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Supreme Serpent

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Everything posted by Supreme Serpent

  1. Re: X-Men: The Next Generation campaign on Hero Central Well, for an X-Campaign just make it Selene Dion.
  2. Re: X-Men: The Next Generation campaign on Hero Central On the other hand, "They who flesh out an area the GM has not put effort or thought into and moreover who provideth the GM with free plot ideas shall be among the blessed."
  3. Re: X-Men: The Next Generation campaign on Hero Central
  4. Re: Campaign Newspaper I've done them before and so have some of our other GMs. Fun stuff, good for dropping plot hooks and recapping highlights of last adventure ("Fresno Force Saves City from Giant Ducks").
  5. Re: Power creation flexibility in Heroes Unlimited My opinion is that taking HERO concepts and trying to apply them to Palladium will have one of two outcomes. 1) It will work reasonably well, and your friends will continue to think that Palladium is good. or 2) It will not work, and your friends will consider it the fault of the HERO-ness ported over, and continue to think Palladium is good. My condolences.
  6. Re: X-Men: The Next Generation campaign on Hero Central Depends on who (and who's doing the writing). I agree I don't recall anyone with 'combo' powers. Rachel Summers (alt-reality child of Cyclops/Jean Grey) inherited her mother's powers (telepath/telekinetic) but not her father's. Legion (Xavier's son) has psionics but a whole buttload of other abilities besides. Depending on the continuity you want to go with, Magneto may or may not be the father of the Scarlet Witch and Quicksilver, who both have very different powers than him. Franklin Richards has different powers than Reed or Sue.
  7. Re: I could use a liitle help Welcome to the forums and to Champions/HERO! Power Line sounds pretty cool. As for disads, what do you have so far? The backstory tends to be where they get generated - Public vs. Secret ID, Hunteds, DNPCs and the like. Any problems as a result of his powers/biology - a Susceptibility to being well-grounded or to 'Electrabanite', a Vulnerability to Drains and Transfers? Strong personal codes that could be Psych Lims? Maybe a Distinctive Feature that his personal power signature is very easy to spot by appropriate sensors?
  8. Re: X-Men: The Next Generation campaign on Hero Central Good to hear you're back, hope you're feeling much better Louise. I'm not directly running either campaign ATM, but I'll just toss out that Hazard could be an interesting X-Man. Hasn't been introduced in T-bolts yet, so easy enough to port over if desired. Who's to say Longshot didn't father more than one kid?
  9. Re: X-Men: The Next Generation campaign on Hero Central Awww... Hope to get back to it, unless you do a really good job in which case I'll be afraid to. Follow the links in first post for the specific games, or the "HeroCentral" link in the forum list here. Lots of cool stuff, and good site set up by our own Dan Simon including lots of bells and whistles like coded-in die rollers and such. I'm not sure what the Milkman has in mind, and I don't think he does either. For the Avengers and T-bolts games the general idea is that the stuff that happened from the start up until about the end of the Busiek/Perez Avengers run mostly happened, and was compressed mostly into the 1970's-1980's. Mostly. Some older characters are still running around in various stages of aging or not aging, etc. Past continuity is mostly at the service of whatever works best for the story at hand. Pay no attention to the calendar behind the curtain. Also keep in mind that the continuity has to be a bit flexible in order to introduce all these kids and in some cases relationships that were never in the 'canon' stories. So while the general events of X-Men #150 probably happened, there was probably more going on behind the scenes and the various period touches like who was President, what music was popular and such can be ignored. I believe most (all?) of us who are/have been involved have a general distaste for things like House of M, Civil War, etc. so I wouldn't expect those to be continuity. Again, good luck all. Some interesting concepts so far!
  10. Re: Suggestions needed: Animal super villains Howabout some Champions-inspired ones? Owlculon - owl with eyebeams, and can rotate his head all the way around to blast ya! Swooping in on silent wings to zap the heroes. Black Harlequin Duck - madcap gadgeteer with a penchant for toys and fowl play. Halfjack Russell - cyborg terror-terrier. Foxbat - 'nuff said. The other animal named ones like King Cobra etc. would be easy...maybe too easy. Lady Blue Heron - bird with a battlesuit and a Robin Hood streak.
  11. Re: Malloy Syndrome Probably an alchemical function of accidentally hitting the right combos and amounts of various liquors to create the Formula of Fortitude within your body.
  12. Re: Acronym help! Internal National Security Enforcement Council
  13. Re: Need a name Just drop the second part of the name.
  14. Re: Need a name Arsenal, as in "Arsenal of Democracy"? Plus, if he's kind of a jerk the other characters have a ready-made nickname for him.
  15. Re: Is it really so wrong? Ages ago I had LegoMan!, an animated collection of Lego pieces. Head was a big collection of the little yellow heads that all swivelled together, etc. He had henchmen like Teddy Ruxpin (big brick, limited vocabulary to what was on tapes, took susc. damage from magnets, etc) "Can you and I be friends?" SMASH!
  16. Re: Need a name Uncle SAM (surface to air missile)
  17. Re: Need a name Could give him a bunch of mini-missiles and call him Rocket, as in "rockets' red glare". Star or Major Star, Captain Star, etc.with trick shuriken. Minuteman with a trick-ammo firing rifle could be good.
  18. Re: Politics or not Politicians and government are involved, politics itself usually not. When you have some villain trying to take over the city/state/nation/world you can hardly ignore the government & officials. But I'm not going to put a debate about abortion or the fair tax into a superhero story. Over the years I've done some 'ripped from the headlines' storylines that involved political events and politicians, like the California recall election where Deathstroke had mind controlled a number of the candidates in order to have a puppet governor. It was fun having the hero team pile into Ahnold's Hummer to race off to save Larry Flint and Gary Coleman.
  19. Re: Mounted Combat, and a Question of Historical Accuracy Well you could be a real 'fun' GM and let him have it, then never let him have a horse.
  20. Re: What kind of fantasy campaigns do you love? I would most prefer a somewhat slow burn, with low powered people early in their careers gradually encountering low-level unconnected threats and making friends and reputations. As their power and influence grow, so does their reach and the scope of their adventures. I don't especially like having THE BIG CAMPAIGN start right at the beginning, with the starting characters involved in the epic quest against the Big Bad. I'd much rather have their involvement grow a bit more organically. I like at least a step or two above gritty, but not all puppies and unicorns. Mostly I like campaigns where I can be interested in the world as a whole, the NPCs and the other PCs as well as my own character. Exactly what stories flow out of that can vary, but as long as I like the dramatis personae involved it makes for an interesting show.
  21. Re: What were the best Marvel titles of the 70's? The best Marvel titles of the '70's? Yes. While there may have been some consistent stinkers, not many that I can think of off the top of my head. I'm a definite Marvel Bronzophile - the 1970's-early-mid 1980's were some of the best comics ever IMO. I tend to get more back issues from this time period than I do new ones (especially Marvel, that I get nada of their new stuff now). By the 1970s there was a deep enough background established without being too cluttered or convoluted yet, and it was cool for the second wave of heroes like new X-Men, Alpha Flight, Iron Fist/Power Man etc. to join up with the old guard of the FF, Spidey, Avengers and co. Toss in the new peripherals like Dracula, Shang Chi, Godzilla and such and you really have a varied sandbox available. You had the somewhat grittier edge of Bronze without the hard-core Iron yet. It was a lovely ecosystem, shame it couldn't last.
  22. Re: I Need a Bootcamp. A modern one. Off topic, saw a show about IIRC the Marine one. Very cool, and glad we're doing that.
  23. Re: STRONGHOLD -- What Do You Want To See? I'd like a discussion on "Just how Super do you have to be to get sent to Stronghold?" in Chapter One. If your powers are solely from removeable gadgets, probably don't get sent to SH. If have very minor superpowers ("Fear me, I can wilt any vegetables I touch!") probably won't get sent to SH (and probably won't get a job in the prison kitchen or gardens either ). But what about the supergeniuses? After the sixth time they escape regular prisons by rigging the prison's electrical system to teleport them out or build a raygun out of bedsprings and commissary forks, maybe they need a more secure holding facility.
  24. Re: What if: Japan won World War 2? I'm sure the basic idea has been done before. In fact, I believe there was a Marvel What If? where the US dropped a Gamma Bomb on Japan, making lots of Japanese supers...
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