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Thr Return of Terror Inc?


steriaca

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Ah... Hierlings? Well you can use my ideal of El Voz if you wish. Of course, modified to fit your needs.

 

Murte will need some good, strong, heartless men and women to do his will.

 

Don't forget, the jungles of the island are said to harbor wild beasts. And there are animals there to, my friend.

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Rifts World Book: 6: South America One  

http://www.amazon.ca/Rifts-World-Book-South-America/dp/0916211711

 

Rifts World Book: 9: South America Two  

http://www.amazon.com/Rifts-World-Book-South-America/dp/0916211894  

 

Rifts World Book 1: Vampire Kingdoms  

http://www.amazon.com/Rifts-World-Book-Vampire-Kingdoms/dp/0916211525  

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Speaking of the return of everyones favorite hispanic terror group, what other groups should Hero revive? What groups should be left in the rubbish bin?

you can start another whole thread for people to argue back and forth about CLOWN

 

Lucius Alexander

 

I've been tempted to start one for people to argue back and forth about palindromedaries

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Red Doom

Tokamak II (Colonel Sergi Vasalov) - Powered Armour [481pts]
Red Shield (Lyndon Johnson Kaufman) - Mutate Silver Avenger & Powered Shield [336pts]
People's Commando (Vlad Kyrlov) - Mutate Cybernetic Supersoldier [447pts]
Loupe Garoux (Pierre Jaquard, French Communist) - Thug & Mystic Werewolf [105 & 375pts]
Marathon (Nicholas Trikelis, Greek) - Martial Artist & Weapons Specialist [285pts]
Soyuz Proletariatski (George Pasternik, Russian Cosmonaut) - Duplicator w/Density Powers [546pts]

New Guard
Ivan (Dimitri Tiomkin) - Mystic Brick, Metamorph w/Growth Powers, & Martial Artist [395pts]
Cosmo (Vladimir Cossack) - Mutate Cosmic Powers [395pts]
Sputnik (Uri Kamononv, Ukrainian Cosmonaut) - Mutate Telekinetic w/Body Armour [338pts]
Perestroika (Karelia Sholokov) - Mutant Mentalist [273pts]
Nemesis (Constantin Kowalski) - Mutate Electrokinetic Energy Projector & Flyer [317pts]
Scarlet Sentinel (Hans Borscht) - Inventor & Giant Robot [277 & 261pts]
Disinformer (Antiocj Drezhavin) - Super Spy, Doppelganger, & Gadgeteer [400pts]

Independents
General Mayhem (Boris Tiomkin) - Mystic Brick, Metamorph w/Growth Powers & Cold Powers [502pts]
Erg (Alexi Andropov) - Mutate Powered Armour & Metamorph w/Body of Radiation [406 & 378pts]
Bolshevik Barracuda (Leonid Leoniv) - Mutate Metamorph w/Water Powers [303pts]
Cold Warrior (Boris Greshenko) - Scientist/Inventor, Powered Armour w/Cold Powers [365pts]
Tokamak I (Anya Andreyev) - Powered Armour w/Plasma Powers [355pts]
St. Peter's Star (Elena Lidiinovich, Russian Cosmonaut) - Mutate Energy Projector & Flyer w/Light Powers [390pts]

Warsaw Pact (European Enemies)
Cavalry ( , Polish) - Mystic Martial Artist & Weapons Masters w/Medieval Weapons & Armour [pts]
Carpathia (, Czeck) - Mutant Brick w/Growth Powers [pts]
White Rose (, Bulgarian) - Mutant Spy, Energy Projector & Metamorph w/Shrinking Powers [pts]
Bastian of Budapest ( , Hungarian) - Mutant w/ Force Field Powers [pts]

Mass Reaction (Villainy Unbound)
Ringer () - Mutant Metamorph w/Shapeshifter Powers [pts]
Bomb () - Mutate Energy Projector w/Radiation/X-Ray Powers [pts]
Echo () - Mutate Telepathic Powers [pts]
Fallout () - Mutate Energy Projector w/Radioactive Powers [pts]
Flower () - Mutate Energy Projector w/Radioactive Powers [pts]
Meltdown () - Mutate Brick w/Body of Radioactive Slag [pts]


European Enemies Debugged
http://surbrook.deve...ro/herorev.html

Eurostar (Conquerors. Killers. & Crooks) 
Durak of Eurostar - Mutate Brick [pts]
???


---------------------------------------------------------------------------------------------------------------------------------


Russian Resources:

List of Russian superheroes
http://en.wikipedia....ian_superheroes

The Red Star
http://en.wikipedia....ki/The_Red_Star

GURPS Russia
http://www.sjgames.c...s/books/Russia/

Mythic Russia
http://mythicrussia....ress.com/about/

Rifts® World Book 17: Warlords of Russia™
http://www.goodreads...s_World_Book_17

Rifts® World Book 18: Mystic Russia™
http://www.goodreads...3.Mystic_Russia

Rodina (Mother Russia) 
http://en.wikipedia.org/wiki/Rodina

Slavic Mythology 
http://en.wikipedia....lavic_mythology


Cheers


QM

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How about that Soviet Russian supergroup, Red Doom? I think they could be interesting.

 

I liked Red Doom, although several of them would seem rather cliched today. But Cryptic Studios created a former Soviet hero team turned mercenary, "Red Winter," which Steve Long adapted for the Champions Villains trilogy. I fear the similarities in name, background, and a few of the members of each team, might create an impression of overlap.

 

OTOH the core of Deathstroke, the DuMorte brothers, aka Requiem and Frost, are part of the current official CU and are looking to build a new Deathstroke team. I always liked the angle that the classic Deathstroke adventure module introduced, that this group promoted a philosophy of government by "crooks who are at least honest about it." I wished the books had done more with that concept. Heck, in today's American political climate that policy might actually gain significant popular support.

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OTOH the core of Deathstroke, the DuMorte brothers, aka Requiem and Frost, are part of the current official CU and are looking to build a new Deathstroke team. I always liked the angle that the classic Deathstroke adventure module introduced, that this group promoted a philosophy of government by "crooks who are at least honest about it." I wished the books had done more with that concept. Heck, in today's American political climate that policy might actually gain significant popular support.

 

My characters loved to hate Deathstroke, especially Death Commando, so I ignored current CU history in their regard and kept the full team alive and intact, adding one member for my current campaign:  Draconic.  He's a good ol' boy who happened to find one of Dr. Draconis' old (1st-gen) battlesuits.  It's worked out well so far.

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you can start another whole thread for people to argue back and forth about CLOWN

 

Lucius Alexander

 

I've been tempted to start one for people to argue back and forth about palindromedaries

 

I'm using the concept posted on this forum, I think by Hermit (though my apologies if I'm wrong), where CLOWN is using satire and pranks to raise social consciousness and bring the high and mighty down a peg.

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I'm using the concept posted on this forum, I think by Hermit (though my apologies if I'm wrong), where CLOWN is using satire and pranks to raise social consciousness and bring the high and mighty down a peg.

Wasn't that pretty much their original concept?

 

Lucius Alexander

 

The palindromedary says we had the CLOWN sourcebook at one point...

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Kinda-sorta, I think.  IIRC, original CLOWN mainly wanted people to loosen up in general.  I got the impression their pranks were generally less focused and more scattershot, with a strong element of them just "having fun," often at others' expense - including the PC heroes, often without a good reason why CLOWN is targeting them except that they're handy targets.

 

Hermit's version seems more goal-oriented socially and ethically, whenever possible trying to make the punishment fit the (perceived) crime.

 

Here's the post I put up for Scenarios for CLOWN, which quotes Hermit's original post:  http://www.herogames.com/forums/topic/90140-scenarios-for-clown/

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I do sympathize with Steve Long's attitude toward CLOWN. Occasional solo comical characters can be a great change of pace in a campaign; a dozen together feels like overkill.

 

When you have Foxbat, what more do your really need?

 

I think that, done properly, CLOWN and Foxbat would fill separate comedic niches. 

 

An adventure with Foxbat should be like participating in a Second City comedy improv routine.

An adventure with CLOWN should be like participating in Last Week Tonight with John Oliver.

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Kinda-sorta, I think.  IIRC, original CLOWN mainly wanted people to loosen up in general.  I got the impression their pranks were generally less focused and more scattershot, with a strong element of them just "having fun," often at others' expense - including the PC heroes, often without a good reason why CLOWN is targeting them except that they're handy targets.

 

Hermit's version seems more goal-oriented socially and ethically, whenever possible trying to make the punishment fit the (perceived) crime.

 

Here's the post I put up for Scenarios for CLOWN, which quotes Hermit's original post:  http://www.herogames.com/forums/topic/90140-scenarios-for-clown/

What I got out of their sourcebook was an impression that Merry Andrew, at least, was very much interested in pranking with a purpose, and I distinctly remember they had a code of ethics. I suspect the negative impression of them stems more from how they were used in many games, not how they were originally written.

 

Lucius Alexander

 

The palindromedary says I should combine CLOWN and The Great Supervillain Contest

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What I got out of their sourcebook was an impression that Merry Andrew, at least, was very much interested in pranking with a purpose, and I distinctly remember they had a code of ethics. I suspect the negative impression of them stems more from how they were used in many games, not how they were originally written.

 

Lucius Alexander

 

The palindromedary says I should combine CLOWN and The Great Supervillain Contest

maybe you SHOULD

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