Jump to content

Ctrl+V


Ragitsu

Recommended Posts

  • Replies 15.7k
  • Created
  • Last Reply

Top Posters In This Topic

  • Ragitsu

    9597

  • Certified

    2478

  • tkdguy

    1132

  • Clonus

    801

Re: Ctrl+V

 

4) Absorption 12d6 (energy, Stun), Persistent (+1/2) (90 Active Points); Only In Heroic Identity (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Gradual Effect (1 Turn (Post-Segment 12); -1/4), Requires An INT Roll to Activate (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)

Link to comment
Share on other sites

Re: Ctrl+V

 

Rock and roll music collapsed after New Year's Day 1961, when Reverend Jimmy Swaggart led a march against a Madison Square Garden rock festival; the three-day Rock and Roll Riots left many major stars dead or crippled, and Nixon branded the music as a severe moral threat, leading to moral standards being placed on the American industry. More 'moral' music like Pat Boone and the "English Invasion" - Ken Dodd, Matt Monro, and Valerie Singleton - took over. Britain is still dominated by this type of music, with groups like the John Lydon Band and their patriotic hit God Save the Queen. Russian "Sovrock", inspired by bootleg tapes of rock music, would take prominence and lead the USSR to cultural dominance, with singers like Andrei Tarkovsky becoming international stars. As a result, Elvis Presley rejoined the army in 1961 and remained there until 1989, then leaving to become a Sanctioned Op defending the Deep South; very few people outside of the USSR and Japan remember his music career, while Elvis has a recurring nightmare of himself an obese self-parody of his former self, unable to remember the music. The Beatles never formed; years later, when Elvis was bodyguarding John Lennon MP, Lennon would remark that he might've stayed with music if Elvis hadn't retired (a twist on their real-life meeting).

Link to comment
Share on other sites

Re: Ctrl+V

 

The Minions take their cue and launch their javelins at their respective targets.

 

[action]m1 attacks Aemion

 

Attack: 100%

 

Javelin: 15

Range: 0

Side Attack: +15

Aemion DB: -21

Sleep Dep: +10

[1d100]

Back-up: [1d100]

Crit: [1d100]

 

m2 attacks Leslie

 

Attack: 100%

 

Javelin: 15

Range: 0

Leslie DB: -54

Sleep Dep: +10

[1d100]

Back-up: [1d100]

Crit: [1d100]

 

m3 attacks Maglas

 

Attack: 100%

 

Javelin: 15

Range: 0

Maglas DB: -31

[1d100]

Back-up: [1d100]

Crit: [1d100]

[/action]

Link to comment
Share on other sites

Re: Ctrl+V

 

The Minions take their cue and launch their javelins at their respective targets.

 

[action]m1 attacks Aemion

 

Attack: 100%

 

Javelin: 15

Range: 0

Side Attack: +15

Aemion DB: -21

Sleep Dep: +10

[1d100]

Back-up: [1d100]

Crit: [1d100]

 

m2 attacks Leslie

 

Attack: 100%

 

Javelin: 15

Range: 0

Leslie DB: -54

Sleep Dep: +10

[1d100]

Back-up: [1d100]

Crit: [1d100]

 

m3 attacks Maglas

 

Attack: 100%

 

Javelin: 15

Range: 0

Maglas DB: -31

[1d100]

Back-up: [1d100]

Crit: [1d100]

[/action]

 

What's the system?

Link to comment
Share on other sites

Re: Ctrl+V

 

July 7th, 2017

 

90 kilometers northwest of White Forest

 

2134 hours

 

The forest was quiet.

 

Quieter than usual, anyway. Occasionally an owl would hoot or something would scurry underfoot, but for the most part the forest was silent, as if aware of the intruders that now crept from tree to tree. The half moon cast an ethereal glow over the land, occasionally catching one of the infiltrators in a beam of moonlight. A medley of green, black, and brown greasepaint covered their faces, and faded boonie hats sat atop their heads. In their hands were silenced MP5s, in their leg holsters silenced USPs. Ammo pouches, frag grenades, and flashbangs adorned their chests, and knives sat in sheaths on the small of their backs.

 

One operative crawled up a ridge, cradling his MP5 as he went. "Okay, people, where are we?" he whispered into his headset.

 

"One here. Ready on go."

 

"Two here. Ready."

 

"Three here. Gimme a minute."

 

"Four here. Almost there."

 

"Five here. Awaiting orders, Skipper."

 

Skipper – he was still getting used to that. As soon as they had gotten wind he was former Force Recon it was goodbye, Daniel Marcinko and hello, Skipper. Even more so now that he was leading this rag-tag bunch of commandos. They were young, sure – but he'd trained them himself. He'd been given six months and he'd put every second to use. Now they were lean, mean killing machines, virtuosos in the art of mischief and mayhem. Celer, Silens, Mortalis. He had lived by those words once. He liked to think he still did.

 

They'd been inserted by helicopter ten kilometers away at 1930 hours, just as it was getting dark, and had made their way through the forest quickly and quietly, working around or taking out the odd Combine patrol. Now the pieces were finally falling into place, and what a wonderful feeling it was.

 

"Roger, Six copies all." He peeked over the ridge.

 

Their objective was a Combine supply dump, nestled in a small clearing directly below the ridge. This supply dump was supposed to be lightly guarded, a perfect target for their first op.

 

"Aw, s***."

 

Scratch lightly, but most definitely guarded.

 

"All elements, this is Six. I count three-zero Overwatch regulars in and around the supply dump. Moving into position now."

 

He crawled away from the ridge and moved into a crouch, taking care not to rustle any leaves or snap any twigs as he crept closer to the base. He thumbed the MP5's fire selector to full auto, wincing at the metallic click it produced. He could see the supply dump again, rows upon rows of munitions interspersed with what he assumed were rations and fuel, all surrounded by a barbed-wire fence. The trees were still blocking most of the view, but it was a fair trade-off for the darkness they provided.

 

A sentry was walking towards him. He went prone, hugging the earth tight. He glanced up. The sentry was closer; sauntering along with arrogance only the Combine could muster. That'll change in three…two…one…

 

In one smooth motion, Marcinko leapt up, drew his knife, thrust it into the soldier's left lung, then ripped it across his throat. The soldier only had time to grunt before he hit the ground.

 

"April fool, mother****er."

 

He didn't bother moving the body. The compound was lit bright enough to ruin the soldiers' night vision, and the trees would shade it nicely. He crept closer to the camp. Two soldiers were by the front gate, and a third was just about to start a patrol around the perimeter. Four less to worry about, then.

 

"Gimme a sitrep, people."

 

"One ready."

 

"Two ready."

 

"Three, say the word."

 

"Four ready."

 

"Five, in position."

 

"All elements standby." He crept as close as he dared to the front gate and put the MP5's stock to his shoulder. He lined up the guard on the right, putting the front sight directly on his center of mass. At this range, he'd be dead, body armor or no body armor.

 

"All elements: execute, execute, execute."

 

He squeezed the trigger. The MP5 bucked as nine-millimeter rounds perforated the guard's midsection. One down, shift aim to the left. Three-pound trigger, front-sight focus, take up slack and squeeze. The MP5 chirped as it brought down the two other guards. An explosion on the far side rocked the compound. That's the Bangalores. Fuses came out solid after all.

 

"Six, moving in through the front gate. Three tangos down."

 

"Three, wire's been breached. Two tangos down."

 

"Three and Four, work around the perimeter. The rest of you, rendezvous with me in the middle."

 

"Wilco, Skipper." The rat-tat-tat of MP7s and the suppressed phut-phut-phut of MP5s filled the air. Marcinko crouch-walked in between the stacks of munitions, careful not to present a silhouette. An Overwatch soldier trotted around a corner and was in mid-stride when Marcinko cut him down with a burst. Marcinko reloaded, slapping the MP5's bolt forward just as he came upon two more soldiers taking cover behind a crate. No need to rush this time – five rounds each to the upper center mass. Sayonara, Mr. Tango. The gunfire was starting to die down.

 

"Four, perimeter clear. Moving in."

 

The compound was silent again. Marcinko stood up, MP5 still shouldered. No need to get waxed just as they were cleaning up. He made his way to the center of the dump, prodding the occasional corpse. You could never be too careful.

 

"All clear, Skipper. Coming out."

 

They stepped out of the shadows, one holding a wounded Combine soldier by the neck.

 

"Got a prisoner for you, sir." He shoved the soldier into the middle of the circle, where he crumpled to the ground, holding his leg.

 

"Where's he hit?"

 

"Shot him in the left leg and kneecap. Might've nicked his intestines, too. What's left of them. You never know, with the reassignment surgery and all." The soldier looked up at the assembled commandos, blue eyes pleading, searching for mercy but finding none.

 

"We don't take prisoners, Jerry. You know that."

 

"Sorry, Skipper. I'll keep that in mind next time."

 

"Someone put him out of his misery," another ordered.

 

"**** his misery."

 

Marcinko sighed and drew his USP. The soldier's eyes locked onto the pistol, and he emitted what sounded like a whimper.

 

"No, no, please –"

 

Thwack. Thwack.

 

"Did he say something?"

 

"Hell if I know."

 

"Anyone hit?" Marcinko asked.

 

"No sir. Not a scratch." The speaker grinned, white teeth standing in stark contrast to his painted face. "Our first op and we waste thirty gearheads without a ****ing scratch. Can you dig it?"

 

"Don't get cocky. It's only going to get harder from here. Get any intel?"

 

"Right here, Skipper," one of them said, passing him a folder with assorted maps and documents inside. A disc fell out and Marcinko picked it up, blowing dirt off it.

 

"It's not much, but it looks like some Combine encryption algorithms and op orders. Some maps, too, but they only show a couple firebases and this supply dump."

 

"Good find, Chuck. Let's get out of here. Plant C4 on the supplies first and set it on a 40-minute delay. If you have any left after that, go nuts. We're meeting Goliath at LZ Oriole in an hour. Debrief is tomorrow. Calhoun and Dr. Vance will be there, so try to look somewhat human."

 

"Roger that, Skipper."

 

"And don't call me Skipper."

 

"Okay, Dan."

Link to comment
Share on other sites

Re: Ctrl+V

 

With Margaret’s Characteristics and Boons completed Chris needs to find 3 more points. Looking over the Drawbacks the one that resonates with him most is Limitation. The first thing that comes to mind is her age. However, this could be interpreted in multiple ways. Talking with David he suggests using the alternate use for Limitation having Margaret loose Health instead of having a general penalty for being old. Thinking about this option Chris decides to take this Limitation at Typical writing down Old, Typical and noting that his health Pool will be lowered by 10. Although he could pick up all 3 points he needs with this Limitation Chris doesn’t want drop her Health to be too low.

For a second Drawback Chris suggests Failing Memory, Minor. This imposes a -5 penalty on Margaret for any roll to remember details or events. David agrees with this Limitation and Chris notes it on Margaret’s Character Sheet.

Link to comment
Share on other sites

Re: Ctrl+V

 

With Margaret’s Characteristics and Boons completed Chris needs to find 3 more points. Looking over the Drawbacks the one that resonates with him most is Limitation. The first thing that comes to mind is her age. However' date=' this could be interpreted in multiple ways. Talking with David he suggests using the alternate use for Limitation having Margaret loose Health instead of having a general penalty for being old. Thinking about this option Chris decides to take this Limitation at Typical writing down Old, Typical and noting that his health Pool will be lowered by 10. Although he could pick up all 3 points he needs with this Limitation [u']Chris doesn’t want drop her Health to be too low[/u].

For a second Drawback Chris suggests Failing Memory, Minor. This imposes a -5 penalty on Margaret for any roll to remember details or events. David agrees with this Limitation and Chris notes it on Margaret’s Character Sheet.

Grammar error.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...