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Christougher

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Posts posted by Christougher

  1. Yes, and taken it a step or two farther.  Metal armor is detailed out into scales, partial and full plates but armor made of other substances isn't.  So I created one of those spreadsheets that computes all sorts of sectional values (DEF, weight, etc) based on material and type of construction.  It's in the 5E downloads section here.

     

    Chris.

  2. My brother has found another MMO to terrorise. It's called Rust, and Ian observed that the economy of the game revolved around hunting down down other PCs and selling their organs for meat. So he decided to become a long pig farmer. He hunts down sleeping PCs while the players are offline, builds cages around them, and steals all their stuff. When the players wake up they're naturally a bit annoyed to find Ian walking off with all their stuff but they can't even get out of the cage because he took all their tools as well. He's been getting hate mail from the admins begging him to just kill the other PCs.

     

    Weldun: You make a resource-management survival game and then complain when someone finds a way to manage resources efficiently. That also happens to torment them.

     

    Ian: FATMAN spreading hate evenly. And Pigman is making a come back. Sack on head and head out squealing. And leaning over slowly and asking do they want to squeal like a pig and when they say yes I set fire to the building.

     

    Of course, since the admins begged him to start killing people, he has. But not straight away, and not by himself, oh no. First, as the Pigman, he targets and imprisons newbies. Then takes off the sack, heads out and 'rescues' these individuals, who of course are absurdly grateful. Indeed, Ian's maskless persona is widely acknowledged as the friendliest character on the server. But once he's earned the trust and gratitude of these victims, he recruits them. Ian runs a trade shack - other PCs bring him goods in returns for guns. Then Ian messages his recruits, has them follow the customer home, raid them, steal the guns, and bring them back to the shack. The customer then has to grind for more resources, go back to Ian's trade shack, and buy another gun. Rinse and repeat.

     

    Customer: I used to have a gun just like this one, but those raiders stole it.

    Ian: The bastards. By the way, the price of guns has gone up.

     

    Players started complaining - not because any of them figured out Ian's scam, but because everybody was working flat out gathering resources to buy the same guns over and over, and that got boring. Ian, naturally, rectified this, by dressing himself and his crew in pumpkin masks and rampaging across the server, and building a giant Hollywood Sign on the hills reading "YOU HAVE BEEN RAIDED BY THE PUMPKIN CREW". This is the first thing newbies see when they come onto the server. The resultant carnage spawned rioting and violence galore, made the server more popular than ever, and has PCs turning up at Ian's shack, dumping armfuls of loot, and demanding guns so they can retaliate against anybody they suspect of being on the Pumpkin Crew. Ian has helpfully framed a few people in that regard, planting pumpkins on sleeping PCs, announcing he's found one of the Crew, and having them hounded across the map by howling mobs.

     

    He's started remodelling his base, as well. As a giant pumpkin. People have noticed this, and also noticed that his base hasn't been raided by the pumpkin-headed maniacs.

     

    Ian: I'm showing my respect to the Great Pumpkin Spirit. That must be why the Crew are holding off.

     

    And they believe him.

     

    This...this is why I hate PvP games with a passion.

     

    Not that the stories aren't funny as hell though.  :D

     

    Chris.

  3. Why not use the Exalted mechanic?  Because I've never seen Exalted.

     

    Yes, bonuses would probably work better for encouragement than penalties, but I think it would be harder to adjudicate.

     

    The amount of distinction was deliberately vague, something a GM could adjust to their campaign.

     

    Thanks for the thoughts so far.

     

    Chris.

  4. For those who find their combats a little too vanilla, a little too repetitive, here's a rule idea that might help:

     

    Three Strikes Rule: A character taking the same actions against the same opponent more than twice in succession receives a -1 OCV and -1 DCV penalty.  (Still undecided if this penalty should be cumulative.)

     
     
    It's to encourage more than 'I hit him again'.  Take a half move, try another maneuver, another power, or another opponent.  Make it dynamic!
     
    The idea is partly emergent from LARP fighting, wherein the second or third time a particular swing was used, I could recognize it, and take advantage when they tried it again.
     
    Opinions?  Playtests?
  5. My fantasy campaign plays with several of the ideas mentioned above, plus a few more.  

     

    All magic takes Required Skill Roll, and must Cost END.  Each of the four elemental schools has a different set of limitations, required to take -1/2 and can go higher, to establish a different "flavor" to the magic.  Air magic requires Incantations/Gestures, Earth magic requires reusable foci, Fire magic requires expendable components/reagents, Water magic requires...dammit, drawing a blank, I'll have to look it up.  Other limitations are available to all styles (Extra Time, Extra END, etc).

  6. I think your last line is the best option.  If taking over an operation and gaining the cashflow from it was one of the session's goals, they should get an XP for it.  They can then choose to spend the XP on a wealth perk to represent continuing income.

     

    As for how many XP, most GMs will give out 1-3 per session.  It's easier to be stingy and make up for it later than to take it back.

     

    Chris.

  7. Agent Orange's brightly colored armor covers the full NBC containment suit under it, the forearm plates have hoses connecting to the tankfuls of various chemical concoctions on his back.

     

    Anchor was a Japanese fisherman pulled overboard in a storm by his namesake, mutant abilities manifesting and turning him into that metal.  He now uses that anchor and chain like a kusari-gama.

     

    Attilla the Gun is a cyborg with a cannon instead of his right hand, who can change the abilities and configuration of the weapon by swapping around parts of his body.

     

    Big Shot is 5 meters tall and built like a tank, because he's a mecha that transforms into one.  The "head" of the mecha is the tank turret.

     

    Black Jack is "grim avenger of the night" type, simply because the white fur, long floppy ears and cottonballl tail look a bit silly in the daytime.

     

    Bubbles got into an accident at the chemical plant when several things (including her) got into the soap-making process.  Now she can manifest different kinds and colors at will for various offensive and defensive purposes, including the classic gerbil ball.

     

    Cactus wears a green bodysuit and is covered in footlong (or greater) bony spines, which he can share with others.

     

    Fine Red Mist was brutally and hideously killed, but the cloud of blood particles stuck around, ignoring all but the most lethal attacks from which he would Resurrect from.

     

    Flamingogo is still human, but her left hand's weighted glove looks like the bird's head, the other a wing.  On top of the pink bodysuit is a 70's era outfit complete with leg warmers.

     

    Godspeed looks like what many people envision a priest should - a brown robe with hood and purple drape, albeit with a pair of sneakers on his feet.

     

    Grenadier's power armor is bulkier than most, a gunmetal gray with blue highlights, with large multibarrel grenade launchers attached to each forearm and lower leg.

     

    Ion is a geek obsessed with a sci-fi television show and movie series.  His ionic powers include flight, cloaking, shields and various blasts.  His costume makes him look like one of the shows' starships.

     

    Jade is a classicly built (and dressed) sumo wrestler who magically transforms into his namesake stone.

     

    Knightmare is an egoist clad in black plate armor that should not be long looked upon, lest the ever changing Lovecraftian wrongness of it break your mind.

     

    She wears a brightly colored full length cloak and hood, the only clothing the can survive her transformation into...Little Red Riding Wolf.

     

    Nitro's "costume" is a pair of bermuda shorts, after an accidental overdose of experimental heart medication makes the speedster's every movement EXPLOSIVE.

     

    Oxford is a minotaur-type superhuman who wears a tuxedo when actively superheroing, as "That's what a proper gentleman should do."

     

    Paperdoll's costume is the height of fashion, as everything looks good on her two-dimensional frame.

     

    Six Shooter looks a bit like your average old west gunslinger, except that he has a pistol in each of his six hands.

     

    Wyldfyre is a human lava lamp in orange and yellow throwing blobs of firey stuff at opponents.

     

    Chris.  Is wearing an oddly patterned tie-dye tshirt and blue jeans.  Odd chic for a geek.

  8. I have a starship design system I created for Master of Orion.  As such, it's pretty dependent on its own breakdown of technologies.

     

    However, two major points of it that might help you.  Cap the Active Points of weapons and other devices equal to the Active Points in Growth used to determine the size of the craft:  A snub fighter built on 45 AP of growth can have a maximum 3d6 RKA laser.  Limit the number of weapons, shields and other Powers to one per five points of Growth: That snub fighter can have only 9 abilites: FTL, 4 lasers, a torpedo, life support, etcetera.

     

    Chris.

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