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IKerensky

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Everything posted by IKerensky

  1. Re: How many Combat Luck for Mousquetaires ? Thanks for your comments. Hi, I didn't use Everyman a lot, simply because I dont like the idea too much I'd rather 'imply' the everyman skills that have them wrote down. About Survival, I account a lot of them in the PS: Mousquetaire. I dont want to cluter the sheet too much with heap of skill so I think there is a lot of things that wont require roll (like everyman but untold). I dont think every character in the game could ride (in fact Milady, interestingly, cant), thematically not everybody at this time could ride, not the townfolks, no foot soldiers, and not all of nobility who started to rely more on Coach... That's why I keep riding as a paying skill. About Bar Brawl, I keep them into Porthos specialty, you'd notice he have WF with improvised weapons and a 8pts CSL to handle anything HtH related. Buying Fencing manoeuver was hard call... they are costly and somewhat redundant. I tried to figure a role and scholl for each character : D'Artagnan, is Italian school with a lot of manoeuvering attacks and dodge. Athos and Aramis are standard french school (as told in the UMA) : block and ripost. Athos being the veteran, his danger sense cost him a lot but will be very usefull. Porthos got some melee manoeuver and english school, more hth and strenght related, he is supposed to pick up things and throw them at opponent or rely to sheer strength. In a bar brawl they will be at a disadvantage, wich sound logical for me... Athos is too noble to use his hist, Aramis is too 'rafiné' or 'chochotte'(sissy) and D'Artagnan is just a Sword Maniac that will keep doing monkey stunts up the stairs, column, ropes and lamps (how did you call in english the large lamps stand that are in the inn roof ?). Porthos is the ones used to bar brawl and is skilled to them (want to get close to a STR19 qualified wrestler ? )
  2. Re: Help! Secret ID is being uncovered! Sure... but it sound weird as it affect all and every lines, even thoses that doesnt concern spiderman directly... And it is totally ignored nor having any consequence in other series with spiderman, like his participation in Avengers. I am fairly sure the last 5 years DID have happened in that story line, even if nobody speak of Spidey identity in them. For me the write off is only for official Spiderman Comics, evey other comics where he is part of a team didn't mention a major timeline alteration, they just do as he never show is face at the first place.
  3. Re: How many Combat Luck for Mousquetaires ? And a .doc view
  4. Re: How many Combat Luck for Mousquetaires ? Finnaly , here are my builds
  5. Re: How many Combat Luck for Mousquetaires ? Here is my new try at the characters. They still haven't equipment*, and no martial manoeuvers (just kepts 15-20pts for them) as I lack the book right now. Feel free to comment. *Only really weird equipment will be Milady special outfit, with several musket hidden in her dress baskets... looks like attaching files isn't working... will add them later...
  6. Re: How many Combat Luck for Mousquetaires ? Interesting build... I notice you paid only 3-pts Combat Skill Level for Fencing, while Fencing regroup more than 3 combat manoeuver, shouldn't you pay 5-pts CSL ?
  7. Re: Changing Speed mid-turn The rules quoted is an optionnal rules 6E2-17 for character willing to change their speed mid-turn. The missing paragraph warn about inbalance. The official rules is that SPD changes take effect post phase 12.
  8. Re: What's in a Name? Using Grue feel too much like a Zork reference to my taste. If you want to be original, create a name. or simply call them trolls... afterall it is a common name defining various different species in different settings, just like orcs, goblins, elves, ogres and giants can be very different from one game to another, sometimes sharing only the names. Just take your trolls and compare with Shadowrun/earthdawn ones or Middle Earth ones... I am pretty sure that dont look very much alike.
  9. Re: STR v Point of Origin Sounds like a decent move to do against Eyes power... The trick is to determine if the Grab is good enough so Eyebiter cant really see anything of Testosterone (foot, leg, hand)... if the grab was by behind it would be easier. I think that to immobilise the head in such a way he need to concentrate on it as he need both arms (grab by behind, one lock around the neck, one hand on the top of the head to keep his sight away from the necklock...). It also depend on the way the Blast is depicted and his SFx...
  10. Re: How many Combat Luck for Mousquetaires ? Thanks for the comment. Well... D'Art lack his Martial Arts because I dont have them at work... and I lacks points to buy them now, will have to add them His complication are 3 : Hunted by Cardinal, DNPC : Constance Bonnacieux and Moral Code: Honneur des Mousquetaires. I wonder if I will add a Social Complication because he is not very adjusted to Paris life(noticed that he speak french with accent ) and high tempered. PD/ED are high... but no resistant so after all not so important against mainly KA ? His pistol is not my creation but a template I got. The pistol I created is far simpler : RKA 2d6, 3 phase to reload with concentration, -4 OCV range and half OCV, real weapon. cost : who care in FH level I think I will tweak down a bit more the stats to get some points back. SPD and Dex are high because he is my DEX Mousquetaire build, Athos will be more standard, Porthos is STR build and Aramis PRE build I thought that SPD 4 against opposition with SPD 2-3 is decent, as they will be very outnumered quite often. In my mental images they are going to go against hords of foes, fighting 1 against 4 or 5 and having to rely on acrobats, manoeuver and creative use of terrain to even the odds. You are quite right that this look like Super Heroes FH... but reading Alexandre Dumas, especially the Vicomte of Bragellone, I had the feeling that , this was exactly what they were supposed to be. I based them on Competent characteristic range, just one step behind Legendary.. as they were legendary
  11. Hi, as an introduction to the system I am writing a one-shot scenario featuring the "4 mousquetaires" (and milady of Winters as the feminine sidekick (I just took the liberty of making her an expert at Pistol fire ). Heroes are 200pts with 50pts complications. Opposition is definited as skilled level, with perhaps some competent opponent for later on. Characters are OCV/DCV 6, with SPD 4-5, BODY 14-20, STUN 28-40, REC 7, END 27-40. Currently the only rPD they got is 3pts of Combat luck... Is it enough ? should I go up to 6pts ? They probably wont get hurt often as they got large DCV advantage over opponent but who's know... On a side question, is the END too much ? they have no power, just skills, combat manoeuver and talents. perhaps I should lower it ? Perhaps some points of Regeneration, so they can get back into the fight faster ? I am attaching the Milady and D'Artagnan HDV, of course thats just work in progress (lack D'Artagnan complication and equipment is still to decide).
  12. Hi, some comments about this table : 1- There is thin black box with square corner at the left (around French/spanish/italian) which should probably not been black... green, perhaps ? 2- i dont see why Italian isn't with Spanish and Portuguese in a blue box round corner with French, thoses languages share the sames characteristic and difference. Is it a problem with verbs ? because the vocabulary is as close/different than with the others (Italian is one of the 5 languagues that share -tion words *) * Every word that end with -tion in english and french have the same sense in spanish, portuguese and italian but end respectively with -ción, -ção, -zione. There is , of course, a few exception, exception, excepción, exceção ,eccezione
  13. Re: Changing Speed mid-turn Reading against the rules quote I notice the following points : "After he has changed his SPD, a character cannot act (though he may Abort; see below) until both SPDs would have had a Phase. As soon as both Segments occur, the character can being to act at his current SPD. If that Segment is a Phase for his current SPD, he gets his Phase that Segment." So it didn't tell he had to wait for a phase when BOTH speed act, he had to wait until both speed had had a phase. Which mean it can happen, in a phase he dont get to act because of his current speed. Ok, now I think I get the 6th edition rule right And I understand the problem... if the second phase is one of his last SPD it seems like the character lose an action. That sound like an averaging effect from the SPD lose/gain, like if the speed was rounded up or down for the intertwinned phase. What bother me about this rule quote is that it refer to voluntarily changing speed. I think that for adverse effect the ruling shouldn't necessarily be the same. For an involuntarily SPD alteration I think the character should simply act when his new speed get a Phase, period. I hardly see any inconsistency or exploit this way... can someone point it to me, please ?
  14. Re: Can you dispel just one skeleton? Hum, if the 15 other skeletton cost only 20 pts then there is a problem with only dispelling one for the base cost... In fact, I am not sure that Dispell is the right way to treat a Summon... except if Summon is constant or persistant as I have no RBH. I think the Dispel undead is more a Specific Disintegration spell or even RKA than a true Dispell of the Summon that produce the skelettons. After all not all undead are summoned, right ? Perhaps the way of the RKA with limitation only on summoned creature or a Transform into thin air would be more appropriate than Dispell ?
  15. Re: A Hero System Martial Arts Question for Steve Sorry to high-jack this thread but : another question about the Ultimate Martial Artist book : Is there where I can find Fencing and other Swordplay fighting skill ? or is it in another book ? (the fact that they are covered as martial manoeuver make it a bit confusing ).
  16. Re: Changing Speed mid-turn The way I understand/read it is that the character use his old SPD until a phase where BOTH SPD got an action.... then he start using his new SPD. So taking back some example, the player wont lose every action until phase 12, he will just keep his old SPD action until phase 12.
  17. Re: Phaser Disintegration in 6E About 2- I am fairly certain that ship sensors and tricorders are able to keep tracks of desintegration residuals, even if not always able to have exact reading on them. Also they tend to notice energy discharge residual trace, so I dont think desintegration entire enable to determine the weapon used.
  18. Re: Phaser Disintegration in 6E About the Armor shown in some episods and Klingons : It all depend on what you go against. Klingons fights a lot against themself and against other people than federation, and thoses doesnt use Phasers but Disrupters, Plasma and even Solid Projectiles... against thsu weapons some medicum of armor is usefull. I guess the reason is the same for when Federation issue personnal armor to his ground troups. It is also interesting that federation dont have real "marines" or ground fighting army. They have security forces that are trained in hand-fighting but are never shown as other-thing that police-security duty. Real groundwar weaponary are somewhat light with no tanks nor real heavier weapons than a phaser rifle. Wich make sense if you consider that the main battle field is space and that you can probably obliterate any opposition with teleportation and orbital phaser fire. About Phaser disintegration it is obviously more used against non living things than living ones, why : 1- It require concentrated and long fire burst wich are energy consuming and hard to obtain on moving/unwilling target. 2- Deconstructing living molecular patter is perhaps harder than crystalline/unliving ones, like teleporting them. 3- You can set your phaser rifle to have a very very large stunning cone of effect wich is definitely more efficient than a tiny high concentrated blast (especially if you look how hard times thoses things have to hit ). In fact after seing in one episods what a wild phaser stun did I always wondered why they didn't always use it that way. 4- Desintregation is shun by federation troups as "inhuman" lethal use of force. About ressurection I must point out that , in fact, ressurection is quite possible with Federation medical level of expertise. There was some episods of ressurection happen or it was implied not to be possible because the body was dead too long, too damaged or wasn't put in stasis fast enough.
  19. Re: And 6e print books start to arrive I got mines last Saturday... after quite some months of waiting but they are gorgeous and heavy... just like I like them... kudos.
  20. Re: Faith, Courage and Humble Obedience Hebrew 11:1 , depend on translation and quotation from head
  21. Re: When sfx lie Well... my newb 2cts : why are you refering as Invulnerable as a SFx, isn't Invulnerability an effect that have a SFx as its source and is represented by Powers ? Superdude Invulnerability have the SFx : Born from Kripton not Invulnerable, T-1000 have the SFx : Body of liquid metal with memory, Achilles the SFx : Protected by the Gods. And all thoses SFX provide some minor advantage and inconvenient by themselves. So if you raise the DCV of this guys what is his SFx ?
  22. Re: Faith, Courage and Humble Obedience Actually, the Bible (not a bad reference about faith ) define it as "the firm believe in invisible things we know will be happening but that we are not deemed to see". For me that sound a lot more like a mix of INT and EGO than pure PRE. Turn Undead is not a good example as it is a demonstration of your capacity to project your believe in order to convince others (here undead) to act (here fly, turn or disappear),this it is logically related to PRE. Gettting a miracle done by asking directly (and usually meekly) to the higher power is more of a ask and thou shalt receive thing and thus an EGO.
  23. Re: Alternate Blindness/Deafness Shouldn't they be a mere Drain ?
  24. Re: And 6e print books start to arrive Still nothing... its been months now... I guess they were bulletproof but not unsinkable...
  25. Hi, some weapons are described as having a Beam AOE. What is the DCV to hit with them ? is it modified by the range of the farthest possible target ? If I hit with one did anyone on the beam trajectory get hit ? until how far ? Regards.
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