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Vanguard

HERO Member
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Everything posted by Vanguard

  1. Shockingly enough it is. I don't know how many I'm "allowed" to give but I keep getting "You have reached my quota of positive votes for the day" message every time I try to like a post. I did go on a "like" spree early this morning so i'm not surprised . . . I just find it weird that we seem to have a limit.
  2. Awesome! Thanks for the confirmation. Will have to think about it a little bit more but it helps not having to pay 90$ to get back into things..... Yeah, I vaguely recall when they went to tokens. I (and my wife) renewed our accounts for a month to see not only if we had enough for a token already but also to see about how much it was per token. Even though Blizzard regulates the token prices (I think), at the time it was 25k (I think) and believe it or not, we didn't have that much on all of our characters. And since neither of us are very good at making scads of gold we just canceled the accounts and let it ride.
  3. I don't think you're the only one. There are a few things that I'd change and/or rework from the ground up. And yeah, for training purposes and official publications, it's good to know what the those official rulings are. Would toss you both likes but I ran out of them.
  4. Just because it's the official interpretation doesn't mean you have to use it. That's the beauty of Hero. Edit: I thought we could delete posts . . .. Anyway, I see later that you basically said what I just did so, sorry for being repetitive.
  5. You folks have peeked my interest in WoW again. Thing is, the last expansion I have is Cataclysm. Do any of you guys happen to know what would happen if I bought Legion? Would I get Mists and Warlords or would I need to purchase those separately? Edit: Hmm, I looked at my account and, apparently, when Legion released I now have access to everything up to Warlords. That is if I interpreted the thingy correctly. Still, input/confirmation would be welcome. Thanks!
  6. This I don't understand. How is it a headache to get the players inside when/if something happens? I'd assume they'd have the clearance and/or passwords to pass through the checkpoints and whatever "superjet" they used to get around would have the proper IFF codes to allow them to pass through any automated defenses.
  7. I was looking for a Combat Record sheet when the few that were included with HD (at least my version) didn't have what I wanted. This one does. About the only thing it doesn't include is any levels of Combat Luck. Which is no big deal. While I didn't print it in Portrait mode, I did look at the Print Preview for it and can vouch for the fact that there is no loss in quality if you were to chose to print it that way. Good work Tasha!
  8. I'm assuming he doesn't as he stated "in the Hero System" and that website, while informative, has nothing to do with the Hero System.
  9. The way i took the "DCV can only be halved once" is just that. If you use two maneuvers that halve the DCV, it's only applied once. As for the whole bow thing, I figured Concentration 1/2 DCV covers what Hyper-man was talking about.
  10. I went from Champions to Heroic level play. And I much prefer Heroic over Champs. My issue with it is the same as Tasha's. The system lacks granularity in certain aspects of play when scaled down to Heroic level. Ah I forgot that. It's been a while since i've played superheroic and we always use hit locations for our heroic games. No stub lotto there... Unless you get your bell run or kicked in the jimmy. My issues with mental powers are legion.
  11. Depends on what you mean by working correctly. If you mean that they don't actually kill anything then, yeah, but that's that's par for the genre. How were they severely nerfed in 6e? To me they seem to be just about the same as they were in 5th sans the horrible, horrible stun lotto.
  12. Huh, I guess I never thought of it that way but you've pretty much said it. I've got not problem with HERO combat nor powers. Were my issues comes from is using the toolkit to create something that isn't Superheroic. When I sit back and try and create something for a Heroic level game, the fact that the rules I'm using were initially designed for a superhero game keeps smacking me in the face. Sure, it's something I can, and do, ignore but it's still a tender area. PS: I'd've tossed you a like but I used all mine up for the day.
  13. I've found that I develop a closer bond to my character the more I play them. Not by how quickly they can be killed. Sure, the prospect of dying does add a bit of spice and tension to the actual combat but does nothing to boost the affection I feel for a character. You and me both Tasha. (and apparently a few others here too. ) While I don't find the mechanic boring, I do find it frustrating. The fact that the fate of one of my characters rests on a single roll (and sometimes not even that. Finger of Death anyone?) isn't fun and I'm not really sure why they thought something like that should be included in a game. Especially if they wanted the players to treat their characters as something more than just lead marks on a piece of paper (in the olden days). This is the problem I'm running into more and more Spence. When I try to make a Heroic level game, Hero just doesn't seem to feel right. I keep seeing it's Superheroic roots peeking through and they seem to contaminate certain aspects of the game. (Mainly combat) Wouldn't a Mend spell fix the items? Can't remember if rust monsters totally destroyed an item first hit or if it took a while. I do seem to recall that there were Item Saves added later on though . . . . ::nods sagely:: Yup. Kill them . .. Kill them with fire. Then launch the remains into a Sun.
  14. Exactly. Although there was a point in one of the books, can't remember which one off hand, where she didn't do what I thought she was going to do. Especially after she made that declaration. I'm not 100% sure I'd say she makes Anita look like a wimp but I would say that a fight between those two would most likely look like the fight between Zod and Kal-el in Man of Steel.
  15. Racheal could be just as dangers as Ivy if she wanted to. She just chooses to limit herself so not to acquire too much smut on her aura.
  16. I'm not sure how it is in your fantasy games but in all the ones I've played it starts out with the Fighters ruling the roost until the mages can start casting more than 1 spell a fight. The more spells the casters are able to cast, the more they start outstripping the sword and shield folks. Until it gets to the point where the fighters (and their players) might as well just stay home. About the lightsabers. Even the canon stories themselves seemed to realize how over the top it was to have a weapon that "could cut through anything". So much so that they started included things that were resistant to lightsabers. The other thing making a Star Wars game at least attemptable is, again, the "no absolutes" rule that Hero has. You pointed out the Deflection ability and that's a good example. Sure, a character can buy lots and lots of additional CV to be able to deflect more shots/things but eventually they're just going to get overwhelmed. It's nearly, nope that's not right. It's impossible to build something exactly as you see on screen. You have no basis for doing so. There's no baseline to work with. Just using the lightsaber as an example points out the futility of the act. Especially trying to recreate it in Hero. if I asked, I'm sure everyone in this thread could produce a write up for a lightsaber. And I'm thinking that no two would be the same. What I think the problem is that even building to the flavor causes issues because that's subjective. In this case it's trying to decide where the compromises lie and how to make them work so that the flavor is preserve for everyone. No one's saying that you can't make an awesome RoTJ Luke and have the rest be able to keep up with him. I think what's being said is that Luke would wind up being more expensive that Han, Leia or Chewie. Edit: And Jango really didn't "stand his own" against Obi-Wan. Everything he did slowed Obi-Wan down just so he could run away. If he was really able to stand his own against a Jedi, he would have lasted more than a second or two when facing off against Mace.
  17. I think I mentioned this in a previous post but I agree wholeheartedly. I wanted to love SWTOR but just couldn't get past the arbitrary restrictions they put on the characters and the way the game feels like it's on rails. There's a dearth of sci-fi based MMOs in the market and I wanted so desperately to have that itch scratched by SWTOR that I can't really play it very long without logging off and unistalling it in fit of disappointment. PS: Sorry for the lack of anything really meaningful in this post PG . . .
  18. I have no clue. But I do know that no one I've every played with would be happy playing a 100 point character while everyone else was playing a 300 point one. I don't know if that was the point you were trying to make or if it sailed over my head (sometimes that happens:) ) You are correct though. If you're going to change the rules then you should take the time and effort to apply those changes. Thing is, as far as I know, every book (with characters) that has been published for 6th Ed has had the characters just copied and pasted. All of them. Oops, sorry. I see that were in agreement on this . . . At least I think we are . . . We've had that problem constantly. No one wanted to buy levels because it wasn't an efficient use of points. For maybe a little more expenditure, you could put the points you were placing in skill levels into Dex and now your CVs have gone up, your speed might have gone up AND all your Dex based skills have gone up. I kind of wish all the players I encountered were like you. I think I would have had a much more entertaining time using the Hero system. (Not saying it wasn't fun but it was a bit exhausting dealing with things like the above). Except no one, at least no one I played with, was willing to make that effort. It was easier to just purchase skad loads of the stats what would give you the most bang for your buck and trying to wiggle the character concept into that.
  19. That's mainly due to the fact that most of the published (or republished) material is just copy/pasted into the new books. Which is one of the reasons why I think most character building is still the same. Why change the way you build characters if it doesn't appear that the published characters are being changed. And it's not fair to ask the GMs to go through all the published stuff and change them to reflect the new rule sets. As to why players do so, you've already pointed that out. It's habit to make your CVs DEX/3, regardless of the fact that that character concept might not require it. Since it was done in the past, it's done now. I, personally, didn't like figured characteristics because it caused issues like Tasha pointed out. Characters would be created that were extremely dexterous and agile, yet had not spent a lick of time in combat yet, because of figured stats, they had higher CVs than long term combat vets. Removing figured, fixed that or at least has the potential to fix it.
  20. Could only mark one as solved but thanks a ton!!!
  21. I'm probably (hopefully) going to be starting up a Star Hero in the next several months so I need a decent starship's deck plans. No while the move Prometheus left a lot to be desired, I did find myself taking a liking to the ship itself. Same with the Raza from Sci-Fi's Dark Matter. I liked the show for a bit, up until the last few episodes, but still like the ship. My problem comes from, probably, my lack of Google-fu. It is weak. I can't seem to find decent plans for either ship. So, I'm turning to herodom at large for assistance. It might be a little bit before I can make it back to the boards but then, it's going to be a bit before my game starts so there's plenty of time. (of course, I say that now and the next thing I know, the game is going to start tomorrow . . . ). Anyway, any and all help would be greatly appreciated. Thanks!! PS: i did use the search function to try and locate the above butit came up empty. If there is something there, I chalk missing it up the lack of search-fu in general.
  22. Which, when it comes right down to it, is my biggest complaint about the Hero System. No matter what genre you try to play, the Superheroic roots of the game is always there, lurking in the shadows. So it feels as if the system only seems to function properly if you're playing Superheroic.
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