite similar to other vessels which have definitely been identified as such.

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Re: Super Transportation D

 

well Mk 2 lasted 6 game sessions and is now being retired as it is getting a bit small for the team(and a refigureing of points for the base got us a base ,a vehicle, computer and options for 1 more vehicle at a starting base of 210 points each that and I'm going on hiatus to act and sing at the norcal ren faire)

in it's history it had only been damaged once for 2 body

had Foxbat thrown in the secure room in his boxer briefs and mask(next time check the mask)only to have him escape and use the teleport system to move it 100km as a cover for his escape

the DoJ also was respnsible for taking out 3 major villians and the squishing of thousands of zombies and bombing them from orbit in that thousand years in the future nightmare we got dumped in and barely made it home from

 

Now to introduce

 

The Dumpster of Justice mk3

the new DoJ is made from 2x48'cargo containers welded together then the liberal applecation of armor still to rival any battleshp

but since my character Wraith will be gone for the next 12 weeks the DoJ would have no powersource to move it(this was so nobody could steal it or it's tires the batmobile can't say that)

so it now can fly and t-port itself

it looks like and flys like a brick

it still has all proper emergency vehicle permits and can now act as a road block across up to 4 lanes of highway

 

also the secure room is air tight and had a wheel lock put on it that can be tightened to a 55 str and can only be operated from the out side

the handle on the inside will break off if more than 15 str is applied

and there is a weeks worth of food for 10 inside the secure room(it needs to be replaced every week or it goes bad)so hope the team does not forget anybody place there in

 

you may wonder why there is no affects desolid or teleport hardening

that is because Wraith who sat down and designed it did not want to be locked in it should she be captured and thrown in the secure room

 

you may aslo wonder why most everything is on 1 side except for the 3 rows of removable seats

this is so we can load stuff into it

 

Normally Wraith is the pilot and has no need for a view screen since she can see right through the DoJ

but her team mates whined that if it could be flown now they would need to be able to see

she gave it some windows with curtians

 

 

Val Char Cost Notes

9 Size 45 Length 8", Width 4", Area 32" Mass 51.2 ton KB -9

55 STR 0 HTH Damage 11d6 END [5]

2 DEX -24 OCV 1 DCV -5

19 BODY 0

24 DEF 66

2 SPD 8 Phases: 6, 12

Total Characteristic Cost: 83

 

Movement:

Flight: 10"/640"

Swimming: 2"/4"

Teleportation: 1"/2"

 

Abilities & Equipment

Cost Power END

20 Mind Link , human class of minds, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x16), Psychic Bond (50 Active Points); OIF Immobile Expendable (Easy to obtain new Focus; -1 ½)

21 Mental Defense (19 points total), Usable Simultaneously (up to 16 people at once; +1 ¼) (43 Active Points); OIF Bulky (-1)

21 Power Defense (19 points), Usable Simultaneously (up to 16 people at once; +1 ¼) (43 Active Points); OIF Bulky (-1)

10 LS (Eating: Character only has to eat once per week; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (21 Active Points); OIF Bulky (-1)

58 Teleportation 1", x1,024 Increased Mass, Usable By Other (+¼), MegaScale (1" = 100 km; +¾), Can Be Scaled Down 1" = 1km (+¼) (117 Active Points); OIF Bulky (-1)

22 Flight 10", x64 Noncombat (45 Active Points); OIF Bulky (-1)

7 Healing 1 BODY, any [special effect] power one at a time (+¼), Reduced Endurance (0 END; +½), Persistent (+½) (22 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 ¼), IIF Bulky (nano bots; -¾)

 

Perks

2 Fringe Benefit: Emergency Services Vehicle

 

Talents

3 Absolute Range Sense

3 Absolute Time Sense

5 Eidetic Memory

25 Universal Translator 16-

 

Total Abilities & Equipment Cost: 197

Total Vehicle Cost: 280

 

Value Disadvantages

20 Hunted: UNTIL 14- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

25 Hunted: Viper 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)

10 Distinctive Features: Dumpster of Justice (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

15 Reputation: graffiti target, 14-

 

Total Disadvantage Points: 70

Total Cost: 210/5 = 42

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Re: Super Transportation

 

CaproniLampo.png

 

 

The Caproni Lampo was a development of the Caproni-Campini. It was smaller, lighter, and more significantly, faster and more maneuverable. The first prototype had a conventional tail with both a vertical stabilizer and rudder and a horizontal stabilizer and elevator. When the XP-50 began operations in the Battle for Britain, the designers decided that their plane would have a butterfly tail also. This delayed production and the Lampo didn't enter production until after the liberation of Italy.

 

The lampo was capable of cruising at 375 MPH. It was highly maneuverable and was more than a match for any propeller-driven plane with the possible exception of the FW-190, which had a slight edge in speed.

 

One hundred and five examples of the Lampo were produced, and served the Free Italian forces through the rest of the war and into the early fifties, by which time they had been relagated to trainer status.

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Re: Super Transportation

 

YP54A.png

 

 

The YP-54A Falcon was developed by as a follow-on craft to replace the P-50. While fast and maneuverable, the P-50 lacked the range necessary to fly escort missions over Europe from bases in England or almost any mission in the Pacific theater other than point defence.

 

Having been allowed to examine a Whittle gas turbine engine in England during the Blitz, Tex Jones designed the Falcon with a turbine-jet of his own design. He retained some features of his ducted fan design, and the oversized first impeller at the front of the motor throws almost 70% of its airflow around the engine rather than through it. This helps keep it from overheating, and provides additional thrust at lower velocities than pure jets allow. The airframe itself looks quite similar to the P-50, but the resemblence is superficial.

 

The roomy cockpit reduces pilot fatigue, as does the vibration-free (or nearly so) Jet-Fan engine. Instrumentation for the new, simpler powerplant is much less complex, reducing the pilot's workload, and making it less likely that a pilot would miss an enemy aircraft because he was still scanning his instruments. Pilot visibility is also aided by a much higher seat position than in the P-50.

 

The wing is an unusual "swept" design. It appears that sweeping the wing to some degree delays the onset of compressibility and subsequent loss of control. The YP-54A is capable of impressive speeds of up to 600 MPH in level flight, and is being tested for maximum safe speed in a dive. To prevent overspeeding in a dive, the plane's flaps have been made more robust and serve as speed brakes. Cruise speed is around 300 MPH, while stall speed is about 150.

 

The Falcon is expected to enter series production by late 1943.

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