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CSgeekHero

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Everything posted by CSgeekHero

  1. Re: Anyone get DC: TAS yet? Like I said, I wasn't trying to offend anyone. I am wrong, because I didn't know that Crooks! was a hardcover. When I buy books I do look at the binding, but I never focus on whether it's a hard or softcover. So, for me, it's about the quality and quantity of the content for the price. And artwork is like seasoning in food, you don't want it to overpower what the flavor of what your actually eating.
  2. Re: Anyone get DC: TAS yet? While I do agree that M&M has some outstanding art, your numbers don't add up on the price for the page count. The M&M Annual #1 lists as 128pgs for $25, but Gimmick lists as 128pgs for $26. Plus, their Crooks! lists at 128pgs for $28. DC:TAS lists at 160pgs, you folks are saying its actually around 120, and it's list is $27. The only books that cost less have much lower page count, around 64 to 96. I'm not trying to pick a fight or cause too much trouble, but for page count to price, I haven't seen anyone else come close to Hero books. Plus, like you said Buzz, the content in those pages is quite good. I don't have DC:TAS yet. However, I'd have to agree that repeating pictures for the sake of additional pictures isn't a good idea. I'm buying it as it will be my introduction into Champions.
  3. Re: How useful would Ultimate Martial Arts for other Campaigns be? I don't know what kind of game your trying to run so the best I can do is relay my experiences. SF: I am starting to work up a campaign where the martial arts will be pretty common among people serving their planet. Plus, figure that they've been around for thousands of years, so extrapolate that they'll still be here several hundred to several thousands of years in the future. Cyberpunk: I've only played Shadowrun once when it first came out and I was a street samurai. I always seemed to have to deal with cyberjacked ninjas and stuff like them. So, the Ultimate Martial Artist should come in handy. Fantasy: It depends on your campaign and where its located. I've never used it in any fantasy campaign. I hope that helps.
  4. Re: How about this sci-fi battle.. Probably, however, look at what Grevious was able to do. With Predators being such supreme hunters, they probably would employ captured lightsabers--if they could get any--although the would still be at a disadvantage in a fight. These two could probably go a few rounds before a clear winner--Jedi--would emerge.
  5. Re: How about this sci-fi battle.. How about this fight... Predators vs. Clone War Era Jedi.
  6. Re: How about this sci-fi battle.. Agreed.
  7. Re: Little Anthony & The Imperials I used to not buy their stuff because the mechanics sucked. Now, I have a new reason and it has nothing to do with their policies... It's the f(bleep) style sheet they use. I mean come on, its white letters on a black background. Just leave the damn page in plain black text on white background!!!! Ok...rant over.
  8. Re: newbie - thinkin of getting these rules I think some of the criticisms of Hero are unfounded. The only steep learning piece of the whole system happens when you want build powers, spells, or gear from scratch. If you get Dark Champions along with the core rules for your modern ops, then it will give you a lot of gear. There are two magic books produced by Hero for spells. So, to start a campaign that curve gets a bit flattened. If you have ever played the old DC Heroes or GURPS, or even used the planned generation for attributes in D&D/d20, then character creation isn't really that hard to figure out. Basically, you spend points to improve your attributes, add or improve skills, add talents and advantages. You gain points for adding disadvantages to your character. In any system you have to keep an eye out to make sure that the character is balanced. It's no better or worse in Hero. If you've played rpg's for awhile it becomes common sense, regardless of the rules. Combat isn't complex, but its like first learning to dance like for getting ready for a wedding or first school dance. You have to take your time to get down the 1, 2, 3, 1, 2, 3 of the routine. However, once you learn the steps you can dance without having to think about the steps. The reason: the steps don't change because regardless of the genre the steps are exactly the same. You'll find new options in genre books, but there just extra. They don't change the beat of the core steps. Really, to me at least, that's Hero in a nutshell.
  9. Re: peaple that love star wars come here!!Hey, I'm not going to hell!!!! The Dante's Inferno Test has sent you to Purgatory!Here is how you matched up against all the levels: Level Score Purgatory (Repenting Believers) High Level 1 - Limbo (Virtuous Non-Believers) Low Level 2 (Lustful) Moderate Level 3 (Gluttonous) Moderate Level 4 (Prodigal and Avaricious) High Level 5 (Wrathful and Gloomy) High Level 6 - The City of Dis (Heretics) Very Low Level 7 (Violent) Low Level 8- the Malebolge (Fraudulent, Malicious, Panderers) Low Level 9 - Cocytus (Treacherous) Very Low Take the Dante's Inferno Test
  10. Re: what non-fiction books have you read? please rate it ... Fascinating. I think I may get that and a couple of others on the subject. Others just finished: Knock 'em Dead -- Martin Yate designing with web standards -- Jeffrey Zeldman
  11. Re: Don't be a hater! Especially with popcorn and Coke!
  12. Re: Pulp archtypes. Thinking back to the origins of Superman and Howard Hawks films, how aobut the plucky ace girl reporter and the gosh golly sidekick. Jimmy Olsen originally was the gosh golly sidekick. Lois Lane and His Girl Friday were the plucky ace girl reporters.
  13. Re: Don't be a hater! Then, my journey towards the darkside...is complete. Imperial March begins to play in the background
  14. Re: Don't be a hater! As to the continuing part of the debate concerning why different versions are preferred, it certainly shows the passion each member has for a particular version. That's pretty cool. As to the C-- debate, Agent X needs a reality check. C-- may be your friend, but I was in this thread that night and read his first accusitory post. As I read it, my thoughts were: "No way. He just didn't go there!" The context of what he said was accusing DOJ of plagiarism. Darren called him on it and said the following: C-- escalated everything after that point by continung with his aggressive stance on the situation. That's all I have to say on the C-- debate.
  15. Re: Don't be a hater! I'm reading things here along the lines of "I started with (this) edition and it was so much better" and it has got me thinking, yes it is dangerous, that your first version of Hero is like a first time with anything. I once worked with a gentleman who liked From Russia with Love best of all the James Bond movies. When I asked him what was it about the film he liked so much over other Bond films, he stopped and thought about it for a minute. Then, the answer he gave was that it was the first one he ever watched. That particular movie had a special place that no other Bond movie could equal. The people here are talking about the version of Hero that is their favorite and it usually is the first version they had used. I'm sure a great many other people really like this version and play it over older versions, but I'm equally sure that those same people still have a soft spot for their old versions. Myself, I love the 5th edition. I had never heard of Champions or Hero until the DOJ/Hero 5th edition. I would most likely look at older rules and say something like "Hey, this is missing (this or that) from the 5th." These boards are a good place to bounce ideas around and get advice from more experienced players. The only time I get irritated by anything here is when I overreact to something in the NGD and end up looking like a fool in a reply. The irritation is me just being overly prideful, but I get over it. I think that's what some people, I honestly don't know who, need to exercise. There's room enough here for fans of all the versions.
  16. Re: Astrogator's Handbook Excellent resource, thank you. Another good reference Someone had this up in another thread somewhere around here. It looks useful.
  17. Re: Finally figured out what I hate about Star Wars in RPGs Your memory is correct. Plus, in The Empire Strikes Back, Luke hits Darth Vader in the shoulder, but doesn't chop off his arm. It just incited Vader to a higher level of rage that ended with Luke losing his hand. Killer Shirke is correct too. In Hero terms, if you follow the recommendations in Star Hero for space opera, regular characters would start out at 75 Base/75 Disadv. and for the movie heroes your looking at 100/100 for chargen. Yet, a force adept would be starting at 150/150. It wouldn't surprise me to see Anakin/Vader and Luke being built on 400/100 or 400/200.
  18. Re: [Humour]SciFi TV Quotes Gotta love B5
  19. Re: Discovery Channel: Alien Planet I was quite underwhelmed to say the least. The creatures seemed a bit of a stretch. One has been critiqued by Trebuchet and it just seemed a little out there by having so many predators and not a whole lot of prey. The production with the flashbacks to Earth where the scientists explain the animals was annoying. If you start out with a National Geographic style, stick with it. If you really need the talking heads, then do it in a voiceover or something else less distracting from the watching of the fictional creatures. I just, I mean, I felt underwhelmed and glad I taped it for later viewing so I could do something else that night. Otherwise, I might have a harsher review.
  20. Re: Astronaut Package Deal Definitely cool. It fits both Dark Champions and Star Hero. We do have real astronauts today and it makes a good jumping off point for both a hard/low science fiction campaign. Hmmm..... That said--It could be a good entry into mixing the genres! Wanders to his hero book library mumbling to self, "Yes, yes."
  21. Re: Discovery Channel: Alien Planet Me too. It looks like most of his stuff is either out-of-print or just out-of-stock at Amazon. I found one called The Science of Aliens which looks like it might be cool. For aliens, I usually look to books like those or Aliens and Alien Societies from Writer's Digest Books for ideas. If I can't come up with anything good, then I hit bestiaries, alien anthologies, and monster manuals for things to use or adapt. I'll definitely watch the Alien Planet show though.
  22. Re: PULP HERO -- What Do *You* Want To See? I finally got to see National Treasure and I'm hoping to see Sahara while it's still in theatres. So, I would like to see a small section for how best to run a modern pulp campaign. I figure most people would consider it a cross between Dark Champions and Pulp Hero, however, Dark Champions is more gritty than the above movies. Just a thought.
  23. Re: Why Kill At All? Thanks for the excellent link I remember back to the late 80's early 90's, just before the World Wide Web. We had the Nintendo and Sega Genesis, hand-held football games that had little red dashes for players, walkman's, and VCRs. While they don't compare to what's out there today, they did eat up a lot of my time because they were hot items. So, I think of effects on decline in this order: price, tone/content, the internet( a distant third ). I wouldn't want it pushed out either. The problem I have is that when it comes to killing in today's comics, there is seems to be a sense of nonchalantness towards offing a character. That includes getting rid of heroes that may not fit where the writers/artists/editors want to take that particular title. For example, what happened to Blue Beetle in DC comics.
  24. Re: Why Kill At All? I agree with both of you, Victim and Whitewings as to why comics are declining at present. Comic prices have spiked a bit. Things that cost $1.50 in 1985 would translate to around $2.30 today. In 1985, comics were in the $0.50 to $0.75 and today they are $2.95. The only new competition on people's time today is the internet. However, it doesn't really translate to comics. After all, you can't go online and read the latest issue of Superman. (If you can tell me where so I can go see ). Now as for me, I have the disposable income to still collect comics, but I choose not to because of the tone and content. I flip through them once and a while and always come away with the sentiment of "Hey, *insert hero's name here* would never do something as unheroic as *insert questionable action here*." So, I believe the biggest factor in the decline of comics profits is the tone and content. The reason why the people making the comics get away with it all is because the rights to those familiar names and images to the parent company are far more valuable than the comic division's profits.
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