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Vanguard

HERO Member
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Everything posted by Vanguard

  1. I think Tasha already pointed this out but just in case. That average of 10 is usually for "Normals", not super-heroes and definitely no PC Super-heroes. I've never played in, or seen a PC from another supers game, that had a Dex of 10. Even the characters I've played, and played with, in Heroic level games never had a 10.
  2. Sounds like what you're describing is a "Plot Device" and not something that needs to have an actual write up. You can just write out what the virus does, how it's transmitted, any cures/resistances/immunities (if any) that exist and then go from there. And it sounds like Lou_tennant said pretty much the exact thing.
  3. I had that same thought. In fact, I had that exact same experience. I tried out the Jedi and was sort of impressed with his abilities but he didn't feel very Jedi-ie to me . . not at all. Then I made a Trooper to play with one of my sons and the difference between the two was like night and day. My Trooper was kicking arse and not even bothering with names while my Jedi felt like Oliver asking contritely for some more. I played STO for a while, can't really remember why I stopped playing. I have been kicking around the idea of trying it out again but I dunno, I'm not really a Star Trek fan. It also doesn't help that I'm not max level. And, like all MMOs out there, after a point they seem to forget about all the people below level 50 and just concentrate on stuff for the max, or near max, level players to do. While I can understand that I'd also think they'd want to keep their low to mid level players entertained enough that they stuck around to become the high level characters able to reap the benefits of the countless man hours soaked into that content.
  4. Ya SW:TOR's FtP system is, if not THE stingiest, one of the most stingiest ones out there. The action bars you have are a result of Preferred status. I'm not sure what possesed me to spend money on the game but until I did, I only had the 1 action bar under in the middle of the screen. Still got Cartel Points to spend but I doubt I'll ever go back to that game. Oddly enough, it just doesn't feel star warsy to me.
  5. If you can find out the towing capacity you can go from there. (I looked but couldn't make heads nor tails of the information . . . Either that or I'm just having a particularly dense day . . . )
  6. It does? Huh, I thought it applied to all of them, at least the Stun ones. i can see it not applying to Does Not Bleed. Again, really? I thought Regen automatically stopped bleeding.. ::looks at the rules:: Well, I'll be. That is rather . . . not good. I mean, if Regeneration doesn't stop bleeding then how does it regenerate damage? Maybe that's why I always thought it did. We housed ruled it to do so.
  7. I have most of the digital heroes, if you had an idea which one it was in I could look and see . . .
  8. Yeah, I did run across that and that may have contributed to my thinking there was a rule somewhere. I just recall when we were playing Champions a while back and the guy playing the power armor switched the advantage on his flight (which was not only in a multipower but also had the variable advantage on it) to MegaScale flight, the group went "Hey wait!" But like I said before, I can't seem to find it now so . . . My bad.
  9. Nope, I can't. I've looked through 6th Volumes 1 & 2 as well as going through my 5th Revised and can't seem to find it. I'm wondering now if I'm recalling not that you can't have a mega advantaged power in a framework but instead if they recommend not allowing megascale as part of a variable advantage . . . I know I remember seeing something about that but it was years ago and the circumstances hasn't repeated again. I'll look and see if I can find anything regarding the Variable Advantage thingy . . . Edit: Okay, I've looked and looked and can't find it anywhere so maybe it was a house rule or in the rules faq from the old site or just somewhere that I can't find it.
  10. Vanguard

    Squadron 42

    I don't know what you're talking about, there was no Wing Commander movie. @Nolgroth From my understanding, all the ships that were handed out during the pre-order/kickstart/crowdfunding can be acquired within the game. The only thing the "pre-sale" ships have going for them is something called Life Time Insurance. Which, I think, means you don't have to pay the in-game insurance premiums on the hull/components so that you can never lose your pre-sale ship. I know that's an extremely over simplification of things but as I didn't participate in the kickstarter, and doubt my system will be powerful enough to run the game, I haven't been following things that closely.
  11. Another thing to note is that, if I recall, it's strongly recommended, if not out-right forbidden, to place mega scaled anything in a framework.
  12. Are you asking if a Martial Art can have Power advantages/limitations or using Powers to mimic martial arts? If it's the former, I believe HSMA (and all the various Martial Arts supplements) has a section for doing so. If it's the later, I'm not sure. I've never looked into it.
  13. You just described the special effect of my character, Vanguard's, defenses. The only difference is I didn't have the "take's no stun" power. I did by extra presence, only when taking body. 'Cause facing down a guy who just took a full burst from an M60 to the chest, and didn't die, is going to be down right scary. You do know that by doing so, you now have to pay 3x the points for Defensive powers right? And speaking of that, would you folks, as GMs, charge the increased cost for power purchased like the OP described? I'd almost say "no" as they aren't always on, always effective like the full blown Automaton powers but am curious as to what other GMs think.
  14. Well, yeah which is a fairly big deal. As did our group. Since, as you mentioned above, Speed dictates how often you can play, having too much of a spread in speeds meant some players were sitting around while others were playing. We really didn't see such a dramatic different between speeds of 3 and 4. Which is probably why things worked out for our group.
  15. Honestly the only thing Speed really dictates is how many actions a turn your character gets. That's it. Oh and how many MPH your character can move.
  16. Yeah. I've found that a lot of things that Hero does works extremely well at Super Heroic levels but tends to start breaking down when you downgrade to Heroic levels of play. Usually our Heroic level characters are all speed 3 (and/or eventually 4) with the bad guys (mooks) at around 2 and the "named" baddies on the level of the PC.
  17. Hmm ::rummages through hero designer files:: 14m of movement. Can give you the build for it if you like. It was Parkour.
  18. Have you taken a look at the Long Term Endurance rules? That could help you figure out how much end you'd need to have and figuring out the STR should be simple. One of the characters I used to play in a Spec-Ops game had 15 STR and 25 End and I think he could accomplish what you suggested.
  19. Those limitations aren't "GM fiat" rules. At least I don't believe they are. They're there for the exact reason you're claiming. If, for example, you put "real weapon: on a power/attack (IE: gun) then that weapon can only do something the "real world" equivalent could do. I'm not exactly seeing a problem here.
  20. What Roter brings up is one of reason I don't change the reload speeds. I figure, unless it's a new wound, you're learned how to compensate for the injury and thus there doesn't need to be any additional time added to things like reloading etc.
  21. I think 1 and 3 are actually in the rules some where as suggestions on how to handle various things. (IE: 1 is used as an example of a large scale fight with dozens of mooks and only a few "named" opponents). Our group tends to use #2 more when the outcome of the current fight is pretty much a given and we've already been at it for 8 hrs and every one is tired. Other than, we're more of the "Rules as Written" kind of gamers. After all, Steven went though all the trouble of writing them, shouldn't we use them?
  22. The only power/ability that sticks out in my mind (at the moment), is Two-Weapon Fighting. That power's build/construction never set right with me due to the rulling that it's "just a version of sweep". Those simple words turns it from a useful ability to something that's pretty much a death sentence (or point sink) for it's users.
  23. I only wish I could "like" this post more than once because you've pretty much hit it in one.
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