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Joe Walsh

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  1. Like
    Joe Walsh reacted to Lord Liaden in Anti-Super Powers   
    You might also look at the Stronghold Champions supplement detailing that super-prison (as well as describing how CU America's legal system has adapted to superhumans). That facility makes extensive use of "power negators" to render super-powers ineffectual. They come in area-affecting configurations that cover the whole prison, more limited ones in prisoner transport vehicles, and in personal restraints that prisoners wear.
  2. Like
    Joe Walsh got a reaction from Khymeria in 2022 Q2 Notes From The Publisher   
    Wonderful!! Well worth the risk of revealing my secret identity.
     
  3. Like
    Joe Walsh got a reaction from BigJackBrass in 2022 Q2 Notes From The Publisher   
    Wonderful!! Well worth the risk of revealing my secret identity.
     
  4. Thanks
    Joe Walsh reacted to Khymeria in 2022 Q2 Notes From The Publisher   
    @GM Joe@SteveThe Patreon is up! Here you go! 
    https://www.patreon.com/hero_games
  5. Like
    Joe Walsh got a reaction from Khymeria in 2022 Q2 Notes From The Publisher   
    Did I miss the launch of the Patreon?
  6. Like
    Joe Walsh reacted to Old Man in Political Discussion Thread (With Rules)   
    Keep in mind that the pandemic (along with the usual low pay and lack of support) drove hordes of experienced teachers out of the profession over the last two years.  The right sees this as an opportunity to fill the void with right-thinking new teachers and curricula to support them.  This is what's driving the book bans, textbook rewrites, and CRT legislation, not to mention the death threats against school board members.  Public education institutions are weak, and they're pouncing.
  7. Like
    Joe Walsh reacted to steriaca in Hero Games 2022 Update   
    I still want Champions of the Rising Sun for my Superheroes Of Japan fix. Also needs lots of stuff like Business Universe stuff (you realize an average office worker works about 10 hours a day, six days a week?), Home Universe (mothers control the household finances), and School Universe (Monday to Saturday school days, only one month off for summer vacation, school uniforms), and Social Universe (conformity because the island system is prone to natural disasters).
  8. Thanks
    Joe Walsh reacted to Matt the Bruins in Political Discussion Thread (With Rules)   
    The books rejected were in the K-5 age bracket. In early childhood education, you use stories and activities (even better if they're hands-on with manipulatives) to teach Math, not page after page of problems.
     
    Or reciting counting tables as a class to the schoolmarm.
  9. Like
    Joe Walsh reacted to Lord Liaden in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    When we first meet Thor in his debut movie, he's been living what amounts to an extended childhood. Over the 1,500 years of his life he's always been privileged, never known failure, never had to suffer the consequences of his actions. (We've learned that humans can live that way for at least seven decades.)   He defined himself as a warrior, a prince, a hero, but in the end he failed at all those things. Over the span of a decade he lost his power (albeit temporarily), lost his lover, lost his whole family, lost all his closest friends, lost his home, and lost the weapon that was like a part of him. He failed to protect his people, and lost most of them. He failed to save half the people in the entire universe. That so overwhelmed him that he lost the will to do anything but eat and drink and play video games, becoming a mental and physical mockery of who he was.
     
    I don't care how long you've lived, if all that doesn't prompt deep soul searching, I don't know what could.
  10. Like
    Joe Walsh reacted to archer in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    Well, he screwed up and half the living beings of the universe disappeared for five years because he didn't cut off Thanos's arm. His dad, brother, and sister died. Asgard was destroyed with his assistance. Most of the Asgardians who survived the destruction of Asgard died on the rescue boat that he was captaining.
     
    For all we know, a 5000 year old being goes through the stages of grief very slowly. In any case, even though he's 2000 years old, what he's gone through is still unprecedented in his lifetime.
     
    I mean, look at an adult human who's gone through 40% of his lifespan: he participates in the annihilation of the Earth, has his family die, tries to rescue a few people from Earth but they mostly all die on the rescue boat he's captaining. So how many years would he be going to therapy to get over that?  
     
    That's not how I would have written Thor but it's an understandable(though not entertaining) reaction on the "My-Life-Is-Crap-O-Meter". 
  11. Like
    Joe Walsh reacted to Ternaugh in What Have You Watched Recently?   
    The Batman: Surprisingly good movie that lets Batman be a detective for a change. Gotham is portrayed as dark and moody, and reminded me heavily of the rainy Los Angeles in Blade Runner. It's a long movie, but is now available on HBOmax, so it's possible to pause for bathroom or snack breaks. (HBOmax)
     
    Iron Man: I re-watch this one every once in a while, still a good watch. (Disney+)
     
    Spider-Man: No Way Home: Good mix of nostalgia and action. A good watch. (4K UHD)
  12. Sad
    Joe Walsh reacted to Cygnia in Political Discussion Thread (With Rules)   
    World Central Kitchen Restaurant in Ukraine Hit by Russian Airstrike
  13. Like
    Joe Walsh reacted to Jason S.Walters in 2022 Q2 Notes From The Publisher   
    Hello everyone. Thank you for your enthusiasm! We should have the Patreon account up in the next couple of days, with the first two manuscripts in the "chute" being Chris Hackler's Gaslight and Michael Satran's Imperial Throne, which together will take us through August - though we may throw out some extra weekly tidbits as we go along.
     
    I should take a moment to clarify something that's been mentioned by some fans. We won't be relying solely upon patrons to edit the manuscripts; that's not the point of this undertaking. They will all have have regular post-Patreon editing. What I meant more specifically in my post above is that patrons will have an opportunity to collaborate on books by making suggestions and edits, much as they've done with our past crowdfunding projects. These have ranged in the past from very minor suggestions in the comments to people turning in complete manuscript edits to me, depending on their level of enthusiasm for a particular project. I suspect it will be the same with the Patreon account; but nobody is expected to do anything other than enjoy the content.
  14. Like
    Joe Walsh reacted to Duke Bushido in Endurance Use Questions   
    Same here.
     
    The idea is that from the source material, most supers are normal people with abilities like strength, or being bullet proof, or shooting lasers, or being super-agile--
     
    But not noticeably faster than their opponents.   There are exceptions, of course:  Speedsters, spiderman-   
     
    Before I continue, let me point out that I am not the first or even the fifth person to use this example on the board.  Every use of it has been met with "but that all comes down to individual authors or the needs of one particular story" or words to that effect.
     
    I would also like to point you that those authors and those stories are the off-touted "source material" many of those same,respondents hold in exmplum of what our games should strive to look like.  I point that out as a community service:  before deciding to ignore the example, think a bit on what sort of hypocrite you would like be. 
     
    There qas a story where Spiderman defeated the entirety of the X_men.  It wasnt a battle, either.  He was in a hurry to get somwhere. He was literally "just passing through," and took them down on the way by.
     
    This suggest that the X-men are all lower speed than Spiderman, and that makes sense: being super strong and made,of metal doesnt in anyway imply that you are faster than a normal person.  Having claws ans super-senses (and smokong xigars in spite of having super olfactory abilities), or having the ability to shoot lasers from your face or to summon thunderstorms-
     
    There is nothing in those power sets that mandates or even suggests being faster (in a SPD sense) that a normal person, who can, through intense training, get up to..... Four?  Five if he's a title character?
     
    We see,lots and lots of agents in the source material, and more importantly, we see super heroes having a hard time,dealing with them.
     
    If you run an agent at SPD3 and a "typical" super at SPD 7, even a well-trained 5-team,isnt going to have a chance in aything sbort of an ambush and /or using weapons that are either specifically-tailored foe the HERO being encounted or so ovwrpowered as to make you think it is more practical to use it to take out entire armies and conquer a small nation.
     
    Speed 3 agents are a threat to SPD 3 supers.  They have a chance against SPD 5 supers.
     
    When you see supers atracked,by agents, they dont win because they have so many more avtions that they can hit and move fast,enough to convince the agents that they are surrounded-  at least, not outsise of a Champions game.  It doesn't happen in the sourvw material,unless we arw doing a throw-away bit to show off some novel power stunt or a brand new power "I have been working on, but the reader has never seen it, so let's bring everybody up to speed on this new writer's take on the character."
     
    In the source material, the supers win because of their powers (they can soak the beating, and return a more severe beating, defeating the agents through simple attrition) or through superior knowledge, cunning, or creativity-  finding something,in the situation which their powers allows them to exploit.
     
     
    So yeah:
     
    Except for speedsters or the odd Supergodlikeman pastiche, most aupers on my game hover around a 4 spd as well.  Because except for their powers of magic, defense, whatever-  they are normal people with (at least eventually) lots of combat experience and if they are lucky, some training.
     
    If you are running Iron Man and Hawkeye at SPD 8, then where is the Flash?  Of some,other speedster?  Or those "galactic-level threats" that get talked about a lot?
     
    If you are running Batman at SPD 6, he is _not_ a normal well-trained human, and has legitimate super powers of his own.
     
     
     
     
     
  15. Like
    Joe Walsh reacted to Jhamin in What Have You Watched Recently?   
    Just saw "Everything Everywhere All At Once".
     
    It was... amazing!
     
    It was the most fun I've had in a movie in years.  It was funny, poignant, and filled with the most creative martial arts sequences I've seen in a while.
    The film is a sci-fi martial arts fusion, and dives into the Multiverse.  Beyond that don't spoil yourself if you can avoid it before going to see it.
    It stars Michelle Yeoh with a really great supporting cast.  I didn't know I needed Jamie Lee Curtis in a Michelle Yeoh action movie.. but I did.

    I know I'm talking it up, but I was blown away.  Its been a long time since a movie has blown me away.
     
    Everyone should go see it!
  16. Like
    Joe Walsh reacted to Scott Ruggels in DC Comics   
    Licensing invites corporate oversight. This is not a good idea. So thank goodness it's too expensive for Hero to have a Licensing agreement with DC< especially with the Discovery Merger, D.C. may end up as strictly reprints, anyway.
     
  17. Haha
    Joe Walsh reacted to archer in Political Discussion Thread (With Rules)   
  18. Like
    Joe Walsh got a reaction from TrickstaPriest in Political Discussion Thread (With Rules)   
    Revisionaries author A.R. Moxon just published the fourth part of a series of essays on how to change the underlying ideas of society. That is, how to change what's deemed possible within the society (for good or ill). It's about how successful movements get things changed -- and how entrenched interests keep any discussion of real change out of polite conversation. Really good stuff.
    Here's a link to part one, which has links to the other three parts:
    https://www.getrevue.co/profile/juliusgoat/issues/one-about-the-atmosphere-1037410
  19. Thanks
    Joe Walsh got a reaction from Old Man in Political Discussion Thread (With Rules)   
    Revisionaries author A.R. Moxon just published the fourth part of a series of essays on how to change the underlying ideas of society. That is, how to change what's deemed possible within the society (for good or ill). It's about how successful movements get things changed -- and how entrenched interests keep any discussion of real change out of polite conversation. Really good stuff.
    Here's a link to part one, which has links to the other three parts:
    https://www.getrevue.co/profile/juliusgoat/issues/one-about-the-atmosphere-1037410
  20. Like
    Joe Walsh got a reaction from TrickstaPriest in Political Discussion Thread (With Rules)   
    Exactly. By saying an organization with an even split of R and D leaders is biased against them, they're 1) saying they will only support things that are biased in their favor and 2) sending yet another signal to their base that democracy is biased against them and must be rejected.
  21. Like
    Joe Walsh reacted to Lord Liaden in Political Discussion Thread (With Rules)   
    According to the Republican National Committee, they're withdrawing because the debate commission is biased. I've noticed repeatedly that "biased" has become Republican code for "asks us questions we don't know the answer to or that would incriminate us."
  22. Like
    Joe Walsh reacted to ccastan in Roll20 Project: End of Week Update #1   
    We were able to get a lot accomplished this week for the Champions Begins GM Book & Adventure. We completed editing of Chapters 1 through 4, and added the content to the Roll20 Adventure that'll be included in the bundle. The work done this week concentrated on editing and proofreading the adventure, and formatting it for Roll20. It's just the copy text and art for now. The maps, characters, and tokens are planned for after the text content for the adventure is complete. 
     
    The plan for next week is to complete Chapter 5 by editing and formatting for Roll20 (making sure all the headers are consistent, another proofreading pass and such). Then doing a final edit and proofreading pass of the whole adventure. Additionally, we'll do a final review to particularly look for opportunities to include additional links in the text for easy access to references. For example, clicking on VIPER Agent in the text will open up the Character Sheet for it, or clicking the name of a Skill will open up a window with the description. As a stretch goal for the week, we will start adding the characters and character sheets. We'll start with the pre-generated characters first. That'll be a bit of work considering each pregen has a new character sheet per chapter. 
  23. Haha
  24. Like
    Joe Walsh reacted to Duke Bushido in Traveller HERO conversion to 6th edition   
    It's a pay-it-forward sort of thing.  Shadowcat let me get a copy of each even when he believed they were the last ones.  I feel it is proper to help someone else get them if they have a problem I can help with.
     
    You know- social animals and all that...   
     
     
     
  25. Thanks
    Joe Walsh got a reaction from Steve in Building Campaign Power Ranges   
    Eh, what the heck. Here are some of the generic Archetypes (again, these would be modified to suit for a given campaign). Sorry for the silly formatting from copy/paste.
     
    Normal Archetypes                   Average Normal   Notable Normal Base Points: -24   Base Points: 0 Max Disadvantage Points: 25   Max Disadvantage Points: 25 Characteristics   Characteristics Val Char Base Cost   Val Char Base Cost 8 STR 10 -2   10 STR 10 0 8 DEX 10 -6   10 DEX 10 0 8 CON 10 -4   10 CON 10 0 8 BODY 10 -4   10 BODY 10 0 8 INT 10 -2   10 INT 10 0 8 EGO 10 -4   10 EGO 10 0 8 PRE 10 -2   10 PRE 10 0 10 COM 10 0   10 COM 10 0 2 PD 2 0   2 PD 2 0 2 ED 2 0   2 ED 2 0 2 SPD 1.8 2   2 SPD 2 0 4 REC 4 0   4 REC 4 0 16 END 16 0   20 END 20 0 16 STUN 16 0   20 STUN 20 0 5 Running 6 -2   6 Running 6 0   Characteristics Cost: -24     Characteristics Cost: 0                   Skilled Normal   Competent Normal Base Points: 25   Base Points: 50 Max Disadvantage Points: 25   Max Disadvantage Points: 25 Characteristics   Characteristics Val Char Base Cost   Val Char Base Cost 13 STR 10 3   13 STR 10 3 11 DEX 10 3   14 DEX 10 12 13 CON 10 6   13 CON 10 6 10 BODY 10 0   10 BODY 10 0 13 INT 10 3   13 INT 10 3 10 EGO 10 0   11 EGO 10 2 10 PRE 10 0   13 PRE 10 3 10 COM 10 0   10 COM 10 0 4 PD 3 1   5 PD 3 2 3 ED 3 0   4 ED 3 1 3 SPD 2.1 9   3 SPD 2.4 6 6 REC 6 0   6 REC 6 0 26 END 26 0   26 END 26 0 24 STUN 24 0   24 STUN 24 0 6 Running 6 0   7 Running 6 2   Characteristics Cost: 25     Characteristics Cost: 40                                                       Hero Archetypes                   Average Hero   Strong Hero Base Points: 100   Base Points: 100 Max Disadvantage Points: 50   Max Disadvantage Points: 50 Characteristics   Characteristics Val Char Base Cost   Val Char Base Cost 18 STR 10 8   23 STR 10 16 17 DEX 10 21   14 DEX 10 12 18 CON 10 16   18 CON 10 16 12 BODY 10 4   15 BODY 10 10 18 INT 10 8   10 INT 10 0 11 EGO 10 2   13 EGO 10 6 13 PRE 10 3   10 PRE 10 0 10 COM 10 0   10 COM 10 0 8 PD 4 4   10 PD 5 7 8 ED 4 4   10 ED 4 8 4 SPD 2.7 13   3 SPD 2.4 6 8 REC 8 0   9 REC 9 0 36 END 36 0   36 END 36 0 30 STUN 30 0   36 STUN 36 0 7 Running 6 2   6 Running 6 0   Characteristics Cost: 85     Characteristics Cost: 81                   Smart Hero   Dextrous Hero Base Points: 100   Base Points: 100 Max Disadvantage Points: 50   Max Disadvantage Points: 50 Characteristics   Characteristics Val Char Base Cost   Val Char Base Cost 13 STR 10 3   13 STR 10 3 14 DEX 10 12   21 DEX 10 36 13 CON 10 6   13 CON 10 6 11 BODY 10 2   10 BODY 10 0 23 INT 10 16   13 INT 10 3 13 EGO 10 6   10 EGO 10 0 13 PRE 10 3   13 PRE 10 3 10 COM 10 0   10 COM 10 0 6 PD 3 3   8 PD 3 5 6 ED 3 3   8 ED 3 5 3 SPD 2.4 6   5 SPD 3.1 29 6 REC 6 0   6 REC 6 0 26 END 26 0   26 END 26 0 25 STUN 25 0   24 STUN 24 0 6 Running 6 0   8 Running 6 4   Characteristics Cost: 60     Characteristics Cost: 94                                                       Superhero Archetypes                   Average Superhero   Brick Base Points: 175   Base Points: 175 Max Disadvantage Points: 75   Max Disadvantage Points: 75 Characteristics   Characteristics Val Char Base Cost   Val Char Base Cost 23 STR 10 13   50 STR 10 40 20 DEX 10 30   17 DEX 10 21 23 CON 10 26   28 CON 10 36 12 BODY 10 4   13 BODY 10 6 18 INT 10 8   13 INT 10 3 11 EGO 10 2   11 EGO 10 2 18 PRE 10 8   23 PRE 10 13 10 COM 10 0   10 COM 10 0 10 PD 5 5   24 PD 10 14 10 ED 5 5   24 ED 6 18 5 SPD 3 20   4 SPD 2.7 13 10 REC 10 0   16 REC 16 0 46 END 46 0   56 END 56 0 36 STUN 36 0   52 STUN 52 0 8 Running 6 4   8 Running 6 4   Characteristics Cost: 125     Characteristics Cost: 170                   Energy Projector   Martial Artist Base Points: 175   Base Points: 175 Max Disadvantage Points: 75   Max Disadvantage Points: 75 Characteristics   Characteristics Val Char Base Cost   Val Char Base Cost 13 STR 10 3   23 STR 10 13 20 DEX 10 30   26 DEX 10 48 23 CON 10 26   23 CON 10 26 10 BODY 10 0   11 BODY 10 2 18 INT 10 8   18 INT 10 8 11 EGO 10 2   11 EGO 10 2 18 PRE 10 8   18 PRE 10 8 10 COM 10 0   10 COM 10 0 8 PD 3 5   12 PD 5 7 12 ED 5 7   8 ED 5 3 5 SPD 3 20   6 SPD 3.6 24 10 REC 8 4   10 REC 10 0 50 END 46 2   46 END 46 0 29 STUN 29 0   35 STUN 35 0 6 Running 6 0   8 Running 6 4   Characteristics Cost: 115     Characteristics Cost: 145  
    Templates for my Everyman skill lists:
    Everyman Skills
              Most people in a given setting will have a common set of skills. Everyman Skills are meant to reflect that. Each character begins with all of the Everyman Skills for their setting at the Familiarity level (8-), at no cost in Character Points. Example lists of Everyman Skills are given below.           Medieval Fantasy   Modern Skill Roll   Skill Roll Acting 8-   Acting 8- Climbing 8-   Climbing 8- Concealment 8-   Concealment 8- Conversation 8-   Conversation 8- Deduction 8-   Deduction 8- Paramedic (Healing) 8-   Paramedic 8- Persuasion 8-   Persuasion 8- Shadowing 8-   Shadowing 8- Stealth 8-   Stealth 8- Transport Familiarity (Ox-Drawn Cart) 8-   Transport Familiarity (Automobiles) 8- 4 pts. With Local Language (no literacy) N/A   4 pts. With Local Language N/A AK (Area Knowledge): Home Region 8-   AK (Area Knowledge): Home Region 8- PS (Professional Skill): Own Profession 11-   PS (Professional Skill): Own Profession 11- KS (Knowledge Skill): Own Profession 11-   KS (Knowledge Skill): Own Profession 11-       KS (Knowledge Skill): Hobby 11-           Science Fiction   Post-Apocalyptic Skill Roll   Skill Roll Acting 8-   Acting 8- Climbing 8-   Climbing 8- Concealment 8-   Concealment 8- Conversation 8-   Conversation 8- Deduction 8-   Deduction 8- Paramedic 8-   Paramedic 8- Persuasion 8-   Persuasion 8- Shadowing 8-   Shadowing 8- Stealth 8-   Stealth 8- Transport Familiarity (Personal Hovercraft) 8-   Transport Familiarity (Beast-Drawn Cart) -8 4 pts. With Local Language N/A   4 pts. With Local Language (no literacy) N/A AK (Area Knowledge): Homeworld 8-   AK (Area Knowledge): Home Region 8- PS (Professional Skill): Own Profession 11-   PS (Professional Skill): Own Profession 11- KS (Knowledge Skill): Own Profession 11-   KS (Knowledge Skill): Own Profession 11- KS (Knowledge Skill): Hobby 11-                  
    A sampling of Careers that might be offered for various types of campaigns:
    Fantasy Careers I
              Adventuring Wizard   Swashbuckler Skills Cost   Skills Cost FAM w/ Single Weapon Group 1   FAM w/Common Melee Weapons 2 Magic Skill 3   High Society 3 KS: Specific Styles of Magic 12- 3   Seduction 3 KS: History of Magic 11- 4   Acrobatics 3 KS: Specific Magical Knowledge 1   +1 w/Weapon Group 3 Disadvantages     KS: Swashbuckling Code 11- 2 Package Bonus -2   KS: Other famous Swashbucklers 8- 1 Reputation 8- -5   Choose two from the following list: 6 Package Cost 5   Navigation, Persuasion, Riding, Oratory,         Acting, Climbing, Breakfall, Trading         Disadvantages         Package Bonus -3       Foolishly Showy -15       Package Cost 5           Burglar   Traveling Priest Skills Cost   Skills Cost FAM w/Common Melee Weapons 2   FAM w/ Common Melee Weapons 2 Climbing 3   Oratory 3 Lockpicking 3   Persuasion 3 Security Systems 3   Conversation 3 Stealth 3   Additional Language (fluent with accent) 3 KS: Valuable Items, 11- 2   KS: Religious Dogma, 11- 2 KS: City Guard, 11- 2   KS: Religious Procedures, 11- 2 Contact: Fense, 11- 2   Perk: Priest 3 Choose one from the following list: 3   Choose two from the following list: 6 Breakfall, Bugging (Eavesdropping),     Acting, Riding, High Society, Streetwise,   Contortionist, High Society, Lipreading,     Language (3 pts.), Paramedic, Trading   Shadowing, Streetwise, Trading     Disadvantages   Disadvantages     Package Bonus -3 Package Bonus -3   Promots the faith -20 Hunted by authorities (More powerful, NCI, -15   Package Cost 4 wants to punish), 8-         Package Cost 5                           Modern Careers I           Intelligence Agent   Detective Skills Cost   Skills Cost KS: College Degree Field of Study, 11- 2   FAM w/ Small Arms 2 FAM w/ Small Arms 2   FAM w/ Billyclub 1 FAM w/ Common Melee Weapons 2   KS: Criminal Law, 11- 2 Martial Arts (Choice) 10   KS: Wanted Felons, 11- 2 KS: Law and Agency Procedures, 11- 2   PS: Detective, 11- 2 KS: Other Intelligence Agencies, 11- 2   Perk: Local Police Powers 2 Criminology 3   AK: Precinct, Town, etc, 11- 2 Perk: Federal Law Enforcement Powers 3   Bureaucratics 3 Choose three from the following list: 9   Deduction 3 Acting, Breakfall, Bribery, Bugging,     Choose five from the following list: 15 Bureaucratics, Climbing, Combat Driving     Bugging, Combat Driving, Concealment,   Computer Programming, Concealment,     Conversation, Criminology, Forensics,   Conversation, Cryptography, Demolitions,     Persuasion, Shadowing, Streetwise   Disguise, Electronics, Interrogation,     Basic Self Defense Martial Art 15 Inventor, KS: Culture (Pick one) 12-,     Use Art w/ Billyclubs 1 KS: City (Pick one), 12-, Language (Any)     Disadvantages   Linguist, Lockpicking, Mechanic,     Package Bonus -3 Paramedic, Persuasion, Resistance +3,     Reputation (Good cop, bad cop, or another -5 Security Systems, Shadowing, Streetwise,     personality trait), 8-   Survival, Tracking, Weaponsmith, +1 w/     Watched by Superiors (Mo Pow, NCI), 14- -15 three maneuvers or tight group, +1 w/     Reputation (As per Police Officer, but can be -10 Perception, FAM w/ Rocket Launchers,     due to media coverage of a major arrest   Grenade Launchers, Man-Guided Missiles     or a widespread story about the   Disadvantages     detective), 11-   Package Bonus -3   Package Cost 17 Watched, “Organization of Membership” -12       (More powerful, NCI), 11-         Psychological Limitations (Choose) -15       Package Cost 5             Reporter Doctor   Skills Cost Skills Cost   PS: Reporter (INT based) 3 PS: Medical Doctor (INT based) 3   Perk: Press Pass 1 Paramedic 3   KS: Specialty (Sports, Sensational Crimes, 2 SC: Medicine (INT based) 3   Business, etc.), 11-   Perk: License to Practice Medicine 1   Choose two from the following list: 6 Choose two from the following list: 6   Acting, Bribery, Bureaucratics, Computer   Sciences: Biology, Biochemistry,     Programming, Concealment, Conversation,   Bacteriology, Pathology, Pharmacology;     High Society, Oratory, Persuasion,   Forensics, High Society     Resistance +3, Security Systems,   Disadvantages     Disadvantages   Package Bonus -3   Package Bonus -2 Psychological Limitations (Choose) -10   Reputation or Psych. Limit (Choose) -10 Package Cost 3   Package Cost 0  
     
    Some Species packages:
    Fantasy Species           Mountain Dwarf   Mountain Dwarf Racial Abilities Package   Cultural Abilities Package Skills Cost   Skills Cost Increased CHAR Maxima:     Concealment, 11- 3 STR 23 3   FAM w/ Common Melee Weapons 2 CON 23 6   +2 with Axes/Maces 6 BODY 23 6   Language: Dwarven (native) 4 EGO 21 2   AK: Caves and Underground, 12- 3 PD 10 2   KS: Dwarven History, 11- 2 ED 10 2   PS: Miner, 11- 2 END 60 5   PS: Artisan, 11- 2 Bump of Direction, only underground 2   PS: Current Occupation, 11- 2 Disadvantages     Disadvantages   Package Bonus 0   Package Bonus -3 Decreased CHAR maxima: INT 18 -1   Dislikes Orcs and other racial enemies -10 -1" Running (base running 5") -2   Package Cost 13 Distinctive Features (Dwarf) -10       (Concealable with major effort)         Package Cost 15                 Wood Elf   Wood Elf Racial Abilities Package   Cultural Abilities Package Skills Cost   Skills Cost Increased CHAR Maxima:     Survival, 11- 3 DEX 21 3   Tracking, 11- 3 INT 23 3   Stealth, 11- 3 EGO 21 2   Animal Handler, 8- 1 COM 22 1   FAM w/ bows 1 +2" Running (base running 8") 4   +1 with bows 3 UV Vision 5   Language: Elven (native) 4 Lightsleep 3   AK: Forests, 12- 3 Disadvantages     PS: Current Occupation, 11- 2 Package Bonus 0   Disadvantages   Decreased CHAR maxima:     Package Bonus -3 STR 16 -2   Dislikes Orcs and other racial enemies -10 BODY 16 -4   Package Cost 10 PD 6 -1       ED 6 -1       STUN 45 -3       Distinctive Features (Elf) -5       (Easily Concealable)         Package Cost 5                 Some example superheroes built using my system, for a newbie supers campaign:
     
    Example 1: Brick Base Points: 175   Max. Disadvantage Points: 75 Characteristics   Disadvantages Points Val Char Base Cost   Enraged by Harm to Children (Uncommon Circumstance, Go 11-, Recover 11-) 15 50 STR 10 40   17 DEX 10 21   Hunted by Ogre (As Powerful, 11-) 15 28 CON 10 36   13 BODY 10 6   Psychological Limitation: Must Protect Neighborhood (Common Situation, Strong) 15 13 INT 10 3   11 EGO 10 2   Physical Limitation: Normal Medical Instruments Cannot Penetrate Skin (Infrequently, Greatly) 10 23 PRE 10 13   18 COM 10 4   Reputation (8-) 5 24 PD 10 14   24 ED 6 18   Unluck (1d6) 5 4 SPD 2.7 13   16 REC 16 0   Vulnerable to Gamma Ray Attacks (Uncommon, 2X BODY) 10 56 END 56 0   52 STUN 52 0       8 Running 6 4     Characteristics Cost: 174   Disadvantage Total: 75 Pts. Skill/Talent/Perk/Power END/Roll -- Acting, Climbing, Concealment, Deduction, Paramedic, Shadowing, Stealth 8- -- TF:Automobiles, AK:Home Region 8- -- PS:Own Profession, KS: Own Profession, KS: Hobby 11- -- Language: Fluent & Literate in Native Language -- 3 Bribery 14- 3 Conversation 14- 3 High Society 14- 3 Interrogation 14- 3 Oratory 14- 3 Persuasion 14- 3 Seduction 14- 3 Streetwise 14- 3 Trading 14-       2 Contact at FBI 11-       12 Tough Skin: Damage Resistance: 12 rPD / 12 rED -- 5 Tough Eyes: 5 Points Flash Defense vs. Normal Sight -- 30 Superleap: +20” (30” total), 4x noncombat (120”) 4 (9)                                                       76 Total         Characteristics + Powers: 250               Base + Disadvantages: 250   Example 2: Energy Projector Base Points: 175   Max. Disadvantage Points: 75 Characteristics   Disadvantages Points Val Char Base Cost   Dependent NPC: Younger Sibling (Normal, 8-) 10 13 STR 10 3   20 DEX 10 30   Distinctive Features: Mutant, Shows up on Mutant Detectors (Easily Concealable, Incurs Prejudice) 10 23 CON 10 26   10 BODY 10 0   Watched by Government (More Powerful, Has Extensive Non-Combat Influence, 11-) 15 18 INT 10 8   11 EGO 10 2   Psychological Limitation: Reluctant to use Ice Storm power (Common Situation, Strong) 15 18 PRE 10 8   12 COM 10 1   Psychological Limitation: Code Against Killing (Common situation, Total Commitment) 20 8 PD 3 5   12 ED 5 7   Vulnerability: Fire Attacks (Uncommon, 1.5x BODY) 5 5 SPD 3 20   10 REC 8 4       54 END 46 4   29 STUN 29 0       6 Running 6 0     Characteristics Cost: 118   Disadvantage Total: 75 Pts. Skill/Talent/Perk/Power END/Roll -- Acting, Climbing, Conversation, Deduction, Persuasion, Shadowing, Stealth 8- -- TF:Automobiles, AK:Home Region 8- -- PS:Own Profession, KS: Own Profession, KS: Hobby 11- -- Language: Fluent & Literate in Native Language -- 3 Bugging 13- 3 Computer Programming 13- 3 Concealment 13- 3 Criminology 13- 3 Cryptography 13- 3 Paramedic 13- 3 Security Systems 13- 3 Systems Operation 13-       50 Multipower – 62 Character Point Reserve (-¼, won’t work in hot or dry conditions)   10 Slot 1 – Snow Storm: 10d6 Energy Blast (50 Points), ½ END (+¼) [62 Active Points], 2   [50 Real Points]   10 Slot 2 – Icy Second Skin: 25 rPD, 25 rED Force Field (50 Points), ½ END (+¼) 2   [62 Active Points], [50 Real Points]   10 Slot 3 – Ice Ramp: 25” Flight (50 Points), ½ END (+¼) [62 Active Points], [50 Real Points] 2 5 Slot 4u – Ice Storm: 8d6 Energy Blast (40 Points), Armor Piercing (+½) [60 Active Points], 5   [48 Real Points]   5 Slot 5u – Furious Snow Storm: 7d6 Energy Blast (35 Points), Double Knockback (+¾), 5   [61 Active Points], [49 Real Points]   10 Slot 6u – Ice Wall: 5 PD / 4 ED Force Wall, 9”, Opaque to Normal Sight (50 Points), 5   ½ END (+¼) [62 Real Points], [50 Real Points]   8 Slot 7u – Put ‘Em on Ice: 5d6, 5 PD/5 ED Entangle (50 Points), ½ End (+¼)[62 Active Points], 2   Takes 2X BODY from Heat or Fire Attacks (-¼) [41 Real Points]         132 Total         Chars + Powers: 250               Base + Disadvantages: 250   Example 3: Martial Artist Base Points: 175   Max. Disadvantage Points: 75 Characteristics   Disadvantages Points Val Char Base Cost   Hunted by Ninja Master (More Powerful, 8-) 15 23 STR 10 13   26 DEX 10 48   Watched by a Secret Society of Martial Artists (More Powerful, 11-) 10 23 CON 10 26   11 BODY 10 2   Psychological Limitation: Code Against Killing (Common situation, Total Commitment) 20 18 INT 10 8   11 EGO 10 2   Psychological Limitation: Honorable (Common situation, Total commitment) 20 18 PRE 10 8   10 COM 10 0   Reputation: Rigid Ethics (8-) 5 12 PD 5 7   8 ED 5 3   Rivalry with Heroic Martial Artist (Professional Rival) 5 6 SPD 3.6 24   10 REC 10 0       46 END 46 0   40 STUN 35 5       10 Running 6 8     Characteristics Cost: 154   Disadvantage Total: 75 Pts. Skill/Talent/Perk/Power END/Roll -- Acting, Concealment, Conversation, Deduction, Paramedic, Persuasion, Shadowing 8- -- TF:Automobiles, AK:Home Region 8- -- PS:Own Profession, KS: Own Profession, KS: Hobby 11- -- Language: Fluent & Literate in Native Language -- 3 Acrobatics 14- 3 Breakfall 14- 3 Climbing 14- 3 Combat Driving 14- 10 Combat Skill Levels: +2 Levels in Hand-to-Hand Combat -- 3 Contortionist 14- 3 Lockpicking 14- 3 Riding 14- 3 Sleight of Hand 14- 3 Stealth 14- 7 Weapon Familiarities: Common Melee Weapons, Uncommon Melee Weapons --   Common Missile Weapons, Pistols     Martial Arts (Black Belt):   8 +2 Damage Classes w/ Martial Arts -- 4 Punch: Martial Strike (+0 OCV / + 2 DCV / +2d6 Damage (9d6 Total w/ +2 DC’s)) (2) 5 Kick: Offensive Strike (-2 OCV / +1 DCV / +4d6 Damage (11d6 Total w/+2 DC’s)) (2) 4 Stun Touch: Nerve Strike (-1 OCV / +1 DCV / 2d6 NND (3d6 NND w/ +2 DC’s))* (2) 3 Throw: Martial Throw (+0 OCV / +1 DCV / 8d6+v/5) (2) 4 Block: Martial Block (+2 OCV / +2 DCV) (2) 4 Dodge: Martial Dodge (+0 OCV / +5 DCV / Dodge, All Attacks, Abort) (2)   * NND Defense is wearing solid armor or having Lack of Weakness   20 Flash-Bang Grenades: 2d6 Flash vs. Normal Sight (20 Points) & Normal Hearing (+5 Points) --   [25 Base Points]; 3” Radius (+1) [50 Active Points]; 2 Charges (-1½) [20 Real Points]   96 Total                           Chars + Powers: 250               Base + Disadvantages: 250  
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