Here's the "old" stats. I'm in the r=process of changing a few things so they will change. We were working on the concept of autokills in 40K being NNDs. This turned out to be quite overpowering in play so I'm re working again
Imperial Equipment
HTH Weapon OCV RMod Damage 2Mod TYPE Special
Knife 0 0 1D6 + STR
Bayonet 0/+1 0 1D6 + STR &
Chain Sword 1 0 2D6 + STR
Power Sword 1 0 1 1/2D6 AP E + STR ANND Force Field
Power Fist - 1 0 2 1/2D6 AP E + STR
Pistols
Las Pistol 0 0 2D6 E 4 Clips 12 Shots
HotShot Las Pistol +1 0 2D6 E 4 Clips 12 Shots
Bolt Pistol +1 0 21/2D6 P 4 Clips 16 Shots
Plasma Pistol Mark I +1 0 3 1/2D6 +1 E 2 Clips 8 Shots # ##
Plasma Pistol Mark II +1 0 3 1/2D6 +1 E 2 Clips 8 Shots $ ##
Rifles
Las Rifle +1 +1 2D6 E 4 Clips of 32 Shots
HotShot Las Rifle +2 +1 2D6 E 4 Clips of 32 Shots
Bolter +2 +1 21/2D6 +1 P 4 Clips of 32 Shots
Special Weapon
Flamer 0 0 2D6 E Cone Area Effect ½ Size @
Grenade Launcher +1 +1 Varies
Krak Missle - - 3D6 E Area Effect Hex
Frak Missle - - 2D6 P Area Effect – 3â€
Melta-gun +1 +0 3D6 +1 +1 E 4 Clips of 16 Shots @@
Plasma Gun Mark 1 +2 +1 3/12D6 +1 E 4 Clips of 16 Shots # ##
Plasma Gun Mark 2 +2 +1 3/12D6 +1 E 4 Clips of 16 Shots $ ##
Shotgun-Slug -1 0 2D6 +1 P 4 Clips of 12, Double Knockback
Shotgun-Shot -1 -1 2D6 P 4 Clips of 12 Shots !
Heavy Weapon
Auto-Cannon +2 +2 3D6 +1 P 4 Clips Of 16 Shots %
Heavy Flamer +0 +0 21/6D6 E Cone Are Effect @
Heavy Bolter +2 +1 21/2D6AP +1 P ^
Heavy Bolter – Inferno +2 +1 21/2D6AP +1 P * ##
Las Cannon +2 +2 4D6 AP +2 E 4 Clips of 12 shots
Missle Launcher +1 +2 VARIES
Krak Missle - +1 4D6 E
Frak Missle - - 21/2D6 P Area Effect ½ Size
Multi-Melta +1 +0 3D6+1 +1 E Area Effect - 2 HEX @@
Plasma Cannon +2 +2 3D6 +1 E Area Effect - 1 HEX $ ##
Vehicle Weapons
Battle Cannon
Multi-Laser
& Adds +1 in HTH attatched to rifle
# Autofire 3 shot, Jam on 8-less
$8-less Burnout roll when gunner misses, roll to hit then overheat roll.
@32 Continuing Charges Last for 1 extra Phase
! Cone Area Effect, ½ size
% Autofire 3 Shot Max
^ Autofire 5 Shots Max
*6 Continuing Charges last 1 Extra Phase
**4 Clips 12 Shots
## ANND Defense is Force Field, +1d6 Vs Vehicles or Emplacements
@@ ANND Deense Force Fields, AP vs Vehciles or Emplacements with in 16â€
Damage is along these lines
40K Str Hero Damage Hero Damage Class
3 2d6 6
4 2d6+1 7
5 212/d6 8
6 3d6 9
7 3d6+1 10
8 31/2d6 NND 11
9 4d6 NND 12
10 4d6+1 NND 13
Basically each step up in Str = 1 step up in Damage Class