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HeroGM

HERO Member
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  1. Like
    HeroGM reacted to Christopher R Taylor in Champions Classics   
    Thank Ben for all his terrific art over the years for us all! Let him know that his name is first on the top of the info box, it got cut off along with the #10 (this will be the 10th Champions Classics adventure released, at least as planned right now).
     
    And Jason told me directly that I am free to use the stuff from Adventurer's Club.
  2. Like
    HeroGM got a reaction from Sketchpad in Champions Classics   
    Ben seems to love it.

  3. Like
    HeroGM got a reaction from Christopher R Taylor in Champions Classics   
    Ben Dunn always looks nice
  4. Like
    HeroGM reacted to DentArthurDent in Pulp Images   
    This is a great book! 
    Five issues. Great art work. Great characters. Good story.
    by Tula Lotay and Scott Snyder 

  5. Like
    HeroGM reacted to Susano in Kazei 5 limits on the amount of Cybernetic Implants   
    No, there is not. Since you can go from person with some cyber, to brain in a cybernetic body, there really is no limit. Or, the limits are up to the GM. I will note that Marta Nys is (IMO) pushing the limits for what a regular person can have as cyber and still be 'meat.' I mean, she has augmented muscles, reflexes, reinforced bones, razors in her fingers, a speed booster, a smartgun link... that's a lot of 'ware for one person. 
  6. Like
    HeroGM reacted to MrAgdesh in Multiple and Combined Attack   
    How many of you use these to devastating effect in your games?
     
    I was talking with some friends about 1E D&Ds "# of attacks" (the old Claw/Claw/Bite) - a Multiple Attack as I see it -  and of course the Level Drain attached to sheer damage of many of the Undead, e.g. 6E Wight with "Life-Draining Touch", "Paralysis of Fear" and "Claws" as a Combined Attack. 
     
     
  7. Like
    HeroGM got a reaction from Christopher R Taylor in HD6 font size - Windows 11   
    I can upload a windows 11 .bat file that can change the font tonight or tomorrow.
  8. Thanks
    HeroGM reacted to Susano in Strike Force Organizations   
    For those following the progress of Strike Force Organizations, I have completed the last conversions from HERO to P&PUE. I have exported the final version of Strike Force Organizations, with the final corrections. I have uploaded all files to the Google Drive. For the moment, my part is complete. It is in Jason's hands now.
  9. Thanks
    HeroGM reacted to Sketchpad in Next BLANK Hero RPG Book...   
    Awesome! Sounds like a good time. I look forward to seeing the finished book. 
  10. Thanks
    HeroGM reacted to Khymeria in Next BLANK Hero RPG Book...   
    That is a great question, and I think that because Justice Inc. lies squarely in the Pulp genre this has created some confusion. It is a modern interpretation of the Old Justice stuff, but not just an update. That was produced at a different time in gaming when things were usually a lot smaller. I am going to expand on what was laid out before me, fill in the cracks of the story where the details have not been given already. I am going to do my absolute best not to rewrite what has been given but expand it out. The Empire Club will run more like a full fledged secret operation than some big hotels for agents to meet up. I want to give the reader the bases mentioned in Justice Inc. located in San Francisco (where I call home), New York City, London, and Hong Kong in more detail with support staff to aid the heroes. The San Francisco base has already begun to worked up including the staff, and facts about the location at the time. Like why the Empire Club chose that neighborhood, and why San Francisco for a headquarters over Los Angeles that had Hollywood up and coming at the time? (San Francisco pretty much ignored prohibition). Who administrates and runs the day to day operations? It is a heroic level game, so does the London base perhaps have a chap that is good with building gadgets? These will be the large bases that control regions. Then I want to include a whole bunch on making your own bases where you want them. Big city kids have all the fun but small towns are perfect targets for saboteurs and bank robbers. Okay, so that should cover your first sentence.
     
    It is a pulp game but much more focused than what you would find detailed let's say in the Pulp Hero for 5th Edition (a must have book for Hero fans of any genre). Obviously there will be archeology covered as missions. There is a great archeology mission for Justice Inc. called Carolina Caldwell and the Quest for the Golden Idol from Adventure Quarterly #24 that is right in this wheelhouse, and would be fun to update. But, much of this will lean more on the guns, the poverty, mooks, goons, saboteurs, domino mask style heroes, violence that heroes make no apologies for and likely the cops don't hassle them for (unless you take that in a Complication or such). The kind of game, in a time, where when a hero said on the street, "I will stop you Nazis" and got in a fistfight, patriotic passerby rolled up their sleeves and knuckled up for their country. But poverty was there, and tragedy. Many of the heroes will be scarred from WWI, a bit older, and a bit broken. I like to think of it as taking Pulp Hero and smashing it with Dark Champions, and then upping the action to a nice respectable level. Like with Victorian Hero, I have the blessing of a lot of public domain to work with and history itself, so there is a lot of meat on the bone there, but I want to leave room for a mystic and a bare knuckle boxer to team up and both feel like they belong in the setting. So we can have Tommy guns and dynamite, but still want to leave room for clouding the minds of men or smashing behind the curtain ridiculously over the top spymasters. I want to be able to have heroes stop a counterfeiting operation in Baltimore or recover the McGuffin in the Lost City of Somewhere I Just Made Up.
  11. Thanks
    HeroGM got a reaction from DentArthurDent in Pulp Images   
    From 2016 Vanity Fair:
  12. Like
    HeroGM reacted to Christopher R Taylor in Child Collector   
    A cast of thousands
  13. Haha
    HeroGM got a reaction from wcw43921 in Pulp Images   
    From 2016 Vanity Fair:
  14. Like
    HeroGM got a reaction from Sketchpad in Golden Age Champions   
    Soft and as a fan of the Older GAC, I find it very usable and worth the effort. If you don't like it I'll buy it from ya
  15. Like
    HeroGM got a reaction from Lawnmower Boy in Next BLANK Hero RPG Book...   
  16. Like
    HeroGM reacted to RPMiller in Hero System for FoundryVTT   
    YMMV, but my son's group used the aforementioned module for the first time and for their very first playtest of Hero, and found it helpful and easy to use.
  17. Like
    HeroGM reacted to RPMiller in Hero System for FoundryVTT   
    As mentioned above there is an unofficial Hero Module for Foundry. Works pretty good. I would recommend it before Roll20, but then again, I only tried the Roll20 one once and it was an early version, but I didn't like it as much as the Foundry one. YMMV.
  18. Thanks
    HeroGM got a reaction from Chris Goodwin in Next BLANK Hero RPG Book...   
  19. Like
    HeroGM reacted to Christopher R Taylor in Next BLANK Hero RPG Book...   
    I would really like to see a War Hero book put out, probably best to do WW2 as the starting setting, then supplements for WWI, Vietnam, War on Terror, Civil War, Crimea, Napoleonic, etc.
     
    An update reboot of Cyber Hero might be worth considering, too.  Kaiju Hero probably has a market as well.  It might be worth doing a Survival Hero, covering stuff like post-apocalypse and other end of the world scenarios like a giant meteor strike, zombies, etc
  20. Like
    HeroGM got a reaction from Korgoth in Western Hero: Rough and Ready Roleplaying   
    John Byrne did two (well read one) issue of Alpha Flight that took place in 1880s Alberta (have to relook) that would make a good weird west campaign - and the idea of his Great Beasts as well as Shaman and Talisman would ALMOST fit.
  21. Like
    HeroGM got a reaction from Korgoth in Western Hero: Rough and Ready Roleplaying   
    Skullface - The Phantom Pain from Metal Gear Solid. Would make an interesting character (at least the look) for a Weird Western or even Pulp game.


  22. Like
    HeroGM reacted to Lord Liaden in Victorian Hero released   
    Digital Hero #39 includes a mini-setting, War of the Worlds: Champions, set in the same era as H.G. Wells' novel, the end of the 19th Century. The difference in concept is that the toxic "black smoke" weapon used by the Martians, while lethal to the vast majority of humans, in very rare cases induces super-powers, giving humanity something of an equalizer against the Martian technology. Those powers can include super intelligence, so you also get steampunk vehicles and other weapons.
  23. Thanks
    HeroGM got a reaction from Khymeria in Victorian Hero released   
    Superheroes does Victorian Steampunk style.
     

  24. Like
    HeroGM got a reaction from Khymeria in Victorian Hero released   
    If you're looking for a something outside the norm try this one. An Alien, a Harlot, and an American Cowboy find themselves together to solve unusual crimes.
  25. Thanks
    HeroGM got a reaction from tkdguy in Victorian Hero released   
    If you're looking for a something outside the norm try this one. An Alien, a Harlot, and an American Cowboy find themselves together to solve unusual crimes.
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