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devlin1

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Everything posted by devlin1

  1. Re: Pirates versus Superheroes It's true. He really is a dick.
  2. Re: Pirates versus Superheroes No, they're pirate ghosts.
  3. Re: Pirates versus Superheroes I love this idea that Colossus is going to just sink the ship, and that doing so would screw him over, so therefore he doesn't have a chance. How did he get on the ship in the first place? Stowaway? No, he was airlifted in by Angel. Angel can fly him back out again. Anyway... this whole thing is laughable, in a funny kinda way. Like, I've laughed. Also something I like: Colossus being unable to change out of his metal form once he hits the water. I agree that he would not think of this. He'd just hit the water, sink like a metal man, and suffocate due to the inadequacy of his LS.
  4. Re: Pirates versus Superheroes Well, that's settled then. Colossus may need to breathe underwater. Therefore, no superhero could possibly take on a shipful of 17th-century pirates. QED! Instead of getting bogged down in the details of one suggestion, how about considering that fact that Supers vs. Normals must almost inevitably end in a victory for the Supers, even if the Normals have peg legs and eye patches? You don't like Colossus? Fine. How about Storm, Martian Manhunter, and the Human Torch? Doctor Doom? Apocalypse?! A few superpowered beings working in tandem can bring down a wooden caravel full of pirates (who, BTW, generally don't know how to swim). I can't believe this is even a point of contention. Make the pirates supers as well-- even just a few of them-- and you're more likely to get an even fight. Of course, it does open up some other questions, namely, "If I can fly and shoot fireballs out of my ass, why am I floating around with a bunch of scurvy-ridden, syphilitic pirates?"
  5. Re: Pirates versus Superheroes Aquaman. Thank you, and good night!
  6. Re: Pirates versus Superheroes Agreed. Hiding in the rigging won't do much good when your ship's at the bottom of the ocean. Interesting concept, though. I dig cross-genre stuff like that. And who doesn't like pirates? No one, that's who.
  7. Re: Sky Captain and the World of Tomorrow Yes, thank you. No one I know seems to share my opinion on this except for you, UltraRob. Visually, I was blown away, but I thought the story was very poorly told. Just a lot of sloppy, lazy writing. Sky Captain: Dex! How'd you get free? Dex: I escaped somehow. Let's go! Grr. A friend of mine defends it on these very grounds-- that is, in his opinion, it's perfect because it's not well done. The serials from which it takes its inspiration weren't very well written, he argues, so this shouldn't be either, and I can't seem to persuade him that maybe every movie should be well-written. I don't know what I think of that guy anymore.
  8. Re: Quote of the Week from my gaming group... From last night's D20 Star Wars finale (this is best out of context): "I may have made a mistake." For the record, yes, he did. He'll be missed.
  9. Re: Quote of the Week from my gaming group... ::Bad Joke Ahead:: Last night's M&M game. The heroes arrive at the scene of a tech theft just in time to catch the thieves exiting the building through a hole they've blasted in the sixth floor. A man is thrown from the hole; Solar Core catches him in mid-air and returns him safely to the ground. His name is Dr. Clarence Clearwater. "Clarence Clearwater... is he unconscious?" "Yeah. Why?" "Wake him up. It'll be a Clarence Clearwater Revival!"
  10. Re: Hey! I'm Still Holding On! You Grab him by his arms and Slam him into the ground. At the end of the maneuver, you're still holding onto his arms and he's flat on his back/face. If he wants to try to break free, he can, thus preventing more Slamming. Otherwise, you're still Grabbing his arms and may do with him what you see fit. Sure, it's not as efficient as Martial Throw, but it's not about "efficiency"....
  11. Re: GateCrasher Hero I plan on running a game in the near future with some similar elements, actually. At least, it's a multi-dimensional setting. The PCs are employees of an inter-dimensional agency that's half private investigation and half security. I came up with the premise when none of the players could agree on just what kind of game they wanted: four-color superheroic, Dark Champions, super-skilled heroic, etc. In this game, everyone can play whatever the hell he wants, from superhero to alien to skill monger to... I dunno... leprechaun. I have some rather disorganized notes on the game itself, and it's still very much in the planning stages. Still, in the off chance they may prove useful, here they are. More or less.
  12. Re: Four Color, Silver Age, etc. Defined somewhere? Ack. Watchmen. No "the." Minor but significant.
  13. devlin1

    Hero HERO

    Re: Hero HERO I rented Hero on DVD about four or five months ago and was blown away, then bought it on import DVD at Comic-Con-- then saw it tonight from the second row. I think I like the original Chinese release better than the American version (which had slightly different subtitles and some exposition before and after the actual film). Still, that's good stuff.
  14. Re: WWYCD #81 A True Test of a Hero I'd look around for a short, balding, white-haired old dude in red robes. Dungeon Master has to be around here somewhere! Also, does it have to be a bolt of lightning, or can it happen while at a local amusement park on the "Champions!" ride?
  15. Re: Four Color, Silver Age, etc. Defined somewhere? Indeed, Stan Lee was on the cutting edge. No other comic at that time was even coming close to tackling issues of same-gender relationships.
  16. Re: The Zombie Game That was the release date in the UK. It comes out here in the US September 24th. I was fortunate enough to see two advance screenings of it and meet director/co-writer Edgar Wright and star/co-writer Simon Pegg. Definitely see it. It's fried gold.
  17. Re: The Zombie Game You need to see Shaun of the Dead.
  18. Re: Needler I dunno. AF10 works for me. I know the request was that an attack roll be made for each shot, but really, you are making an attack roll for each shot anyway-- you're just doing all 10 in one roll. The odds of all 10 hitting aren't very good, but if I were building this to reflect my experience with Halo, not many shots would hit anyway.
  19. Re: Would your character... Yes.
  20. Re: Quote of the Week from my gaming group... "You just killed your father. Gain two Dark Side points."
  21. Re: Monarch Butterfly As much as possible. I'm not sure if that's an insult. If it isn't, isn't Venture Brothers great? If it is an insult, though, bite me.
  22. Re: Monarch Butterfly Ah, yes-- the Monarch. Raised by monarch butterflies in Mexico after a plane crash which killed his parents, the Monarch was heartbroken when his adoptive family mysteriously disappeared, orphaning him for the second time. Of course, years later he found out that monarch butterflies are seasonally migratory, but in the meantime, his despair turned to rage. He adopted the supervillain identity of the Monarch, and amassed a small army of winged minions to carry out his nefarious plans. Wait, what were we talking about?
  23. Re: Social Limitation: Legacy Fine, one more! Okay, but not even celebrities are recognized 100% of the time. Maybe 14-, sure, but.... This is rather unrelated, but a hero doesn't have to be 100% famous for someone to take up their cape and carry on. As long as the new hero knew them and believed in them, that's all it takes. I think Charlie Anderson is a great visual instructor. Do you know who he is? No (well, probably not-- and if you do, we should talk!). But I'd still like to be able to teach as well as he does, and be as skilled as he is, even if he's not world famous.
  24. Re: Social Limitation: Legacy I still don't totally see this the way so many of you do (although I'm starting to, a little), but I'm tired of writing and re-writing paragraphs of opinion, so I'm out. I wouldn't handle this situation this way in my games, but we're not talking about my games, so more power to you.
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