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Supreme Serpent

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Everything posted by Supreme Serpent

  1. Re: Brainstorming Euopean bad guys? There's a church in Prague or somwhere in that area that has all of its decorations made out of actual bones - chandeliers made of bones and skulls, etc. A villain perhaps with an origin tied back to that place with the power to animate and control bone? Don't let him get to the Museum of Natural History! Of course Eurostar and (yeah, yeah) European Enemies could serve as inspiration, even if you don't use any of the characters themselves. Same with Red Doom. Howabout a kooky Swiss theme villain with all sorts of clock and clockwork-based gadgets? Partition - twins with Rogue-like power-theft abilities. Must both target same person, then split their powers between them.
  2. Re: Hey, what's in those ruins? The war led to the Empire's fall and splintering, and each of the resulting areas had their own issues to deal with. Too dangerous for small groups to try to reclaim, too much effort for any large-scale effort. Rumors (perhaps with some basis, since the Brothers' Wars involved a good bit of magic) of the place being cursed helped keep the casual visitors away, and as remaining trade routes didn't need to pass through the area it gradually became forgotten. I'm sure that over time some folks have come across it, but by then the place was dangerous enough that few if any made it back out. After all, they aren't PCs! I'll make a note to include some signs of previous ill-fated expeditions.
  3. Re: Hey, what's in those ruins? Both good things to keep in mind. Ah yes, definitely plan on a dangerous "garden" or two. Good thought. Some valuable things that could be overlooked in a kept-up setting could stand out a lot more in an otherwise run-down one. Flipside of time obscuring some other things. Wells, broken fountains and the like fed from the river plan on, don't think I'll go with the river actually having come to the surface for this one, but a good thought - could be fun having some of the places PCs want to get at be submerged. Plan on plenty of basements and tunnels, adding sewers onto that is a good thought. Ah, excellent idea. Planned on tilework and such being around, but hadn't considered using them as clues.
  4. Hi all. In my sometimes-run fantasy campaign my players are about to enter a lost ruined city from a loosely Roman-type civilization. The basic city layout is going to be based on Pompeii. http://faculty.cua.edu/pennington/pompeii/PanPompeii.htm It's been a number of centuries since the city was abandoned after having been stormed in the Brothers' Wars. It's going to be pretty overgrown and crumbling from neglect and time, though it's only really been looted once during the intial takeover, so some valuables that were too hidden for the initial invaders to notice might still be around if their owners were either killed or just didn't have time to retreive them before fleeing. Various critters have moved into the area, but no people. The city is located in a temperate region, deep in what is again a dense forest, though the area immediately around the city is clearer but more overgrown than it was when the city was inhabited. A city, even a ruined one, is a pretty big place. I haven't had a lot of time to put things down for it lately, and I'm hoping for some ideas to make the various ruined buildings and such more interesting. Doesn't have to be anything dramatic or dangerous - though those are good too - even relatively mundane things like "This is what a bakery might look like after a few centuries of neglect" would be good. Gotta let the players let their guard down, after all. I hope a lot of the ideas floated here can be incorporated into my game, but I hope others find them useful too. While I'd especially appreciate thoughts that fit with the basic premise above, others are of course welcome as someone else might find them a good fit. We've had some similar threads on the boards (Creepy Hotel, etc.) and I've always enjoyed the results. Thanks in advance!
  5. Re: Giant Brick Tricks Could also do as a dispel or suppress vs. fire or smoke/gas SFX powers. Blowing the fire out or blowing the gas out of a room.
  6. Re: Giant Brick Tricks Yeah, I don't care for the FW. I could see a FW, just done up as he knocks something over in the way or something. Or, could skip the FW and just have him knock something over in the way. A lot of the standard type brick tricks work fine, maybe scale some up to AE, like rolling up the street into an AE entangle, things like that.
  7. Re: Was the GM right or wrong in limiting my Gadgeteer? You have flight, a FF, a blaster, and gravity control and you were "hobbled" because something else wouldn't work? If your gadget-abilities allow quick changes/improv (like a HERO Gadget Pool that can be altered in combat) then you should be able to. If they don't, work up something in the lab between fights. If you don't have "on the fly" instant abilities, trying to rewire the tanning bed to a teleporter likely won't work in the time available. If you want to do minor, mostly SFX type things taking advantage of the environment ("I break open the wiring. Next turn I hold action and if a robot gets near me I try to zap him." or "I hotwire the bulldozer, put a brick on the gas and aim it towards the villain.") I'd say some of it should work, with varying degrees of success. But, as always with gaming, communication and shared expectations are key. We can't really help you - as others have said, you and the GM really need to hash this out and come to an understanding of the types of techie stuff you CAN pull in a combat.
  8. Re: Impromptu Teams Back in the Enemies I and II days, I formed a sorta "Wrecking Crew" type group out of Sledge, Piledriver, Bulldozer and an 'original' villain Jackhammer who followed the Sledge/Piledriver one-hand weapon theme. Later on they joined with Fire & Ice, Skyqueen(Bora with serial numbers filed off), Scorcher(Fuer with serial numbers filed off) and Richter (original villain) as the Masters of Disaster.
  9. Re: Adonis and his ladies (New Mastermind and henchwomen) "You want to 'take back the night'? Here you go..."
  10. Re: Adonis and his ladies (New Mastermind and henchwomen)
  11. Re: X-Men: The Next Generation campaign on Hero Central
  12. Re: What is Your Favorite Item? Out of FH items, I really liked the 'forcewall chalk' from some earlier book. Trace outline with chalk, tah dah, forcewall. In games I've been in...let's see...there's been the "Really Comfy Chair" - the world's most relaxing seat. All other chairs pale in comparison.
  13. Re: Mis-matched Team Members Yep. As I've said before:
  14. Re: What's it based on? Teamwork and Cramming sound like appropriate skills then.
  15. Re: What's it based on? Teamwork IIRC is based on DEX. Cramming is not based on anything, it's just an 8-. Yes, they have special rules.
  16. Re: The Official Handbook of the Marvel Bunnyverse For all the Marvel: TNG GMs, players and those who want to lurk there's a group set up for it now. Go to your User CP and down the left side click on Social Groups. Or go here: http://www.herogames.com/forums/group.php
  17. Re: The Official Handbook of the Marvel Bunnyverse Some of what we think of as 'American' teams were pretty international. Avengers had members from Wakanda, Russia, Transwherever S.Witch/Qsilver came from, not to mention the various gods and aliens. X-Men relaunch team had folks from Canada, Russia, Kenya, Ireland, Germany, etc. Quite possible to take a 'standard' team and make it international based on membership and what they do, don't specifically have to make a 'JLI'. Plop a bunch of furriners into the Champions, have them globetrot, tadah, international team.
  18. Re: The Official Handbook of the Marvel Bunnyverse Micronauts Spaceknights
  19. Re: The Official Handbook of the Marvel Bunnyverse Alpha Flight Power Pack FF (though both FF and PP harder to do without losing the family vibe) Guardians of the Galaxy New Mutants Blud Strom Commando Blud Dark Night Force Heroes for Hire Freedom Force West Coast Avengers
  20. Re: Storn's Art & Characters thread. Hmm, can't rep Storn again yet, so I'll just put the comment here: "We're gonna need a bigger coop."
  21. Re: Storn's Art & Characters thread. Dah duh... *cluck* Dah duh... *cluck* Dah duh dah duh dah duh dah duh *WOOFWOOFcluckcluckWOOF*
  22. Re: The Official Handbook of the Marvel Bunnyverse Must spread the rep around... re: Red Ronin, to be more precise it's a new version based off of the old designs...well, it was before it scragged itself (due to its target suddenly being inside its cockpit). IIRC from Stilt-Girl's background, the old Daredevil thug Turk is running around from time to time as a villainous Stilt-Man. Don't forget Cinnabar's baneful brother Antimony.
  23. Re: Help with a "Susceptibility" Flattery will get you anywhere: Vulnerability: PRE attacks based on flattery 1.5x effect
  24. Re: X-Men: The Next Generation campaign on Hero Central In a Marvel-verse her powers could very well have some Darkforce connection, opening up a number of possibilities.
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