Bolt VAL CHA Cost Roll Notes 30 STR 0 15- HTH Damage 6d6 END [3] 10 DEX 0 11- 25 CON 0 14- 20 INT 10 13- PER Roll 13- 20 EGO 10 13- 10 PRE 0 11- PRE Attack: 2d6 10 OCV 10 10 DCV 10 3 OMCV 0 3 DMCV 0 4 SPD 0 Phases: 3, 6, 9, 12 18 PD 0 18 PD (16 rPD) 26 ED 0 26 ED (24 rED) 4 REC 0 20 END 0 13 BODY 3 60 STUN 0 Movement Cost Meters Notes RUNNING 0 22m/88m END [2] SWIMMING 0 4m/8m END [1] LEAPING 0 4m 4m forward, 2m upward FLIGHT 30m/60m Characteristics Total: 43 Cost Powers 40 Power Belt: Endurance Reserve (120 END, 30 REC) Reserve: (50 Active Points); IAF (-1/2) - END=0
40 Electricy: Multipower, 60-point reserve, (60 Active Points); all slots IAF (-1/2) - END= 4f 1) Lightning Blast: Blast 12d6 (60 Active Points); IAF (-1/2) - END=6 3f 2) Lightning Touch: Blast 12d6 (60 Active Points); No Range (-1/2), IAF (-1/2) - END=6 4f 3) Ball Lightning: Blast 8d6, Area Of Effect (8m Radius; +1/2) (60 Active Points); IAF (-1/2) - END=6 20 Ride the Lightning: Flight 30m (30 Active Points); IAF (-1/2) - END=3 30 Electrical Shield: Resistant Protection (16 PD/24 ED) (60 Active Points); OIF (-1/2), Costs Endurance (-1/2) - END=6 Power Belt, all slots IAF (-1/2) - END= 13 1) +20 STR (20 Active Points); IAF (-1/2) - END=2 10 2) +15 CON (15 Active Points); IAF (-1/2) - END= 17 3) +5 OCV (25 Active Points); IAF (-1/2) - END= 17 4) +5 DCV (25 Active Points); IAF (-1/2) - END= 13 5) +2 SPD (20 Active Points); IAF (-1/2) - END= 13 6) +40 STUN (20 Active Points); IAF (-1/2) - END= 10 7) Running +10m (22m total), x4 Noncombat (15 Active Points); IAF (-1/2) - END=1 Powers Total: 234 Cost Skills 5 Rapid Autofire 15 +5 with Electricty Multipower 8 +2 with, all Interaction Skills 3 TF: Helicopters, Large Planes, Small Motorized Ground Vehicles 2 Computer Programming 10- 5 Criminology 14- 5 Deduction 14- 5 Electronics 14- 1 Inventor 8- 7 Mechanics 15- 7 Paramedics 15- 13 Power 18- 7 Bureaucratics 13- 11 Charm 15- 3 Conversation 11- Skills Total: 97 Cost Perks 3 Positive Reputation (Millenium City Special Forces) 8-, +3/+3d6 15 Contact: Millennium City Police (Contact has access to major institutions, Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (x3) (15 Active Points) 11- Perks Total: 18 Cost Talents 2 Absolute Range Sense (3 Active Points); IIF (Mask; -1/4) 2 Absolute Time Sense (3 Active Points); IIF (Mask; -1/4) 4 Eidetic Memory (5 Active Points); IIF (Mask; -1/4)
(Mini-computer built into mask) Talents Total: 8 Value Complications 20 Psychological Complication: Code vs Killing (Common; Total) 10 Psychological Complication: Optimistic (Common; Moderate) 15 Social Complication: Secret Identity Frequently, Major Complications Points: 45 Base Points: 400 Experience: 0 Experience Unspent: 0 Total Character Cost: 400
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