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tiger

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Everything posted by tiger

  1. tiger

    Jedi Powers

    Yes, but there is a big difference between persuade and force. The mind trick forces people to do things. While Jedi's would definately be able to do these things, the mind trick forces them to do set things. Thus it would be mind control.
  2. this is called a HTH killing attack and shouldn't be allowed any other way
  3. Well I think the system in consistant. If you look at the damage vs the armor your see that. I think Hero has simply decide against a constant build up of damage, something I like. If you wish to do that in you campaigns, cool and have fun. Me I'll take the damage they give and if I hit a primitive planet I'll simple consider higher tech AP or the like and not worry about. That's the great think about this system over others. It's not a ridged structure of this is the way it is deal with it. You use or adjust as you wish, totally upto you.
  4. Yes but it works totally different than before. I had to completely redesign one hero because of the changes
  5. Now is this because of the raw dice or because armor is better now? True. But, i know GMs that consider them PD not ED and a flamethrower isn't a lazer or ion cannon now is it. True but simple considering weapons AP vs lower tech would solve the problem True, but I think requiring damage to be increased everytime a new genre comes out will have the same effect on balance
  6. Why? The force, while I'm sure it is different, may not be that much different when you look at the optimum range of each weapon & then look at the DC of the Hero system and the effect that each step up has. Why were they made to stand up to lasers? The toughness of material now compared to the past is based on what we have had to combat. Don't remember ever fighting anyone with a laser. So you can't just dismiss the difference. It is a universial system, I can use these rules to play any genre I want. This doesn't mean that I have to keep stepping up the damage everytime I move forward in time. The damage of a musket is about the same as some weapons now. it's just ours are a whole lot easier to hit with. Also where do you stop at. I mean saw FH is DC 3-4, Then by your theroy vicotrian age would be 5-6, pulp would have to be 7-8, modern would be 9-10, Cyber 11-12 and so on and so on and so on. Never mind Champions Sooner or later it why bother. I mean the armor of the time can usually hold up to the weapons of the time. So why keep grossing up the damage? Our armor isn't designed to defend against energy weapons. Kind of hard to design against something you have know idea about. So it would logical to make them ED or AP. Easy solution without starting constant build up of damage.
  7. Would it be legal to have an item, say magic ring or such. Go along, I'm assuming the ring would have to have teleport or like ability. But is this breaking any rule?
  8. If, a big IF, I remember right when a character use multiform all the items in one form aren't carried over to the other. example: Old man form a has a walking stick. He becomes form 2 nostick. Goes back to old man insta-stick. IF you would want the item in the other forms. How is this accomplised? I realize that in a Superhero campaign you could simply buy it as part of the form. But I was thinking of equipment in a heroic campaign. Would buying teleportation for the item, only from one form to the nest be legal?
  9. Hard to say. What is the force of a cannon ball at optimum range and the force(not explosin) of a 16" gun at optimum range. As I've pointed out before a 16" gun is PD and Phaser/laser/balster/ion cannon would be ED. Weapons we use now are ALMOST all PD based. SO The ED of a battleship could be much less. While vehcile rules give a set DEF. House rules could easily adapt them to less vs energy. Another answer that has been pointed out is having sci-fi weapons be considered AP vs Old tech. There is only way to have a continuing rise in damage per time/genre. That would be to sit down before any genre books are done and ge X amount of damage to X weapon. This would be a long process for sure.
  10. tiger

    Jedi Powers

    Yes it can, but a presence attack by nature, and most write-ups, is basically puffing out your chest and showing how tough/scary you are. The Mind trick isn't anywhere near that.
  11. The entangle is an expensive one. If it's mental then it would need the BOEVC advantage. If it's a mental entangle it would need takes no damage. I have used both entangle and Mind Control in the past. Both work well. Once the Mind Control is in effect they are held, but Mental defense do apply, but this is offset by the limitation 1 command only.
  12. tiger

    Jedi Powers

    Re: Dark Side/Light Side To an extent it's disadvantages more than different powers. Yodi even mentioned that it's not stronger just quicker. On could easily add some more "evil" type powers though. So far only the emperor has shown a RKA/EB but you could give the othe Sith lords this ability. A lot of it is how they use their powers as opposed to what powers they have. A jedi would use the mind trick to help him achieve a goal. Such as Obi-wan using it to get away from the stormtroopers. A Sith lord would use it to force a person to do something and bend them to their will.
  13. Re: SFX Defense and Invulnerable to Fire While I can't say the concept is to bad. A 1pt for 1pt seems a bit cheap when you factor in it being used agains all fire, sound , air what have you. For game balance I would think that either a FF that only warks against fire or whatever would be better. You could increase the cost per point as an alternative. But again you have to balance it against the effect it has in the game.
  14. I've always used and loved King Cobra. He's been running VIPER for years in my campaigns. He did keep his own snake group together as well. This helped to hide the fact that he was the Supreme Serpent. Also keep the heroes busy and left him to perfect his serpent formula. After all it is hard to get any work done when heroes keep breaking into the lab.
  15. tiger

    Star Trek Ships

    I have them all so far. Looking forward to the next, although I realise it maybe a little bit. I hear your a little busy anymore.
  16. IF you like SH your love the new book. The Terran Empire is great as well. Your want to get TUV, there are some space ships in that book. It seems the work just gets better and better with each new release.
  17. I had forgot to mention in the previous question that the idea was future forms purchased. Basically instead of spend 5 EP and gaining double the forms, have them pay 2 pts for each new form. Hope this clarifies a bit.
  18. tiger

    Star Trek Ships

    Now to find/make a quick conversion and we have it made;)
  19. I was wondering. Do you see a problem to have a character pay X amount of points per form instead of 5 points to double the forms? I was thinking of 2 points per form after buying the initial X2 forms for 5 pts
  20. Depends on the campaign really. A high Com. could help with presents attacks or help with rolls based on other stats. It's really about what your GM and play group want to do. I have several villains with high Com. I have others with little to know change. I as a GM use Com to enhance and modify other factors in the game. My choice, other GM I'v played with in the past gave Com no interest at all.
  21. Con/Ego PD/Ed seems a bit high. I'd increase her spd to 4. she could use a few skill levels as wellS
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