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farik

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Everything posted by farik

  1. Re: What Would Your Character Do? #63 Of course Husky is a Hero. He's noble, defends the weak, beats up bad guys, he's as much of a boy scout as Superman. Kenneth Clarke the 16 yr old socially retarded super genius who uses his Husky serum as an escape from his dreaded life of normalcy is the one with issues.
  2. Re: What Would Your Character Do? #63 Since Husky is really a teenager he'd deifinately understand the kid's feelings and defend him from assault. After spiriting the kid away he'd stash him somewhere and tell him to wait for him. Husky would then return to the Fortress of Huskitude and transform into Kenneth. Kenneth would slap together a chronal control with an internal timer so that the kid could only be an adult for a certain number of hours per day he'd of course also build a remote activator for himself. He'd then sneak to the kid's location and change the child to his normal age from out of sight. After turning back into Husky he'd rush onto the scene and act saddened the kid has reverted to normal. He'll then offer the chronal control for the kid to use if he's willing to be Husky's sidekick and learn how to be a proper hero. Since Husky is a famous and charming Hero this will probably work.
  3. Re: Real World Issues in the Game World
  4. Re: Real World Issues in the Game World From what I've read about Carter I doubt he'd choose to send in a Super team. He was a nice man. Generally too nice.
  5. Re: Your Character's Greatest Fear? Husky is afraid of nothing at least not consciously. Kenneth Clarke on the other hand is more afraid of being discovered and treated like the child he is than anything else (including losing his powers).
  6. Re: Real World Issues in the Game World While I usually establish a setting with it's own history I try to have explanations for why things are a similar to the real world as they are. For instance I have Super Intelligence (and Super Science) as identifiable benchmarks. Only Super Intelligent characters can build and maintain Super Technology so even though ray guns and power armor have been developed unless you have a super intelligent mechanic these items eventually stop working.
  7. My precognitive monk in our fantasy game has Overall skill levels that require a deduction roll to activate (it reflects if he interprets his visions appropriately at the right moment) the nice thing is this set up has non combat applications as well.
  8. We have a very open magic system since we're playing a game that spans multiple worlds (we sail off the edge of one world and onto the edge of another). Basically a player can create a magic system by defining it's special effects and any common limitations the three gamemasters all have to approve it and then any future spells are approved by the three GMs as well. Spells are constructed without any special cost break and nobody can use a power framework. Spell strength varies depending on the magic system. A player who wants to sling powerful energy blast can throw variable special effects on a few different attacks and he can simulate a large number of spells for very few points. Even with 50 pt characters a mage with summoning magic can summon a group of monsters that are just as powerful as the rest of the party and still have defensive magic in the form of teleportation and EDM.
  9. Our Fantasy Hero game started at 25+25 and it's going great experience point rewards are so relatively large we can really see how our characters grow based on the adventures. Our biggest challenge is remembering to avoid traditional threats but instead it's exciting to fight "normal" thugs. Something as simple as a single Gaurdian Ape is a big climax for our adventurers. Fighting a sea troll requires cunning and intellect since we don't have the raw power to wear it down. It's great.
  10. Our group had a character with this power at one time I believe it was for a sci fi game. As I recall the character was a mechanic with a lot of skills but additionally he had a power to kick things and get them running. If I recall correctly it was built as a minor transform (inoperational to functioning) the device had to have all of it's part but still not be operational. I believe it was built as a cumulative transform so he could kick it repeatedly to make it work. The nice thing was the device didn't actually get repaired unless he used the skills so he could get something badly broken running but unless the repairs were made it broke down again quickly.
  11. I say keep it simple Sister Gun For a background I reccomend you look into the Catholic order of assasins described in Tom Robbins "Another Roadside Attraction" the book is a big hippy love fest for the most part but the representation of the Catholic Church is both intrigueing and disturbing.
  12. farik

    TV Superheroes

    We excluded all animation. Live action only.
  13. farik

    Why do you GM???

    I like to tell a story but I really enjoy not knowing how it's going to turn out. I enjoy creating a history and playing multiple characters. I love playing but after awhile I feel a compulsion to step behind the screen and take my turn entertaining the group.
  14. That's not true our group would happily play with lost limbs.
  15. Our group takes no special actions as GMs to ever protect the PC's as GM the only thing we do is try to have the NPC's act as reasonably as possible and avoid writing adventures with no reasonable expectation of success. Examples: NPC's don't stand and fight until dead they leave when wounded: low level thugs run off as soon as they get a single point of Body damage (after all that will take a week to heal) soldiers will stand and fight until their at half body before retreating. Only insane people or people with no hope will fight to the death. Monsters, if being territorial, will not pursue characters out their territory; if hungry they'll stop fighting if they become hurt enough to make hunting more difficult, unless they are so hurt they feel cornered and that they must kill or be killed. When writing an adventure I plan for three reasonable outcomes. #1 Total success the PC acted as expected and win the day #2 Partial success the PC didn't get all the cash and prizes but they still won. #3 Failure the PCs failed but they still survive Other outcomes are possible like total or partial PC death but if that happens it's because of something the PC's did I didn't expect not because I was attempting to kill them in good conscience I know they had at least three options to avoid that death. Back when I only planned on one escape option for PCs there were many more deaths because to me the solution seemed simple but that was because I knew all the details which the PCs rarely did.
  16. farik

    TV Superheroes

    Actually she dyed her hair red.
  17. I think you should make the environment more hostile and put the challenge on the Moon or Mars. Teams would be limited by how many life support suits they get. Who can build the largest habitable structure out of these parts? (Bonus points for the first one completed) (The group that realizes by digging into solid rock they can utilize the full capacity of the air filtration system will win but only if they can make the engineering rolls or generate structures to keep the whole thing from caving in.) Relay racing with a limited number of suits (a super speed character could give the baton to a character who doesn't need the suit and then run ahead so the next person can change into the speedster's suit before the relay baton even gets there) Capture as much water as possible thrown from a bucket. Sure it's falling at 1 sixth the rate it would on Earth but that also means it's spreading out farther. Make a contestant stay in a secluded location and without moving more than 3 ft they need to signal their team. Points are based on how quickly they are rescued by their teammates. Leaving your 3 ft radius disqualifies you (additional food and air is 100 ft away just out of sight in case there are any ranged teleporters or stretching characters).[This is a contest where teammates can sabotage each other by not rescuing them right away, at the expense of lowering their overall team score.]
  18. If you use the vehicle Mecha hit location rules as well as the piloting roll rules I think the vehicle versus focus balances out since as a vehicle the vehicle is more powerful but the character is more vulnerable. I also agree that LOS would work as long as the pilot location was evident and someone with mindscan wouldn't be hindered by the vehicle at all.
  19. farik

    TV Superheroes

    Nightmask updates the list on page 6 occasionally.
  20. I'd say (at least with my write up) the advantage of knowing what's in the box is offset by the alien nature of "what" is answering your question. But I can see your point so maybe a multipower of N-Ray and clairovoyance would be better. The nice thing about the spell is that the GM can directly control how abusive it gets by deciding what vital information to leave out where as full blown clairovoyance is pretty revealing if you take the time to look.
  21. I Think you're correct in calling it clairovoyance. I'd write it up as simply clairovoyance with a limitation to reflect how detailed the description is. -1 Only a vague description ie:"There is motion over there" or "you will find vegetation in that direction" -1/2 An alien description ie:"two legs are fighting over the hill" or "the trees grow upstream" -1/4 A casual observer ie "there is battle between orcs and humans on the other side of the hill" or "there is a fruit orchard upstream" In any of these circumstance I'd allow the person to ask multiple question for as long as they maintained the spell (or the duration depending on it's construction) but the answers won't get clearer than the limitation allows the character will simply have to ask the right questions while they have the time.
  22. Raised in a world raveged by War Kenneth would probably utilize Power armor with the Husky serum being an emergency system if the suit is disabled in combat.
  23. Husky will brawl with the masses until eventually running home to rest. After changing into Kenneth, Kenneth will try to arrange some kind of coordinated effort with other supers to assault a mothership and while waiting for a reply he'll examine the robots for any standard weakness. After changing into Husky to meet up with the other Powers. Husky will hurry to the meeting spot but if he's kept waiting at all he'll start wading knee deep into the robots again.
  24. After reading Brian Michael Bendis and Avon Oeming I've grown found of the term "Powers"
  25. The Invasion. The aliens are invading! Large motherships have taken positions around the globe and robotic soldiers are taking captives by the thousands. The aliens controlling the robots are not revealing themselves and the robots aren't excedingly tough by superhuman standards it's just that there are billions of them herding people into spacecraft. Who do you defend? What target do you aim for? How do you intend to get information?
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