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Sketchpad

HERO Member
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Everything posted by Sketchpad

  1. Do you allow Power Stunts? An inventive player could reason out a quick KA if you do. "I'm going to focus my eye beam tight and see if I can blast through this double!"
  2. Which may happen someday. Yeah, I'm not really sure why there's so much emphasis on PCs for an NPC-based thread. I think I'm leaning toward the Accidental Change, as it would work relatively well and simple. Thanks for the suggestion.
  3. Some interesting ideas overall, folks. I agree with Doc about the paying points bit. All three of these solutions are pretty cool and have given me something to think about. Didn't even think about using Accidental Change.
  4. Hola Herodom! I'm working on an NPC who shrinks. As a byproduct of his shrinking, if he becomes too small, he has a chance of falling into a micro-universe for Xd6 weeks. I was thinking maybe a weird susceptibility? Or would this be a Limit on the power itself?
  5. I agree with Tech here. Wouldn't Hand to Hand Attack work just as well?
  6. Yeah, I've used that in the past. I was looking at trying something ranked. Like maybe having a EVO Suit that's rated for certain levels of environment, or levels of gear that protect against certain parts of an environment (but maybe not extreme levels). LS always comes off as one-and-done, which is great in some games.
  7. Well, if you're running a game where weather takes on major role, it could be useful to know. For example, a pulp game where a plane crashes into an arctic climate, or running a fantasy game where survival is part of the game. How would someone build something like this? EDIT: Another interesting example are the X-Men costumes, which had a rated weather resistance in the MSH RPG. They protected to an extent (as well as providing some armor, communications, etc.).
  8. How do you handle winter clothing? Is it just a definition of clothing? Do you build it using Change Environment? Or just use Life Support's Safe Environments? Inquiring minds would like to know.
  9. Sounds like a fun project, Mike. I look forward to reading it when available.
  10. Just out of curiosity, could there be a limitation be used here? "Affected by Magic/Power Defense" or something? It sounds like it should...
  11. Honestly, from my understanding, that's not far from how prisons work IRL. You can be a burglar and be in the same jail as a serial killer or spree bomber. The jail itself is supposed to be prepared with the systems and employees that it uses for containment and, hopefully, rehabilitation. Mind you, there are also different levels of prisons, ranging from Minimum to High Security. If you're a one time thief and get caught, you probably aren't going to something like Stronghold. But a career thief that can phase? Yup. He's going to the supermax. However, villains like Eurostar I would image going to something more like an UNTIL secure facility, as they'll want to question and isolate members. In the campaign I run, there are several prisons that specialize in superhuman criminals. Each is in a remote area and have superhero staff, as well as well trained (and vetted) guards. It usually doesn't come up where the villains go unless the adventure needs the players to know. I once ran a game where a few of the players were surveying a base and a breakout happened. They ended up having to defeat one of their big-bads to restore order, and hunt down a few C-listers that made an escape. Fun stuff.
  12. There are a few in the Downloads section. You may want to search the boards as well.
  13. I remember hearing rumblings about it back in the day, but I honestly can't remember who used work on it.
  14. That just means they missed. Something that doesn't happen often, but has happened. It really comes down to matter of preference.
  15. That's actually Marshall Rogers doing the art. "The Laughing Fish" was written by Steve Englehart, with art by Rogers. Great story and pretty well adapted into the BTAS cartoon.
  16. It's probably just me, but I don't see something like Darkseid's Omega Beams built as a summon. I've considered the AoE bit, and prefer the Homing bit in the other thread, in all honesty. But the build in Champions Powers, which is a summon and energy creature/creation, isn't what I would use for that kind of effect.
  17. If you're thinking of using the latest edition, Fantasy Hero Complete is your pony. The current Fantasy Hero still needs the rule books, which can be difficult and pricey to find. FHC is a one and done book that includes rules and genre info.
  18. Custom Advantages and Limitations would also be welcome. I'll take a peek at what you posted in your thread.
  19. For a missile, that makes sense. But to stat out Darkseid's Omega Beams? Never cared for the idea. I did like the +1/2 Custom Adder with a +1/4 for each successful attempt (which I'll be using in some builds).
  20. If you click on the link in the OP, you'll see the older discussion.
  21. Hello Herodom! I took a look around after not really being satisfied with the Omega Beams presented in Champions Powers, and was specifically looking for something akin to Homing. After looking at the responses, I was curious about what other custom adders folks may have used in the past. Did you have a power where you had to create an adder? If so, what was it and how did it work?
  22. Couldn't you just expand the page count with the extra stuff?
  23. What's your goal for the book's page count?
  24. I think you're right Duke. I seem to recall the poster when I bought JI back in the day.
  25. Don't tempt me with a good time. I made a few of the characters for Champions back in the day. Hmm... wonder what happened to them.
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