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lensman

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Everything posted by lensman

  1. A power that acts as another Power, is that other Power. The spell proposed only wants to do one thing. Display information, albeit to a specified target or targets. This is Images. It does not do damage, it affects more than one target, has nothing to do with willpower. Images can select for Senses or Sense Groups. Trigger has the only mechanic that links a Detect specifically to it for X variable. I do not see the argument for MI.
  2. My, many heads are better than one. Great contributions by all. This is for 6e. I am now going to take a deep dive into 6e rules on many points raised here and come back with both what I find and with my first pass at a build.
  3. HERO is a game of Limitations. I have a MU who wants to put a limitation on Images, which last for a time based on END Reserve. The Limitation is: Viewable only by X. Where X is re-definable. The possibilities Being: Only Seen by Ultraviolet vision, Only by those who are color Blind, Only by Orcs, Only by Party members, Only by descendants of X. Images are not bought with Invisible Power Effect (IPE) Advantage with the limit, Not IPE v X. And trigger only speaks to the Power activating, not who can see the Images. The argument is that since Images are visible to all, all the time, this is a limitation. Feels like an Advantage to me. A way t have IPE without paying for it. So it is IPE with a Limit on IPE so that IPE does not apply to a Class, or is it an Advantage on IPE so there is a Class that is excluded? Second, A Limitation on DEF, that only works v One opponent per Phase. Realizing that is scales depending on campaign and the Commonality of circumstance of its use. Assume it is a Duelist in a Heroic Fantasy HERO campaign.
  4. ScottishFox, clearly a testament to your guidance. Did the replacement GM have any experience with HERO before? How long have you been playing HERO?
  5. I would say that the concealment of valuables would be the way the culture would go. Homes festooned with pots, leveled gardens, many boxes, homes with bags of flour or (sneezing/pepper)powder in the attic where a rope or sash could pull them down into a gravity feed shower for a room. Hiding things would become an obsession or hidden panels for one man hidey holes.
  6. Yes, given the size of the two works, finding some similarities is inevitable. I make no assertion as to intention or imitation. I simply comment on the vibe as I read through. Because as I read, page by page, I grok it through the prism of all my game knowledge. I understand zealous defense of good works. This will be the cloth my campaign will be cut from, just looking at the macro elements. magic seems more common, not item magic, but spell magic. HERO players almost all want to play in that sandbox. Anyone that has observations of the macro or on magic, I'd like to hear them. @LL : Read your post on the location you would start a campaign and thoroughly enjoyed it.
  7. Is it just me or does TA have a Greyhawk vibe?
  8. I think we all agree, SPD is catnip for players. Everyone can explain why they should have a certain SPD, typically max allowed. All HERO players know that SPD will make them more effective or competent and others not that SPD will simply see it as a correction made up with XP. SPD differential engenders jealous, envy and a certain amount of Alpha / Beta dynamic. Few player would not sacrifice 10 pts for a higher SPD. As mentioned earlier, with a discount in 6th ed. of DEX from SPD, mechanically, SPD is just a barometer. My GM can have players pass a litmus test of background for a SPD over any other SPD. It has to be a campaign mechanic. If we agree all the PC's are a cut form the same cloth, ie Mortals, humanoids, flesh, then SPD has to be like limbs, senses and breathing. DEX can be different say DEX 8 to DEX 20. In addition Lightning Reflexes, Skill lvls in DEX based skills or DEX char rolls. Time mods penalties for performing DEX based skill faster on the Time chart can be bought as PSL. SPD is only 2, 3 or 4 and as mentioned a huge difference. Attack Feats / Talents / Super skills ie Powers , Martial maneuvers, and PSL / CSL can be bought to give combat heavy characters the ability to handle mass ranks, enemy surrounds, Tactical lapses etc. That is where HERO shines and show off flexibility and imagination. SPD 2 world, SPD 3 for PC level threats. I would start my game at SPD 3 and say when all players have reached a level of acclaim or notoriety in the campaign then I would allow a jump to SPD 4 if all players have the requisite XP and that would signal a jump in Heroic stature.
  9. Alright, good leads thanks. This ain't my first rodeo, and though I have no idea yet where the campaign will start or center around, I am looking forward to flexing my HERO rules from supplements I have not used in... a while Namely Horror HERO, Pirates, Mythic Greece, Combat Handbook and maybe PA HERO. Not to mention APG Kingdom HERO. So many dials, knobs, levers, switches and buttons to push.
  10. Had the book, now have the PDF. Reading and taking notes. My next FH campaign will be set using the Turakian Age. Will have to read through this thread for ideas.
  11. Before I go and create some, has anyone created commercial recreational drones? For Dark Champions or any other genre?
  12. In 6th ed., for Heroic, Standard, char total of 175 pts, under Character Ability Guideline Vol1, 35 pg. CV limit is listed at 3 - 7 for heroic Standard. My question PSLs should they count toward total CV? Ranged levels cannot be applied to DCV, so less utility than HTH Lvls. EDIT: On the same page CV is defined as the characters base CV My revised question: What is a good Campaign limit on CV inflation?
  13. Player Finder updated. looking for two Players to join
  14. Beast: I have not, not sure if I can post an ad for a game on RPoL there.
  15. Posted to Player Finder so look there or join RPoL for free and look at the game there.
  16. Thanks, that is exactly the cite I was looking for.
  17. Clearly, however I am asking if the rule for Focused Skill lvls can only be applied to 5pt or greater, contrary to published constructs I have seen.
  18. Skill levels, not CSL, and Focus. I will be running a Heroic Dark Champions run. I thought the rule was no Skill less than 5 points could be subject to modifiers, like focus. That was how it was in 5th ed. but in 6th ed. equipment that adds +2 Skill levels to a skill like Stealth show 4 active pts, not 10 AP I know I can make it be anything I want, I just want to know if that is the rule.
  19. Re: Killing Damage in 6e Has anyone generated a 6ed Hit Location chart? Using the d3 STUNx
  20. Re: Warhammer Battlemech Anything you have on mechwarrior conversion and gear for Mechs Thanks and Wow, still have th at thread subscribed?
  21. Re: Warhammer Battlemech It appears this link 'links' to a site that is no longer available.
  22. Re: Fallout Hero (6E) Hey guys, awesome thread, great work. I have just started a pbp Fallout HERO game, here is a list of Traits that I converted. Bruiser benefit: +2 d6 N, +2 HTH lvls penalty: -5 DEX for initiative Built to Destroy benefit: +3 OCV, only for causing Critical hit penalty: +1 d6 Transform: Weapon into non functioning weapon Fade: only PS Weponsmith Chem Reliant benefit: Power Def. 7 pts v. chem side effects penalty: -3 to EGO roll to resist Addiciton Chem Resistant benefit: +3 to EGO roll to resist Addication penalty: +1 d6 Heal/minute v chem side effects duration Increased Metabolism benefit: +2 d6 Heal(Environmental effects)/5 hours penalty: Radiation Resistance & Poison Resistance start at -5 Power Def. Fast Shot benefit: May Autofire 2 shots, any ranged, single shot weapon penalty: May not use Called shots (Hit locations) Four Eyes benefit: +3 Sight perception with Glasses on penalty: -1 Sight perception with Glasses off Gifted benefit: +1 Overall lvl penalty: 1 d6 Unluck Good Natured benefit: +2 All PRE based skills penalty: -1 OCV Heavy Handed benefit: +3 d6 N, +10 STR for Combat Maneuvers penalty: -3 OCV for HTH critical Jinxed benefit: 50% Dam Red v Side Effects penalty: +1.5 effect on Side effects damage/area Kamikaze benefit: +5 DEX for initiative penalty: -1 DCV Loose Cannon benefit: Rapid Attack, only for Thrown weapons penalty: Max Throw range -5 STR Night Person benefit: +1 to all INT/PER rolls at Night penalty: -1 to all INT/PER rolls during day One Hander benefit: +1 OCV CSL with One handed weapns penalty: -2 OCV CSL with Two handed weapns One In a Million benefit: If you hit and the attack roll is a triple, treat as Critical + 1 d6 K penalty: If attack roll is an 18, critically hit yourself treat as Critical + 1 d6 K Red Scare benefit: +2 PSL for Range with Sight PER penalty: -1 OCV Sex Appeal benefit: +2 PRE based skills with opposite Sex penalty: -1 PRE based skills with smae Sex Skilled benefit: +6 points for skills at chargen, exclude CSL penalty: -2 to oppose Conversation/Persuation/Interrogation Small Frame benefit: +1 DCV penalty: -5 STR for Carry capacity Trigger Discipline benefit: +2 OCV with guns and energy weapons penalty: -2 shots from Autofire Wild Wasteland benefit: Scavenging results go to Special Table penalty: Scavenging results ignore Common Table
  23. Re: Hit Locations Correct, if it applies to melee attacks and allows for the exception of 0 DCV Melee attacks Specific Hit Locations may only be used if the Specific location modifier is <= the number of Melee CSL a character possesses. This limit does not apply to opponents that are Zero DCV and thanks.
  24. Re: Hit Locations I currently run a Heroic 100 pt Competent Normal game of Fallout HERO, using 6th ed. and I have the following as House Rules for Hit location. Ranged attacks Specific Hit Locations may only be used if the character is Braced and Set Area locations may be used but the character may not move in the segment he targets an area location Melee attacks Specific Hit Locations may only be used if the Specific location modifier is <= the number of Melee CSL a character possesses. This limit does not apply to opponents that are Zero DCV Area locations may be used anytime.
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