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Netzilla

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Posts posted by Netzilla

  1. You can whack someone upside the head with a baseball bat/pipe wrench/other heavy blunt object, and you only temporarily KO them at most.

     

    A car can flip 15 times, skid upside down, and crash into a tree and the passengers will only be dazed for a few moments and have a few superficial injuries.

     

    No matter how far you fall, so long as you land in water, you're fine.

  2. Our Heroes:

    Amon-Ra: Archaeologist who found an artifact that is a conduit to an ancient god.

    Diamondback: Exposure to a strange crystal gave her immense strength and durability.

    Double-Time!: Given incredible running speed during a lab accident.

    Faceless: FBI agent with the ability to assume the shape of any person he sees.

    Ka-Pow!: 17 year old boxer and mechanic who's a bit more than human.

    Professor Polar: Discoverer of "cold energy".

    Shard: Exposed to the same crystal as Diamondback, but instead has the ability to grow and control similar crystals.

    Tarraingteacht: Agent Carter's skills with Polaris's powers.

    Zoltan the Magnificent: Stage magician who also knows real magic.

     

    ***

     

    Zoltan -- We're as clandestine as a bomb that goes off in your headquarters.

     

    ***

     

    Prof Polar -- I’m pretty sure that if I keep messing with that generator, I can probably blow it up, which is probably what they’re afraid of.

    Zoltan -- I’m a little afraid of that too.

    Shard -- I wanna blow it up.

    Zoltan -- Nooo.

    Diamondback -- Not while we’re in here.

     

    ***

     

    Double Time! -- Use geometry in a sentence.  An acorn wakes up one morning and says, “Gee, I’m a tree.”

    Whole Group -- Groans and sounds of pain.

    GM -- And, on the utterance of that joke, the whole group takes. . .

    Zoltan -- Noooo!  Just him! Just him!

    GM [rolls dice] -- . . . 10 Stun.

    Double-Time! -- NND, defense is lack of ears or lack of an IQ above 5.

     

    ***

     

    Zoltan [to Terraigntacht] -- We’re going to have to Americanize your name.  You’re now “Daring Duck.” [of course, the name stuck for the whole evening]

     

    ***

     

    Diamondback -- My sister is annoying, but you don’t get to shoot at her.

     

    ***

     

    GM -- Her magnetic powers are really going to screw with a hand-held walkie.

    Prof Polar [OOC] -- Until you pay points for it. . . {Inigo Montoya}. . . which I have.{/Inigo Montoya}.

     

    ***

     

    After all the heat-ray damage, players started referring to Amon-Ra as Amon-Well-Done.

     

    ***

     

    Zoltan -- The teeny one.

    GM -- The 40 foot tall teeny one.

    Zoltan -- Perspective is an amazing thing.

     

    ***


    Faceless [OOC] -- You can’t use a lead pipe to kill somebody.  Don’t you know that you could get lead poisoning?

  3. I've been running a Champions campaign for the last couple months and using HCM to help organize the combats.  Overall, it's been working rather well and has way better functionality than the spreadsheet I used to use (no surprise).  There's just a few things that I would like to see in a future iteration if at all possible.  No idea what your road map looks like right now, but I thought I'd go ahead and throw these out there.

     

    Haymakers - Basically an additional attack option that will track when the Haymaker is declared and against which target and then pop up a dialog when the attack actually goes off at the end of the following segment.  Currently I'm using the "Hold" action as a work around but a dedicated Haymaker would be clearer and more intuitive.

     

    Held Actions - There's been a number of occasions where I've gotten to the end of a Segment and implemented the action of the last character and had it move on to the next Segment only to have players with held actions shout, "I want to use my held action before the end of the Phase".  Unfortunately, there's no way to back up and I realize that moving backward "in time" would likely be problematic to implement, there are a couple things that could help.  First would be a basic reminder dialog that there are characters with held actions that pops up at the end of the Segment, giving the user the chance to not advance to the next Segment yet.  The second would be to make sure the application doesn't skip empty Segments when there are held actions.  For example, Player A has held his action on Segment 3 and his next action is on 5.  Currently, at the end of three, the application skips to the top of 5 and it would be better if it instead stopped at the top of 4 while there is a held action.

     

    Knockback - Display the resulting knockback (after adjusting for Knockback Resistance) in the "Resulting status for. . ." box on the Calculate Results tab of the Attack dialog.  Having the option to have it automatically roll KB damage (with input as to whether a vertical surface was hit or not) would also be handy.

     

    Thanks for the application, it does make running combats and tracking NPC status much easier.

  4. Our Heroes:

    Amon-Ra: Archaeologist who found an artifact that is a conduit to an ancient god.

    Diamondback: Exposure to a strange crystal gave her immense strength and durability.

    Double-Time!: Given incredible running speed during a lab accident.

    Faceless: FBI agent with the ability to assume the shape of any person he sees.

    Ka-Pow!: 17 year old boxer and mechanic who's a bit more than human.

    Professor Polar: Discoverer of "cold energy".

    Shard: Exposed to the same crystal as Diamondback, but instead has the ability to grow and control similar crystals.

    Tarraingteacht: Agent Carter's skills with Polaris's powers.

    Zoltan the Magnificent: Stage magician who also knows real magic.

     

    **

     

    Diamondback [OOC] -- I don’t play these games for realism.

     

    ***

     

    Zoltan [in reference to hitting someone from behind] -- That would not be honorable. I’d wait until none of you were watching.

     

    ***

     

    Diamondback [while the group was still in New York] -- If you think you need to go through South America to get to the Vatican. . .

     

    ***

     

    Faceless -- This is a plan where our psych lims cannot get in the way.

  5. Our Heroes:

    Amon-Ra: Archaeologist who found an artifact that is a conduit to an ancient god.

    Diamondback: Exposure to a strange crystal gave her immense strength and durability.

    Double-Time!: Given incredible running speed during a lab accident.

    Faceless: FBI agent with the ability to assume the shape of any person he sees.

    Ka-Pow!: 17 year old boxer and mechanic who's a bit more than human.

    Professor Polar: Discoverer of "cold energy".

    Shard: Exposed to the same crystal as Diamondback, but instead has the ability to grow and control similar crystals.

    Tarraingteacht: Agent Carter's skills with Polaris's powers.

    Zoltan the Magnificent: Stage magician who also knows real magic.

     

    ***

     

    Diamondback -- I'm actually saying this.  I'm not just babbling.

     

    ***

     

    Diamondback -- I'm going to stop being an idiot.  You should too.

     

    ***

     

    GM -- No plan survives contact with the PCs' Psych Lims.

  6. Okay, so I tried moving everything to a temp folder on my C drive and got the same behavior so I did some experimenting.

     

    I loaded up the characters one at a time and did the export and was fine up through Faceless, Ka-Pow!, Prof Polar, Terraingteacht and Zoltan.  As soon as I added Shard, I got the error.

    Next, I unloaded Shard and tried the export with no problems.

    Added Double-Time! and got the error again.

    Unloaded Double-Time! and loaded Diamondback and got the error again.

     

    After that I restarted HD and decided to try loading characters in a different order.  I was good up through Amon-Ra, Diamondback, Double-Time!, Shard, Prof Polar, Faceless and Terraingteacht.

    Once I added Ka-Pow! I got the error.

    Unloaded Ka-Pow! and and still got the error.

     

    Finally, I copied all my stuff and moved it to a linux box I've got available.  Everything worked fine there.

     

    So, I'm leaning towards blaming something in how Avecto Defendpoint handles security.  Thanks for looking into it.

  7. One thing I've noticed, having brothers that are 11 and 16 years younger than me, (step) nibblings 20+ years younger, plus friends with teen and twenty-something kids; younger generations seem more likely to be cognizant of prior generations' music than me and my peers were in our teens and twenties.  I blame YouTube.

  8. When attempting to export a group of PCs using the Combat Record Export feature, I'm getting an error stating that the process couldn't be completed.  In the attached ZIP file, I've included the following:

    • the hcr template I'm using (DLP_Summary_HTML.hcr)
    • all the characters I'm attempting to export
    • campaign rules that were loaded
    • custom character template
    • my appPrefs.xml
    • trace.log
    • the batch file I use to launch HD (run.bat)

     

    The trace.log shows a NPE from getPrefabSkills but I don't have any prefabs loaded.

    I am running build 20171119 on a Win10 machine.

     

    Let me know if you need any more info.

    HD_Error.zip

  9. 8 hours ago, Pariah said:

     

    So, Jimmy Buffett, John Denver, Linda Ronstadt, Dr. Hook, and ABBA?

    My folks listened to all that as well (except replace ABBA with the Bee Gees).  Heck, they go see Buffett any time he comes to town.  Soft rock is still rock, if only barely. :nya:

     

    3 hours ago, Sundog said:

    Bing Crosby, the Rat Pack and the rest of the 1940's-50's oeuvre?

     

    A big part of what rock grew out of, yes.

  10. Our Heroes:

    Amon-Ra: Archaeologist who found an artifact that is a conduit to an ancient god.

    Diamondback: Exposure to a strange crystal gave her immense strength and durability.

    Double-Time!: Given incredible running speed during a lab accident.

    Faceless: FBI agent with the ability to assume the shape of any person he sees.

    Ka-Pow!: 17 year old boxer and mechanic who's a bit more than human.

    Professor Polar: Discoverer of "cold energy".

    Shard: Exposed to the same crystal as Diamondback, but instead has the ability to grow and control similar crystals.

    Tarraingteacht: Agent Carter's skills with Polaris's powers.

    Zoltan the Magnificent: Stage magician who also knows real magic.

     

    ******

     

    Diamondback [to Faceless] -- I just want to say that I am more comfortable with you lying than with you stripping corpses.

     

    ***

     

    Shard -- I'm not going to make anything explode. . . again.

    [not much later]

    Shard -- If I keep the explosion well-contained, we should be fine.

     

    ***

     

    Prof. Polar -- Shard's a good test animal; she regenerates.

     

    ******

     

    Full session write-up here.

  11. In my current campaign, one of the characters generates cold.  By himself, it's a generalized field that's simply colder than the surrounding area (Change Environment plus some Resistant Energy Defense).  He also carries a "pistol" that allows him to focus this energy into various types of beams.  All of those were built OAF because he can't generate the beams without the specially-designed "pistol".

  12. If I'm understanding the effect being described (something like a pair of conjured lashes), then I'd probably build it as an HKA with Autofire (2) attack rather than as compound power consisting of two HKAs.  To fit into the 8 DC cap, that would make it a 2d6 HKA rather than 2d6+1.  Still, the compound power can work, I'd just rule that it requires the use of the Multiple Attack rules to attack with both at the same time.

  13. On the idea of these being two separate attacks (assuming I allowed this power at all in an 8DC game) I'd adjudicate that using the Multiple Attack rules (CC pg 151).  So, he'd take a Full Phase and be at 1/2 DCV to make two attacks of 2d6+1 at -2 OCV with each.

     

    I most certainly would not allow a 4d6 killing attack into an 8DC game unless the character had some very serious penalties in the areas of OCV or a really hefty Side Effect or some similarly large penalty.  If he wants to be 1.5x the damage cap, he has to effectively be 2/3 the norm in some other way.

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