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fbdaury

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Everything posted by fbdaury

  1. fbdaury

    Duel battons

    Re: Duel battons Or you could also just use whatever overly convoluted hand attack power they have in 6th and add the autofire to 2 or 4 shots onto it as +1/4 or +1/2 advantage, if they still have the AF advantage.
  2. Ok, I had this idea for a character with a relatively large VPP that could only be changed outside combat because he needs to "etch" (read:lightly carve) mystic symbols into his body for the powers that he plans to use for that period of time. This would mean that while he has points allocated in his VPP, his base Body is reduced by 2 or 3 points as a side effect. One of the main spells that he knows outside of the VPP is a spell of restoration- a healing spell that he can use to heal himself or others. However, if he heals himself or someone else heals him, he regains the 2/3 body from his VPP first and therefore is unable to use his abilities until he can etch new symbols into himself, requiring materials and tools he keeps in his base. My question is this- how would you limit this effect, I've thought of three methods: 1)Large Dispel to VPP when healed (uncommon) 2)Physical limitation on the character 3)Accidental Change to non-VPP form when healed (Uncommon and Always) Which of these methods wou.d you use if allowing this in your game or is there some other way that you would use to achieve the same effect? Thanks for any answers in advance.
  3. Re: Redirecting Others' Movement NND attack (defense being full coverage or having your own teleport powers, +1) either linked to or with linked Teleport 1" Usable as Attack at Range (+1 1/2) with position shift and continuous/uncontrolled that ends when teleported by someone else or after one turn (+1 1/2)- this way it would do the initial damage, plus keep changing target's facing and last for a while but not moving them too far around the map- maybe limit the movement so they can only be teleported back to previous location but with different facing (uh, what would that be, -1/2?). Kinda kludgy and ugly but seems to "feel" like what you mentioned...
  4. Re: Who is your favourite Champions Character Background/History? I can`t believe that I forgot it, but Seeker as well- who can`t love an Aussie ninja?
  5. Re: Who is your favourite Champions Character Background/History? 1. Malachite (not Telios) 2. Borealis 3. Merry Andrew 4. Foxbat
  6. Re: Make Your Own Motivational Poster This also fits the discussion at hand:
  7. Re: Superheores with Disabilites, a thought experiememnt
  8. Re: Storn's Art & Characters thread.
  9. fbdaury

    Test

    Re: Test I call Shenigans!
  10. Re: Decent Character or Too Much Cheese?
  11. Re: Thrown Mastery or somthing akin.... Yeah, you're correct- I started the Multi Power and then went back to add the range based on Str lim but forgot to factor the change in the reserve cost. Thanks for catching that for me. Sorry, wait- 17 points for the base plus 10 for the slots (3x2 and 4x1)= 27points.
  12. Re: Decent Character or Too Much Cheese? Nah, too easy...
  13. Re: Decent Character or Too Much Cheese? Actually, the extra +1 is because NND and AF TOGETHER are too EFFECTIVE and therefore require the extra cost- that is not the same as Works vs Ego, not Str; which is an individual advantage that is useful but not useful enough to warrant a 225% increase in the cost of a power by itself.
  14. Re: Decent Character or Too Much Cheese?
  15. Re: Thrown Mastery or somthing akin.... Okay, here's what I would use, incorporating some of the new ideas from this thread: Throwing Mastery (30 active point, reserve), Oif (objects of opportunity, -1/2), all powers range based on strength (-1/4) (20) 1)Thrown Blunt Objects- 6d6 energy blast (physical); Oif (-1/2) end, range based on strength (-1/4) (2u) 3 end 2)Thrown Sharp Objects- 2d6 rka (physical); Oif (-1/2), range based on strength (-1/4) (2u) 3 end 3)Pin to Wall- 3d6 def 3 entangle; cannot form barriers (-1/4), Oif (-1/2), range based on strength (-1/4) (1u) 3 end 4)Flip the Switch- Strength 2 telekinesis with fine manipulation; only to push/strike (-1/2), Oif (-1/2), range based on strength (-1/4) (1u) 1 end 5)"Here's Mud in your Eye!"- 6d6 sight group flash; stopped by forcefield or forcewall (-1/2), Oif (-1/2), range based on strength (-1/4) (1u) 3 end 6)Blunt Banked Shot- Fully Indirect (+3/4) 3d6 energy blast (physical); Oif (-1/2) end, range based on strength (-1/4) (2u) 3 end 7)Blunt Sharp Shot- Fully Indirect (+3/4) 1d6 rka (physical); Oif (-1/2) end, range based on strength (-1/4) (1u) 3 end Total Cost: 30 points. I feel that restrainable is not a valid lim for this power but range based on strength is a natural, but YMMV. Add CSLs and PSLs to flavour.
  16. Re: Fastest man alive
  17. Re: Fastest man alive Johns is a hack... he should let dead heroes STAY dead.
  18. Re: Fastest man alive Yes, but keep in mind that those 29 years of Barry comics are actually only about 5 years of DC's timeline, which is about 15 years long or so, and the past 24 years of comics have taken up more actual time of that actual DC timeline- Wally has been a speedster since he was about 10 or 11 and is now in his mid to late 20s, which makes him more experienced than Barry, who has about 10 years of Flash experience, time which Wally was also active as the Kid Flash. So yes, Wally would still have more experience than Barry- I'm not discounting all that Barry did, but Wally was around for some of it and has since gone on to do far more with his speed than Barry ever did. Wally has learned new tricks that Barry never even thought of trying, liking adding speed to others.
  19. Re: Fastest man alive Yeah, but Wally has years of expeience on Barry now and he's also the most experienced currently with the Speed Force, at least until Max Mercury comes back out of the Speed Zone.
  20. Re: Fastest man alive Wally West, hands down...
  21. Re: Fastest man alive So basically, the same as the fustercluck return of Hal Jordan. Except I think that Barry has SOME personality, unlike Hal. But yeah, both of them should have been allowed to stay dead
  22. Re: Champions 6th version You actually proved my point- all the changes that Bruce Harlick made were put back into the book, you said so yourself- unless someone has the pre DOJ manuscript for comparison to see what was added back in, it's entirely likely that his changes weren't all going to be in the Pre-DoJ game.
  23. Re: Champions 6th version Well, won't be able to get to Gen Con as I am in Canada and do not currrently have the excess funds to come down.
  24. Re: Champions 6th version Well, that's your opinion. If the 5th edition had been released while the core creators still owned the system then I would probably agree but since they had no way of stopping Steve from making the changes that he did in 5th, we'll never really know. You have expressed your opinion, I have expressed mine- we won't be changing each other's minds so I guess it's time to let this horse lie.
  25. Re: Champions 6th version I've already given DOJ a good deal of my money, thank you very much. I just don't think that throwing more money into a system that I don't want is a good fiscal choice. I like the 5th edition books that I have and would still love to get my hands on previous edition books as well- to me those are Hero System. I'm not sure how this is at all ironic...
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