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Ninja-Bear

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  1. Like
    Ninja-Bear reacted to Scott Ruggels in What rules have interesting ideas in the social section?   
    It is how the rolls are implemented., and for what reason.  FOr the sake of RP immersion, I prefer that there is a strict GM and Player boundary. The GM brings the world, and the player brings the character. If, Like combat, a social roll is applied to a Player character, and the effect is calculated, and the same works if applied to an NPC, it's all fair, and immersion is not broken. But if a roll is made that changes a character's back story or the environment, that makes the envoronment maleable, or inconsistent, and messes up the immersion.  There is a right way, and a wrong way to do it, and my nervousness, is that most of the social systems are now tied to heavily externally narrative systems, which is why the paranoid response.  There have been  two RPG systems that had developed social and social combat systems, boit by designer P. Kidd , using very different mechanics. The Ties and Antipathies system from the Albedo SF game, and using the deuling cards in his later Lace & Steel game.
  2. Like
    Ninja-Bear got a reaction from DentArthurDent in What rules have interesting ideas in the social section?   
    @Duke Bushido, I agree with @Hugh Neilson that what he describes is a form of Roleplaying.  What you describe is also Roleplaying too. I agree with Matt Colville’s definition. As long as you describe and have the character do what the character would and not you then its roleplaying. What you are describing are degrees of roleplaying.
  3. Like
    Ninja-Bear got a reaction from Hugh Neilson in What rules have interesting ideas in the social section?   
    Well, that’s a good thing isn’t it? At least I would think so.
  4. Like
    Ninja-Bear reacted to carmachu in Is Hero still your "go-to" rpg system?   
    I was introduced to hero back in the 1990s in college But stopped playing around 2000 and picked D&D back up mid2000s after a couple years wargaming.
     
    But picked hero back up recently and running a game. I still like D&D including different editions and types like pathfinder or various OSR types(nd other RPGs) . but yeah I think hero is getting to be my go to system. The fact I can do anything with it and the math is easier balancing then say the CR system helps slot in making it my preferred go to system
  5. Like
    Ninja-Bear got a reaction from Joe Walsh in The Rules Discarded Along the Way   
    GM joe, I might be misremembering but when Trip was reintroduced (or to me introduced) and the argument was why do I need to upgrade to 6th, a point was made that you could already Trip, its just a renamed Throw.
  6. Like
    Ninja-Bear reacted to Joe Walsh in The Rules Discarded Along the Way   
    Continuing my Espionage! project, I noticed that under "Hand-to-Hand Combat" in Espionage (p 31) and Pulp Hero (p 58), the third paragraph reads:
     
     
    (Emphasis mine.)
     
    Unlike grabbing, unfortunately there is no further mention of tripping anywhere in either text.
     
    Given that the combat maneuvers are Punch, Killing Blow, Block, Dodge, Hold, Disarm, Grab, and Flying Tackle, my reading of the bolded sentence above is that the HERO crew used Grab for tripping, since they are saying that tripping is already covered by the existing combat maneuvers.
     
    Then they must have decided to revisit the idea in Fantasy HERO 1e when, despite still having the separate Hold and Grab maneuvers, they decided to add a Trip maneuver. And then decided against it for Danger International, published just 5 months later.
     
    And then we didn't see Trip again until 6e.
     
    I just found it interesting and thought I'd mention it in case anyone has any thoughts or insight to share.
     
  7. Like
    Ninja-Bear reacted to ArmlessTigerMan in The Green Hornet   
    Found a write up over at the Great Net Book of Real Heroes:
     
    Green Hornet
  8. Like
    Ninja-Bear reacted to Mr. R in Bronze or Iron   
    This is what I want.  Also I find Bronze age more mystical.  And since my main opponents are Goblyns/Giants!
  9. Haha
    Ninja-Bear got a reaction from Duke Bushido in How do you handle weapons with Invis?   
    It doesn’t work unless you scream “EXTERMINATE!” 😁
  10. Like
    Ninja-Bear got a reaction from Christopher R Taylor in Grabbing more than 1 target with TK   
    Wait, what maneuver replaced Sweep in 6th ed? I’d allow that with TK grab with all the penalties of course.
  11. Like
    Ninja-Bear reacted to ArmlessTigerMan in Martial Arts 6e: More than one move connected to a martial maneuver?   
    Just to add, this is discussed in the rulebooks under Redundant Maneuvers.  Hero System Martial Arts page 88, Ultimate Martial Artist page 89, Ninja Hero page 66.
     
     
     
  12. Like
    Ninja-Bear reacted to Sean Waters in Grabbing more than 1 target with TK   
    I don't see the problem. If there's two house bricks on a table, can you pick them both up as a single telekinetic grab? You could as a non telekinetic grab.
     
    You could grab two opponents with a normal grab, so why not with a TK grab? There's penalties. If probably require them to be adjacent to each other, or say least close.
     
    Then there's the two opponents, one grab. Say both opponents are 30 STR and you've got a 40 STR TK, if they're both in a single grab, why not allow them to combine STR and effectively be STR 35?
     
    I mean, you can do what you want, but I don't see how these suggestions are game breaking and they allow for more flexibility in gameplay which has to be a good thing.
  13. Like
    Ninja-Bear reacted to DShomshak in Martial Arts 6e: More than one move connected to a martial maneuver?   
    Published martial arts give examples of this. For instance, in Karate the Martial Strike is "Punch/Snap Kick" while the Offensive Strike is "Side/Spin Kick."
     
    (I checked Ultimate Martial Artist and 5e Revised. I presume it's the same in 6e sources.)
     
    Dean Shomshak
  14. Like
    Ninja-Bear reacted to steriaca in Martial Arts 6e: More than one move connected to a martial maneuver?   
    I believe it was always there from Ninja Hero I. 4ed to the current 6ed Hero System Martial Arts book.
  15. Like
    Ninja-Bear reacted to LoneWolf in Martial Arts 6e: More than one move connected to a martial maneuver?   
    It’s actually stated in the rules you don’t have to buy duplicate maneuvers even when they are from different styles.  The example they gave was someone with both Kungfu and Karate not having to buy martial strike twice.  I forget which book it was in or what edition.  
  16. Like
    Ninja-Bear reacted to Christopher R Taylor in Martial Arts 6e: More than one move connected to a martial maneuver?   
    Right, the martial arts maneuvers are vague and broad in concept, so you can define them however you want.  Maybe your offensive strike is a headbutt.  Maybe its a backflip where you kick them as you flip over.  Maybe its a heart punch.  Its up to you what exactly is happening, and the maneuvers describe how it happens in the game.  Think of it like special effects.
  17. Like
    Ninja-Bear reacted to BarretWallace in Is Hero still your "go-to" rpg system?   
    I had "Alone Against the Flames" for ages as part of a Call of Cthulhu bundle.  Last week I finally played through it for the first time.  This is exactly the kind of product Hero System could use.  Get me into a story right away.  Guide me through the critical steps of building a character.  Give me options, tell me when to roll dice, and help me resolve the rolls.  Then and only then, once I've taken that first step, show me the depths of the rule system underlying what I just did.  Hero System has a strength like no other rule system I've ever encountered, but I can easily see how it can rapidly overwhelm many prospective players and drive them to other pastures.
     
    When I was introduced to Hero System in the early-mid 1990s, I was fortunate enough to have GMs who held my hand (metaphorically speaking) until I understood the rules well enough to walk on my own.  I didn't have to digest a multi-course meal's worth of game mechanics before even beginning to tell a story.  I don't have that kind of patience anymore.
  18. Like
    Ninja-Bear reacted to Duke Bushido in Sell Me on Heroes In A Hurry   
    Given that I absolutely cannot draw, and I have no hope of ever commissioning art for commercial use, I don't bag on art no matter how bad it is; I am just glad to see it.
     
     
  19. Thanks
    Ninja-Bear reacted to unclevlad in Aborting and DCV Penalties   
    Incorrect somewhat.  6E2, 68-69:
     
     
    I'm also thinking, tho, of other timing considerations:
     
    Brick has SPD 4.  
    Phase 3:  start haymaker
    4:  complete haymaker.
    5:  Blast attacks with his SPD 5.  It is a new segment, so Brick can abort.  It is not a new phase for Brick, tho, so the Haymaker DCV penalty is still in place.
  20. Like
    Ninja-Bear got a reaction from DentArthurDent in Suitable powers for a French-Indian War scenario   
    Rapid Fire Archery and Rapid Fire Throwing knives.  Beast Friend could be another one. Did you check out any Iroquois myths? Perhaps instead of a common werewolf, you could have Humans that are skin changer varieties?
  21. Like
    Ninja-Bear got a reaction from DentArthurDent in Exploring New Genres - Share Your Favorite Other Genres   
    I always wanted to try Shadow Run. Back in the day I was against Orcs in a modern/futuristics setting. But now? I’d love to try it.
  22. Like
    Ninja-Bear reacted to Scott Ruggels in Wizards of the Coast Announces One D&D   
    I would have to disagree. The RP and "Characters" predate D&D
     
    The RP evolved from a modification of Napoleonics rules. 
    Braunstein was a tabletop game that used miniature figures and a modified set of rules for Napoleonics miniatures. However, instead of playing as military generals, players took on the roles of mayors and other non-military figures in a small town. The game involved role-playing, social interaction, and elements of diplomacy, as players had to negotiate with each other to obtain supplies and achieve their goals.
    Braunstein is considered by many to be a precursor to the modern tabletop RPG, including Dungeons and Dragons, as it introduced many of the concepts and mechanics that would later become common in RPGs, such as player-driven storytelling, character development, and improvisation.
     
  23. Like
    Ninja-Bear got a reaction from tkdguy in Exploring New Genres - Share Your Favorite Other Genres   
    I always wanted to try Shadow Run. Back in the day I was against Orcs in a modern/futuristics setting. But now? I’d love to try it.
  24. Like
    Ninja-Bear got a reaction from Grailknight in Grabbing more than 1 target with TK   
    I thought the rules say that you can grab  additional opponents in additional phases.
  25. Like
    Ninja-Bear reacted to Christopher R Taylor in Affect Desolid and Touching...   
    Which was my entire point.  The special effects of the feel of something determines how it works in the game and interacts with characters.
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