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Need Ideas for an Asgardian Character


Logan D. Hurricanes

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I'm building an Asgardian warrior, and I have an unusual problem: I have too many points. Help me spend my points! 

 

Rolfe is not a god, but he is highly connected. He is the son of Volstagg the Voluminous! Like his father, he is a fit, strapping specimen of a warrior as a young man. He is not (yet?) the immense, umm, legend that his father is. He is slightly larger and stronger than the average Asgardian, though. He has his father's legendary sword, Brandrheid Undrsigr, The Bright Blade of Wondrous Victory, and that's about it right now.

 

Ideas welcome!

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Einherjar
Player: Eddie

 

Val   Char    Cost

25/50   STR 15

23   DEX 39

23   CON 26

15   BODY 10

23   INT 13

11   EGO 2

25   PRE 15

16   COM 3      

10/25   PD 5

10/25   ED 5

4/5   SPD 7

10   REC 0

46/50   END 0

40/50   STUN 0      

10"/20",   RUN 8

2"   SWIM 0

5"/20"   LEAP 0

Characteristics Cost: 148

 

 

Cost   Power END   

Asgardian Physiology, all slots OIF (Focus; Asgardian Torc; -1/2)   

26   1) Asgardian Durability: Armor (13 PD/13 ED) (39 Active Points); OIF (Focus; Asgardian Torc; -1/2)  0

7   2) Asgardian Strength: +15 STR (15 Active Points); No Figured Characteristics (-1/2), OIF (Focus; Asgardian Torc; -1/2)  3

7   3) Asgardian Speed: +1 SPD (10 Active Points); OIF (Focus; Asgardian Torc; -1/2)   

1   4) Asgardian Stamina: +4 END (2 Active Points); OIF (Focus; Asgardian Torc; -1/2)   

7   5) Asgardian Toughness: +10 STUN (10 Active Points); OIF (Focus; Asgardian Torc; -1/2)   

11   6) Asgardian Dense Tissue: Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB), Persistent (+1/4), Reduced Endurance (0 END; +1/2) (17 Active Points); OIF (Focus; Asgardian Torc; -1/2)  0

5   7) Asgardian Stamina: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Always On (-1/2), Self Only (-1/2), OIF (Focus; Asgardian Torc; -1/2)  0

7   8) Asgardian Agility: Leaping +10" (5"/20" forward, 2 1/2"/10" upward) (10 Active Points); OIF (Focus; Asgardian Torc; -1/2)  1

9   9) Asgardian Toughness: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); Costs Endurance (-1/2), OIF (Focus; Asgardian Torc; -1/2)  2

13   10) Asgardian Swiftness: Running +10" (10"/20" total) (20 Active Points); OIF (Focus; Asgardian Torc; -1/2)  2

5   11) Heroic Effort!: Find Weakness 14- with 12 Damage Classes (25 Active Points); Increased Endurance Cost (x5 END; -2), Limited Power Only vs More Powerful Targets (+100pts) (-1), Costs Endurance (-1/2), OIF (Focus; Asgardian Torc; -1/2)  10       

5   Asgardian Torc: Cosmetic Transform 1d6 (any clothing to armor; reverses at will), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; +3/4) (9 Active Points); Limited Target ([Limited]; the cloths currently worn by character; -1/2), IIF (Focus; Asgardian Torc; -1/4)  1

Powers Cost: 103

 

 

Cost   Martial Arts Maneuver   

Asgardian Warrior Training 

4   1) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 7d6 / 12d6 Strike 

4   2) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 

4   3) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 35 STR / 60 STR to Disarm 

4   4) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 

3   5) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 35 STR / 60 STR for holding on 

Martial Arts Cost: 19

 

 

Cost   Skill

3   Acrobatics 14- 

0   Acting 8- 

1   AK: Campaign City (Everyman Skill) 14- 

3   Breakfall 14- 

3   Climbing 14- 

3   Concealment 14- 

0   Conversation 8- 

3   Deduction 14- 

3   Interrogation 14- 

0   Language: English (completely fluent; literate) (4 Active Points) 

3   Oratory 14- 

0   Paramedics 8- 

3   Persuasion 14- 

1   PS: Public Relations (Everyman Skill) 14- 

5   Rapid Attack (HTH)  

3   Scholar 

2   1) KS: Criminal Law & Procedures (3 Active Points) 14- 

2   2) KS: Current Events (3 Active Points) 14- 

2   3) KS: The Criminal Underworld (3 Active Points) 14- 

2   4) KS: The Gang World (3 Active Points) 14- 

2   5) KS: The Law Enforcement World (3 Active Points) 14- 

1   6) KS: The Superhuman World (Everyman Skill) 14- 

3   Seduction (Charm) 14- 

3   Shadowing 14- 

3   Stealth 14- 

3   Streetwise 14- 

3   Tactics 14- 

3   Teamwork 14- 

0   TF: Common Motorized Ground Vehicles, Everyman Skill 

0   WF: Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat 

Skills Cost: 63

 

 

Cost   Perk

2   Reputation: It's Einherjar!! (A medium-sized group) 11-, +2/+2d6 

Perks Cost: 2

 

Total Character Cost: 335

 

Val   Disadvantages

20   Accidental Change: Asgardian Torc Takenaway Always (Uncommon) 

10   Distinctive Features: Asgardian Warrior (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 

10   Hunted: Law Enforcement Agencies 8- (Mo Pow; NCI; Watching) 

15   Hunted: Jotunn (Frost Giant) 11- (As Pow; Harshly Punish) 

15   Hunted: Sk?ll (Werewolf) 11- (As Pow; Harshly Punish) 

15   Psychological Complication: Code vs Murder (Common; Strong) 

15   Psychological Limitation: Thrillseeker (Common; Strong) 

20   Psychological Complication: Concerned with the Welfare of the Poor and Disadvantaged (Very Common; Strong) 

15   Social Complication: Secret ID Frequently, Major 

5   Vulnerability: 1 1/2 x STUN Mistletoe (Uncommon) 

5   Vulnerability: 1 1/2 x Effect Mistletoe (Uncommon) 

5   Vulnerability: 1 1/2 x BODY Mistletoe (Uncommon) 

 

Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

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But seriously, it really depends on any other Asgardians in the game and how you want this one to stand out. Maybe some unusual Skills, Talents or even Perks.  Maybe even some minor skill with "Magic".

 

I'm going to be the only Asgardian as far as I know. There are stronger bricks in the group, so I'll be mid-range brick, support type. I actually need to leave at least a few points because I don't really know the stat guideposts, but those can easily be adjusted later.

 

Maybe I should buy a horse... :think:

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A "war cry" power, giving a stat boost to the character, a smaller PRE boost to allies, and maybe a PRE drain to enemies, big AoE, would fit into the concept nicely too.

 

Has he got an Asgardian Steed? You could drop points into that as a mount/sidekick.

 

Might he be a berserker rather than a werewolf ( on his mother's side :rolleyes: )? You could do that as a Multiform.

 

His Hunteds can be as interesting as you want, of course.

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The old Marvel RPG has your back on this one.  Converted to Hero you're looking at stats in this range:

 

"Incredible strength and endurance", "Good damage resistance"

STR: 40

Con: 16+

Body: 15+

Stun: 50

 

Resistant protection: 6 pd, 6 ed.  6 was chosen because they're immune to small arms fire (1d6 killing pistols).

 

With a 40 strength the attack is 8d6.  In the marvel system they'd knock each other out in about 3 punches. Accounting for avg damage of 24 vs their pd of (depends on version - I'm using 6th, so no derived = 8)= 16x3 = 48.  Con is chosen around that model as well, making it so they don't stun each other on an average hit.  Body's a little more arbitrary, though its sufficient to protect against a few hits from an average asgardian using an axe (2d6 killing, 2d6 bonus for a 30+ strength).  Volstag himself packs a 55 strength.

 

"Remarkable fighting skill and psyche"

 

About an ocv and dcv of 9, or CSL that get them to about that level with their chosen weapon.  Went with 3 as an average OCV and then added 2 per marvel category (good, excellent, remarkable).  Seems about right to me, and Captain America and Thor (Unearthly fighting) would peg in at OCV 17 using it.

 

Psyche is straight up ego and presence.  Remarkable puts them square into superhuman, so 20+ is about right.

 

"Good agility, reason, intuition"

 

Harder to quantify, but 13 dex and int should cover it.  Spd 3.

 

"Unearthly resistance to aging and disease".  That's just flat out Life Support: Immortal (or 1600 years option) and Life Support: Immune to Terestial Diseases.  Thor obviously has the whole array, depending on writer, but the average asgardian does not.

 

All that clocks in at about 200 points not factoring in a few skills.  Fear the asgardian farmer, who is firmly an Agent level opponent - which would be consistent with how they've always been portrayed in comics.

 

As to what to do with the other 275 points? 30 on a sword (2d6 killing, puts you to a 12 dc limit with your strength bonus, or 1d6+ ap or penetrating) is a given.  

 

Beyond that I'd look at what the other bricks are packing, defenses wise (pd, ed, stun, body) , and put myself to 3/4 that level and dump the rest into skills - which they probably didn't - so you could have a niche beyond 'not as good as that guy in a fight' and fit the 'support' side of things.

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Volstagg enjoyed cooking. Maybe the son also enjoys it.

 

I seem to recall a line from Dark Reign about cooking an omelet so good that it would make the heavens weep or some such nonsense.

 

9 PS: Cooking Wizardry with 3 levels

 

Minor Transform 2d6: Food into Divinely-Good-Food with RSR Cooking Wizardry.

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Volstagg enjoyed cooking. Maybe the son also enjoys it.

 

I seem to recall a line from Dark Reign about cooking an omelet so good that it would make the heavens weep or some such nonsense.

 

9 PS: Cooking Wizardry with 3 levels

 

Minor Transform 2d6: Food into Divinely-Good-Food with RSR Cooking Wizardry.

 

I like this idea, but went a step further. A built a minor Cooking Wizardry VPP. Playing around to see what I could come up with, and my first concoction:

 

Heimdall's Brew:  LS  (Sleeping: Character does not sleep), Usable By Other (+1/4); Extra Time (1 Minute, -1 1/2), OAF (Really Strong Coffee; -1), 1 Continuing Charge lasting 1 Week (-0)

 

 

 

This could be fun. He just may need a cooking show after all. :D 

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