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HeroGM

HERO Member
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Everything posted by HeroGM

  1. HeroGM

    Tag list

    If I want a full list of current tags I look in htmlwriter, correct?
  2. I've been looking into htmlbook for css3 and html5. I've also been playinflg with denali and bootstrap
  3. Just curious, what all is changed?
  4. This is me playing around a little bit monday. Just playing with the code. The font is Blambot's ManMachine
  5. I need help finding several images. One of the biggest ones is from Wizard Magazine talking about the "second phase" of Heroes Reborn. Liefield had a sketch of his version of Spitfire and Union Jack, if anyone has a copy of the magazine could you PLEASE scan and send me that image? I've attached the cover so you know which one I'm talking about.
  6. Just to let you all know I'm still around.
  7. That's fine. Rather ask then beat my head on the keyboard. Really interrupts coding
  8. Can you access the Rules section in the .hdc files? I've seen them in there at the end. Where is the Notes for the characteristics and how do you access that and some of the other things in the file? (i.e. color burst, etc)
  9. I was thinking last night why not use the Notes[1-5] area for custom CSS for the character. yeah it'd depend on an html/css sheet; but that's where my mind is at right now.
  10. yes, he was called too soon. I remember his art from early Hero books. He had one site and I was hoping it would still be around - though 20 years later who knows.
  11. Partly the reason I ask is I've seen a good number of how to questions on here. I'm thinking of doing a thing called "Hero Bits"... not full code just samples on how to do different things - my main languages (as a web developer) is HTML/CSS/PHP/JavaScript. I'd want to do it if there was enough people interested and I'd prefer to use things that anyone can get ahold of for free or easily (i.e. Atom, Brackets, etc)...and since Atom seems to code in pretty much ANYTHING...
  12. is any of his sites still up and running? He had one back in the 90's/2000's that was was Hero 5 & Fuzion based.
  13. Just a general question, what do you do your exports in mainly? HTML, RTF, etc... I'm mainly doing them in HTML using Atom from Atom.io (A VERY nice code editor I might add)
  14. Thanks, I was actually talking to R.Miller about these the other week.
  15. HeroGM

    Jan Build

    That and an updated list of tags
  16. HeroGM

    Jan Build

    What's new in the current build?
  17. "We're traveling through time and space to NEW worlds. You DON'T think I'm d9g1jo5-27f79f7d-fe9e-48fe-bad7-b5fd6a47fdd2.thumb.jpg.4179a21afe794ce729222dcf07116e49.jpggoing to do a little shopping while I can?" - Companion to the Time Lord during a Dr. Who game last wekend.

  18. A friend and I was talking about Teen Hero along with what has been going with DC's Rebirth titles for Titans and Teen Titans. Something that nagged on my mind was this. How would you write up your Mentor for a teen hero? Yes, you could do it as a Contact or even a Watched By...You have some who are full on OCD about their sidekicks (Batman) while others just kinda look the other way because they are so wrapped up in themselves (Green Arrow). Plus you have some who are just teachers and don't fully interfere with their lives (New Mutants: Back to School). All in all how would you do?
  19. How can I build a naked limitation that covers multiple powers? For example my Barbarian has several Naked Advantages and Talents/Powers that he can you 8 times per day.
  20. HeroGM

    Nano-Weave

    I keep wondering what the values in Hero would be for some of those metals...
  21. HeroGM

    Nano-Weave

    It was either watching Black Panther (only seen once!), or reading Titan's 'Made in Manhattan" too many times.
  22. When you get to negative body you're dead, period. My understanding of it all is if you have the +20 body (only to prevent death), and you have a normal body of 10 then you don't die (flat-line) until you reach -30 body, not -10.
  23. HeroGM

    Dr Arcane!

    I have the PDF for Coriolis...am going to work on it more this week, real life is a pain in the ...ahem....
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