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Yet Another Champions Good/Bad


Cybernaut

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It's time for another Champions Good Idea/Bad Idea...

 

Good Idea: Having a powered armor suit, whether defined as OIF or OIHID.

 

Bad Idea: Having no useful abilities outside of the suit.

 

Worse Idea: Wearing nothing underneath but your skivies the one time the bad guys manage to strip it off you.

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Good Idea: Mental Paralysis entangle

Bad Idea: Mental Paralysis Disadvantage

 

Good Idea: Duplication power

Bad Idea: Having your duplicate as your Hunted.

 

Good Idea: Breakaway uniforms on attractive heroines

Bad Idea: Breakaway suits of powered armor

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Good Idea: Giving your energy projector a Vulnerability to bladed weapons.

Bad Idea: Giving your martial artist a Vulnerability to bladed weapons.

 

Good Idea: A Major Transform to give your foes 1d6 Unluck, defined as a magical curse.

Bad Idea: Giving this Major Transform a Side Effect of giving you 3d6 Unluck. ("But it falls in line with the Three-Fold Law!")

 

Good Idea: Pulling a punch against a civilian.

Bad Idea: Pulling a punch against an automaton.

 

Keep 'em coming. :) -- Pteryx

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Good Idea: Buying more INT

Bad Idea: Buying more INT which only affects your opponent.

 

Good Idea: Buying an Indirect, AE attack, defined as a meteor falling from the sky and striking your enemy.

Bad Idea: Giving it the disadvantage 'No conscious control'.

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Number 1

Good Idea: Buying a no range explosion, linked to teleportation.

 

Bad Idea: Exploding, and teleporting straight up.

 

Worse Idea: Buying tempermental and impatient for the character.

 

Worst Idea: Riding in an elevator with said character, on the way to a fight.

 

 

Number 2

Good Idea: Building a martial artist with gliding, linked to a flying kick maneuver.

 

Bad Idea: Jumping out the window of a 25 story building, gliding to the ground to deliver a 27d6 attack, to a thug.

 

Worse Idea: Buying side effects for the gliding, with the result being that you break your leg. You then notice the thug you just brained has 30 friends with tire irons.

 

 

Number 3

Good Idea: Wearing clean underwear, before a fight.

 

Bad Idea: Wearing clean underwear, as part of your costume.

 

Worse Idea: Claiming that this is instant change to your GM.

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