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Villain Archetypes?


gojira

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The concept of Villain archetypes was brought up in Steve's thread, where we really shouldn't derail the discussion.

 

So, what kind of villain archetypes should there be?

 

I'd assume that the main archetypes would be the same as the hero ones: brick, blaster, gadgeteer, skilled normal, etc. Then add mastermind and minion, and you've pretty much got it.

 

But I suppose that you could think up more ideas. What about Infiltrator? A villain archetype designed to "go behind enemy lines" and sow dissent, lay traps for the heroes, or gather information that the villains normally shouldn't have.

 

The only other provision should perhaps be teamwork: most villains don't work well together. Each villain might need to be a little tougher on their own, so the heroes can team up and beat them without the villain being too much of a push over.

 

That's all I can think of right now. What do you think?

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Re: Villain Archetypes?

 

The concept of Villain archetypes was brought up in Steve's thread, where we really shouldn't derail the discussion.

 

So, what kind of villain archetypes should there be?

 

I'd assume that the main archetypes would be the same as the hero ones: brick, blaster, gadgeteer, skilled normal, etc. Then add mastermind and minion, and you've pretty much got it.

 

But I suppose that you could think up more ideas. What about Infiltrator? A villain archetype designed to "go behind enemy lines" and sow dissent, lay traps for the heroes, or gather information that the villains normally shouldn't have.

 

The only other provision should perhaps be teamwork: most villains don't work well together. Each villain might need to be a little tougher on their own, so the heroes can team up and beat them without the villain being too much of a push over.

 

That's all I can think of right now. What do you think?

a ninja would be good for getting info or an industria espionage agent
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Re: Villain Archetypes?

 

I think for villains as well as heroes there really would be two sets of archetypes, one for powers/abilities and one for personality/motivation.

 

Dr. Destroyer (at least earlier incarnations) and Armadillo are both basically battlesuits but would play very differently even at the same power level.

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Re: Villain Archetypes?

 

Big Bad

the shadow Bad who actually pulls Big Bad's strings

Big Bad's toady

the accidental villain

the hero blackmailed/mind-controlled/cursed to be a villain

the demon

the casual killer

the sociopath

Big Bad's love interest

the bad girl who falls for the hero

the bad girl who plays the hero like a cheap violin

the obsessed with power/money/fame

the collector

the genius convinced he must destroy the world to save it

the nihilist

the professional contract killer / mercenary

the heavy

the nerdy accountant / hacker / gunsmith / mechanic

the bullied who has become the bully

the religious / mystic zealot

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Re: Villain Archetypes?

 

Big Bad's love interest

 

Dr. Girlfriend!

 

 

 

This seems like a pretty good list of motivations. As mentioned by Supreme Serpent up thread, actual powers might be a separate list.

 

I guess I am looking for powers too. Like the Infiltrator, who is often a skilled mimic (like Mystique), heroes don't tend to have that sort of power set. And heroes, ime, don't tend to go for "deep cover" the way some villains do.

 

OTOH, some villain powers seem similar to hero ones. Like Reeves of the Fantastic Four is a scientist who invents stuff. Lots of master minds (the big bad) are evil scientists who invent stuff too, they just use the similar powers for Evil instead of Good.

 

Etc.

 

I don't know if a catalog of such combination would be ultimately useful. Just fun to try, maybe.

 

I think you missed a couple of villain motivations. One, the villain who seeks to correct injustice, but by any means necessary. Magneto. The perceived problems of the world are so overwhelming that he believes an iron fist is required to force an immediate solution.

 

There's also the Lark or the Hedonist. A villain who's is bored or out to make their own life more interesting or more pleasurable. A subset of these two are the Pacifist. These are people who break the rules or disrupt society, but don't actually (intentionally) hurt people. The group Grab in CKC might be one, and Foxbat might be another.

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  • 3 weeks later...

Re: Villain Archetypes?

 

Don't forget about the Manipulators- the masterminds behind every supervillian team or organization who'd weave their webs of deceit while thier minions would take thier lumps. Perfect examples:Wilson Fisk[The Kingpin],Annanias Topps[original NORMALS UNLEASHED},The Rose[amazing SpiderMan],MING the Merciless[Flash Gorden],Doctor DOOM[Fantasic Four] The Leader[incredible Hulk]Kruzitter[sAS] and many more too numerous to list here.

Add to the mix the Sociopathic Villian: he kills an maims just for the fun of it

Sabertooth comes to mind anyone likewise the Hobgoblin?

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Re: Villain Archetypes?

 

I think for villains as well as heroes there really would be two sets of archetypes, one for powers/abilities and one for personality/motivation.

 

Dr. Destroyer (at least earlier incarnations) and Armadillo are both basically battlesuits but would play very differently even at the same power level.

I agree totally. I try to create my villains following the same guidelines I use for my heroes, but with differing motivations.

1. Big Bad - the brains behind the plot

2. Lieutenants - the ones who run the various parts of the plot

3. Mooks - the ones who make the plot happen, under the direction of a Lieutenant.

 

The rest is just SFX.

That said, this seems to be what I actually end up doing. It is simply alot of work to give every villain the same proper treatment that the heroes get.

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Re: Villain Archetypes?

 

Don't forget about the Manipulators- the masterminds behind every supervillian team or organization who'd weave their webs of deceit while thier minions would take thier lumps. Perfect examples:Wilson Fisk[The Kingpin]' date='Annanias Topps[original NORMALS UNLEASHED},The Rose[amazing SpiderMan'],MING the Merciless[Flash Gorden],Doctor DOOM[Fantasic Four] The Leader[incredible Hulk]Kruzitter[sAS] and many more too numerous to list here.

 

Yeah, good. Also, like the Shadow King, who mostly operates by possessing others and making them do his foul bidding. The Shadow King doesn't seem to run a large organization (although he kinda did with Baron Strucker), he just uses targets of opportunity.

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Re: Villain Archetypes?

 

This can come under the other categories, but...theme villains.

 

So, for instance, a Rock & Roll villain (DisChord or something) could be any one of a dozen different styles of villain, and may actually switch between them, but still keep being a Rock themed super-villain.

He first appears as the leader of a five man band of mutants who rob banks. One plays bass and is superhumanly tough. His cohorts are a lead singer with sonic blasts, a drummer who can teleport the whole team and about two hundred pounds to spare, a lead guitarist who can stretch and has four arms (so he can fight and keep playing) and DisChord, a keyboard player who is a genius with gadgets built into his keyboard.

 

But he is defeated so he returns as a basic attention seeking minor villain mind controlling a crowd of civilians to attack the PCs.

 

Then he disappears for a while and later, when the mysterious bad guy is finally revealed, it's DisChord! And now he's wearing power armour with a synthesizer built into the arm for blasters and flight controls and things! And he has built a flying chariot/throne with his old keyboard adapted into the controls!

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