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tiger

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Everything posted by tiger

  1. I can't find in FRED where it explains my answer, although I'd bet it's there somewhere. IF a person buys lightning reflexes for all actions, lets say +5 and has a 20 dex. Does this mean for who attacks first he always is concidered to have a 25 dex? Assuming the character chooses to use it fo course.
  2. I have a mentallist that does images. She also has powers that are used to "simulate" the attacks of the images. So if I create a image of a gunman. After the breakout roll for the image, would attacks hits him from the images, bought as a EB or ego attack, cause further breakout rolls?
  3. tiger

    DR. D's Warbots

    Re: i am also a fan No the cardboard figures are in the free section. Ben posted the following for the write ups Page 153 of Champions Universe tells you to use the following characters from Champions for the Wardroids stats. Type A - Pulsar Type B - Devastator Type C - Tachyon (Increase STR to 60 and replace all Teleportation powers with one MegaScaled Teleportation) Also, give all of them Life Support (Total). I modified them to have the usuall automation abilities. I also made two different types for each model. 1 lower powered, 1 higher powered.
  4. tiger

    DR. D's Warbots

    I always like Dr. Doom, which is most likely why I like Dr. Destroyer so much. They are much alike in powers and phlisophy on things.
  5. tiger

    DR. D's Warbots

    I have CKC they actually arn't in that one.
  6. tiger

    DR. D's Warbots

    I assume we add in the automation abilities as well
  7. Is there stats for the Dr. Destroyer Warbots in the Cardboard character PDF? I found the Destroids, but not the warbots that I can find.
  8. I have a question about breakout rolls against mental powers. Is there modifiers against them. I've found modifiers to help the rolls but none against. If we're doing it right, after being effected the effected target can ignore/breakout/be uneffected by making a ego roll. A normal starting character's chance is 11-less. Seems a bit easy to ignore a mental attack, if we're doing it right. I have a problem spending large amounts of character points for a power that can be ignored on a 11-less roll by a normal
  9. I was thinking of a low level cat buglar type. Not entirely sure yet
  10. There are drawbacks to beating up on normals, criminal or otherwise. First is them getting back at you. Now of course thug 1 and 2 aren't a problem but after the knock over a few shops or banks they have maney to buy weapons or hire a villain or two. second, the police tend to frown on such action. While they may over look the costume nut when he's saving the city. They most like will not have this attitude when it's just thugs. Also, remember thugs have lawyers and lawyers can file law suits. May not sound like a big threat but if they file, and win the case someone is going to have to go after the would be heroes. In a supers setting this would be SAT, Primus, Shield whomever. So if heroes getting to kicking the crap out of your normal with to little regards, sick Quido the killer lawyer on them
  11. Still working on his origin but The Cat Val Char Cost 10 STR 0 14 DEX 12 10 CON 0 10 BODY 0 10 INT 0 10 EGO 0 10 PRE 0 10 COM 0 5 PD 3 3 ED 1 3 SPD 6 5 REC 2 30 END 5 30 STUN 10 6" RUN02" SWIM02" LEAP0Characteristics Cost: 39 Cost Power END 30 Telporting: Multipower, 30-point reserve 3u 1) Cat Steps: Teleportation 15" (30 Active Points) 3 3u 2) Longer Steps: Teleportation 12", x4 Noncombat (29 Active Points) 3 3u 3) Bring friends along: Teleportation 12", x2 Increased Mass (29 Active Points) 3 3u 4) Tele-punch: Stretching 6" (30 Active Points) 3 5 Cat Eyes: Ultraviolet Perception Powers Cost: 47 Cost Martial Arts Maneuver 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls Martial Arts Cost: 11 Cost Skill 3 +1 with MA Skills Cost: 3 Total Character Cost: 100 Val Disadvantages 20 Hunted: Viper 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Psychological Limitation: Prot. Of Normals (Common; Strong) 15 Distinctive Features: Cat Like Tail (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) Disadvantage Points: 50 Base Points: 50 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  12. A Snapping turtlt..keeps thieves on thier toes.
  13. I think it would all depend. If the characters continue to send thugs & villains to the hospital then the police could think about charges. Even if they don't it's a save bet that a lawyer will be sueing them
  14. I told the player that his money can be used for anything other than combat or character type things. So he can't buy armor or weapons but if he needs to fly to LA for a meeting he's covered and he has a nice house and stuff like this. I have debated on allowing bases and such to by purchased with money, BUT I don't like that it's cheaper to buy money than a base. So I doubt that I'll end up allowing it.
  15. I have a player who has purchased money as a perk. I was wondering how others allow players to use money in their campaigns?
  16. Re: Returning a Hero! I'd say to do. There are changes and a lot mor material than in 4th rulebook - Will my 4th ed stuff still be compatable? Little reworking but still useable - would it be wise to buy the new FH or Star Hero & use it w/4th edition? YES!! I have the 4th editions of both books and the 5th edition is atleast twice as thick will all new stuff not reprinting I've also seen the playtesting version of Viper and it's quite different. When they redo the books the REDO the books!
  17. The best method I've found is find a conversion close to something you can live with and then change it. You not going to find a conversion that fits perfectly into you "style" of gaming. For instance I cap Dex & Ego at 30. Just about every conversion I've seen has characters I would have around 20-25 well over 30. So it's find something you like and modify to fit. There are some good sites out there with writeups. Chances are you can find one on a character you like and use it as a base to make your own.
  18. Guess that would depend on a GM rulling. If he's still made he can continue adding in the aid till the 60pts is reach. Then once he recovers from enrage he could use it again. OR a GM could rule he can only use the aid once till he recovers. etc..etc.. Just whatever the GM says works.
  19. All together you get 4 write ups. Marvel ROG, SAS, M&M And Champions. I thought the Champions was nicely done.
  20. Yep and the link will take you to: http://www.gametrademagazine.com
  21. If you go to their website and then go to back issues, you can still get the PDF from the may issue.
  22. People have often wondered how to do an immunity. A player of mine pointed out that a person could by the advantage personal immunity say up too 100pt active points. This would run 25 points. This could be lowered to show that while he is immune to fire he isn't verses a high powered fireball or fire breath. While the ability was meant for powers outside the character, this is could work with GMs permission. Would also have to be watched by the GM as well, but for the cost of plus 1\4 it could work.
  23. Well if a person wanted to work them up all you'd have to do is send Steve an email. I asked about post modification to Genocide & King Cobra on mine and was given premission
  24. I have a character with multiform and 8 forms. The multiform has a activation roll and a trigger. I assume that even though the multiform is on the main character that the trigger and activation will still work on the other forms, thus causing a shift between forms. Basically the trigger forces the activation roll and he has to switch forms, sometimes at a bad spot for him
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