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tiger

HERO Member
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Everything posted by tiger

  1. Yep I have a hero who has petioned to become a member. His "pledge" prank was placing signs on the road to the Grand Canyon that said "Arizona State Land Fill" He never heard back from Clown, Arizona isn't to happy about the whole deal though. It seemed some trucks had showed up to dump, they proved to lack a sense of humor I never really used Neutral Grond, I have a copy of Classic Organizations so I do have it.
  2. Well one can understand where Neutral Ground would be a proble. The thought of a place where villains are affective safe goes against the grain. I just thought it was a useful and different concept. Clown is just plain fun, the craziness you can have with them as a GM is great!
  3. I also always loved CLOWN and the concept behind the Nuetral ground module. I believe that there are issues that will prevent these from being redone however. I am looking forward to both the Viper, Primus, Until & Demon books.
  4. I'd like them to re-do the Mutant file. Aim it more at Genocide/IAH and some other anti & pro mutant groups. Plus a nice group of mutants villains to add to the CKC list. Can never have to many villains.
  5. Classic Organizations, Mostly for C.L.O.W.N. & Demon Classic Enemies Viper Mind Games
  6. I've devised a villain who has the ability to create a duplicate of the hero he's fighting, limited to 4X a day. Question is Duplication, usable as an attack, +1, Loyal to creator +3/4 even close to being legal? If it is would it need range added? I added the loyalty modifier from summon, I had thought of using summon but felt duplication worked better than the original write up. using summon
  7. Looking for the old lineup to use in my campaign. Always like the old line up. Thought I'd give them a different name incase I decide to use the present Champions as well. I have several NPC heroes of my own, but you can never have to many. Who knows they might even go bad
  8. While Steve has shot down a few of mine, quite a few actually, I figure that when he looks over a power he decides rather or not if fits with the "feel" of powers that DOJ/Hero Games have. If it doesn't then he has to decline from using it. This is why I post the rejected one's I've come up with or find out about on my site. Other people might like them and wish to use them in their campains.
  9. Hey Looking for stats on the old champions. Gargoyle, Marksman etc. Anyone know of any websites?
  10. Is it allowed to have a power in a MP effecting one that isn't. I have a character with stun darts. The range for the dart is in the Multipower "Baton Focus" because without his baton he has no way to use the darts at range. Is this legal?
  11. If a person who has a must touch skin to skin touches a person who has a force field going, the FF would stop the power for activating, right?
  12. I'd gladly put one on my website And a speel datebase for FH too for that matter
  13. Got mine Yesterday. Seems my FLAG is getting better:)
  14. Well his first appearance was when Clairmont started writing. So I figure either, Lee's, Clairmonts or Burns. But all that is a guess
  15. The abilities and powers changes with writers and converters. Some think the DD's dex would be 30+ others 20-25. Some would put Colossus str at 100 others lower. The books/games are a good starting point and guideline. But, ultimately it's going to come down to the the taste of the writer or converter.
  16. That has always been my understanding. They called it organic, but solid metal. Thus Magneto could throw him around
  17. One has to have a basis for converting comic heroes into the Hero System. Now, some will not agree or like you convertion you still need a basis to convert it from. Using the Marvel Handbook does give this basis. One could also use the Marvel Game, but each level has a broad range so it's not the best either. But is good refernce material anyway.
  18. True, which can be said for him being able to lift 100 tons. That puts him into Thor's league, which he isn't
  19. I always loved the movies and the series. Not something that traslates very easy for sure. First, "Do Not Bleed": They do bleed and have done so in all the movies and TV, although if your using the bleeding optional rules then it may be a good thing to take. Don't know that bleeding ever caused them huge problems. Regen: They can't regen limbs. Duncan cuts the arm off a immortal and he never grows it back. I think skills, talents and perks for history shouldn't be in a package. Depending on how long they've been a immortal they may or may not have many. The biggest problem I see is the absorbing of the knowledge of immortals that they kill. I think the VPP would be best, but something would need to be considered about what they can and can't know. One could also just consider the ability to know what they need instead of a set list too for that matter. There should be something gained for taking heads but it need to be tempered not to unbalance the game at the same time. Either way it culd be fun, although a campaign such as this I wuld think would run best for a small group. Let's face it you get a collection of immortals together and someone is losing a head
  20. Well one answer is to add the limitation to a MP or EC, Must have fire or outside source of fire. either would work. If he's gonna be whering a flame thrower or the like I wouldn't give him anything for the limitation then. I'd still have him take it.
  21. When Fantasy HEro comes out it has an option for using skill based magic spells. Much like the power skill. I'm concidering this option for my FH campaign.
  22. I have worked up Colossus for a evolution type campaign. So he's in his early to mid-teens and not fully matured. Colossus Player: Val Char Cost 20/40 STR 5 13 DEX 9 15 CON 10 14/16 BODY 8 10 INT 0 10 EGO 0 15 PRE 5 10 COM 0 4/21 PD 1 4/21 ED 1 3 SPD 7 6 REC 0 40 END 5 60/62 STUN 30 8" RUN42" SWIM09"/13" LEAP5Characteristics Cost: 90 Cost Power END 0 Organic Steel Powers: 8 Big & Bad: Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide, 499 kg mass) (10 Active Points); Only In Heroic Identity (-1/4) 1 8 Heavy Man: Density Increase (500 kg mass, +10 STR, +2 PD/ED, -2" KB) (10 Active Points); Only In Heroic Identity (-1/4) 1 30 Organic Steel: Armor (15 PD/15 ED) (45 Active Points); Only In Heroic Identity (-1/4), Visible (-1/4) 4 Organic Skin: Damage Resistance (4 PD/4 ED), Hardened (+1/4) (5 Active Points); Only In Heroic Identity (-1/4) 3 Organic Muscle: +5 STR (5 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) 1 10 Heavy Man: Knockback Resistance -5" 14 Organic Steel Body: Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Low Pressure/Vacuum, Self-Contained Breathing (17 Active Points); Only In Heroic Identity (-1/4) 5 Mental Conditioning: +5 Mental Defense (7 points total) Powers Cost: 82 Cost Martial Arts Maneuver 4 Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab 3 Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove 3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls Martial Arts Cost: 10 Cost Skill 0 Langauge: Russian (Natvie) Complete Fluent: Literate 4 Language: English (completely fluent; literate) 3 KS: Art (INT-based) 11- Skills Cost: 7 Cost Perk 2 Green Card Perks Cost: 2 Total Character Cost: 191 Val Disadvantages 15 Physical Limitation: Mutant (All the Time; Slightly Impairing) 20 Hunted: Hunted Mutant haters 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Social Limitation: Secret ID (Frequently; Major) Disadvantage Points: 50 Base Points: 150 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  23. I've added a USPD page as well. I'll be posting my ideas that were bounced as well as one posted here, unless asked not to. I have a email link should anyone like to email an idea to me. Here's the page as it is now: http://www.thewarp.net/war/tiger/uspd.html
  24. Well we'll try not to send you to many submission at once. You need to have time to keep the books flowing And you might actually want a little time to yourself.
  25. I like the idea of having 4 guys show up with armor that looks they same, but different powrs. Only the GM knows who can do what. Then have them all or a couple "huddle up" then come out fighting. That way the GM can switch them around and totally keep the heroes guessing.
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