SSgt Baloo Posted March 6, 2010 Report Share Posted March 6, 2010 Part of the Natural Disasters discussion (Thread: Natural Disasters: What are they and what can the heroes do?) Something's on fire! Whether it's a burning building, a warehouse, or a wildfire, how do you, as a GM handle fire? What can the heroes do to minimize or halt the disaster? Quote Link to comment Share on other sites More sharing options...
kahuna's bro Posted March 6, 2010 Report Share Posted March 6, 2010 Re: Help! It's on fire! only try to evacuate the occupants Quote Link to comment Share on other sites More sharing options...
Matt the Bruins Posted March 6, 2010 Report Share Posted March 6, 2010 Re: Help! It's on fire! If any of the supers have weather-control or water generation powers, they can obviously be helpful on a somewhat wider scale. Telekinetics who can affect large volumes might be able to snuff out flames by creating a vacuum, although it's probably not a viable strategy if there are people caught in the blaze. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted March 7, 2010 Report Share Posted March 7, 2010 Re: Help! It's on fire! person w high str can dump a water tank on it Quote Link to comment Share on other sites More sharing options...
Stone Posted March 7, 2010 Report Share Posted March 7, 2010 Re: Help! It's on fire! If it's a forest or major grass fire, a brick could dig a fire break. For a small fire, I would probably give a little latitude to speedsters. All that zipping around does generate some air movement and might help put out small fires. Quote Link to comment Share on other sites More sharing options...
hfergus Posted March 7, 2010 Report Share Posted March 7, 2010 Re: Help! It's on fire! All the heroes I have or know of personally except one would go the rescue/super fire-person route. Given time (about 4 hours) Olorin could supress the fire, put it ot or otherwise make it go away. Suppress would be his first choice. Quote Link to comment Share on other sites More sharing options...
Broadsword Posted March 7, 2010 Report Share Posted March 7, 2010 Re: Help! It's on fire! One of our players has a Area Effect power of cold... Environmental Change... or what ever it was called. Plus other AE powers with ice and air. She has put out a lot of fires with her powers. I think Force Wall and TK have been successfully used to fight fires before in our game too. If the Force Wall is not air permiable. Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted March 8, 2010 Author Report Share Posted March 8, 2010 Re: Help! It's on fire! Any fire science degrees present? ISTR (from my flightline safety classes) that the "fire triangle" consisted of heat, fuel, and air. Any powers that eliminated (or substantially diminished) any leg of the triangle would either put it out or halt its spread. The thing is, I hate the idea that everything has only one "right" way to counter it. Drains, only versus fire effects are for use against characters using fire attacks. Anything that should logically put out, control a fire should be allowed. Maybe it's because I've had a lot of experience with GMs who could not grasp that mundane (not super-powered) dangers could be fought with mundane means. Please carry on. I do like to see how others deal with "real" threats in a super world. Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted March 8, 2010 Author Report Share Posted March 8, 2010 Re: Help! It's on fire! person w high str can dump a water tank on it If it's a forest or major grass fire' date=' a brick could dig a fire break. For a small fire, I would probably give a little latitude to speedsters. All that zipping around does generate some air movement and might help put out small fires.[/quote'] One of our players has a Area Effect power of cold... Environmental Change... or what ever it was called. Plus other AE powers with ice and air. She has put out a lot of fires with her powers. I think Force Wall and TK have been successfully used to fight fires before in our game too. If the Force Wall is not air permiable. All good ideas. Repped. Quote Link to comment Share on other sites More sharing options...
Broadsword Posted March 8, 2010 Report Share Posted March 8, 2010 Re: Help! It's on fire! This is a more exotic idea, but the Darkness power can be used to block energy, such as sound, light, scent... right? So it should also be able to be specialized to make things Darkness to heat. So, the fire would not be able to spread, as it would be blocked. The power would be pretty cheap. I'll have to look, but I think it is Ranged and Area Effect to start with. I think I have seen write ups with Fire based characters who had the Suppress power written up to put out fires. Quote Link to comment Share on other sites More sharing options...
Lawnmower Boy Posted March 8, 2010 Report Share Posted March 8, 2010 Re: Help! It's on fire! I can't believe that no-one has pointed out the discussion in Villainy Amok that covers these isues. Buy it! Rain your royalties down on Scott Bennie! Quote Link to comment Share on other sites More sharing options...
GoldenAge Posted March 8, 2010 Report Share Posted March 8, 2010 Re: Help! It's on fire! Fire in Champs is an interesting animal when you take into consideration Time (5ED). Most of my supers have a speed of 5 (some 6). Thats 5 or 6 actions for 6-8 heroes in just 12 seconds. In my experience 12 seconds isn't long enough for fire to do too much damage to anything other than polyester, gas or skin (as only a few examples). Just something to ponder. Quote Link to comment Share on other sites More sharing options...
Clonus Posted March 15, 2010 Report Share Posted March 15, 2010 Re: Help! It's on fire! Flight is primarily useful for getting past firelines and rescuing people. So are swinglines. Strength and telekinesis have frequently been used to deliver water, or containers of water. Area effect attacks are handy for snuffing fire. Zappers can carve out firebreaks and create emergency exits, although for the exit creation function it helps to have the skills to know the difference between a load bearing and non-load bear wall. Telekinesis with an Air special effect could be used to rob the fire of oxygen. Water special effects are too obvious to go into. Mind search to find trapped people. Quote Link to comment Share on other sites More sharing options...
Blue Posted March 15, 2010 Report Share Posted March 15, 2010 Re: Help! It's on fire! As GM, I encourage fire. Everything is k3wl3r w/fire! From skulls to car racing stripes. Actually believe it or not, fire hasn't really come up much. I think this group is too industrious to bother with something like this unless I was using it as a diversion to splinter the group while the real fight took place ("I'll go save those people and you guys fight the seven-dimensional beast. We'll meet up back at the clubhouse.") Quote Link to comment Share on other sites More sharing options...
GoldenAge Posted March 16, 2010 Report Share Posted March 16, 2010 Re: Help! It's on fire! Flight is primarily useful for getting past firelines and rescuing people. So are swinglines. Strength and telekinesis have frequently been used to deliver water' date=' or containers of water. Area effect attacks are handy for snuffing fire. Zappers can carve out firebreaks and create emergency exits, although for the exit creation function it helps to have the skills to know the difference between a load bearing and non-load bear wall. Telekinesis with an Air special effect could be used to rob the fire of oxygen. Water special effects are too obvious to go into. Mind search to find trapped people.[/quote'] Teleporters, too, have some serious potential to become the ultimate extinguishers... Teleportation + Increased Mass Adder (15pts = 800 kg) + Usable as Attack (gotta grab the agua) = Instant 176 gallon SPLASH!!! (rinse and repeat) Quote Link to comment Share on other sites More sharing options...
Escafarc Posted March 16, 2010 Report Share Posted March 16, 2010 Re: Help! It's on fire! Teleporters' date=' too, have some serious potential to become the ultimate extinguishers... Teleportation + Increased Mass Adder (15pts = 800 kg) + Usable as Attack (gotta grab the agua) = [b']Instant 176 gallon SPLASH!!![/b] (rinse and repeat) I have character that uses gates of differrent sizes. He has used them to open a gate inside the nearby water main and instant fire hose sans hose. Quote Link to comment Share on other sites More sharing options...
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