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alexraccoon

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Everything posted by alexraccoon

  1. Re: Did you kill Malone? First of all in your scenario he's a suspect for a crime thats 5 years old, hes not in court with your three telepaths and in a universe where telepaths are plentiful then there would be legislation regarding their use. To obtain a search warrant to search a location you need probable cause, it follows to read someones mind then you would also require a warrant and need to provide the same probable cause. no court is going to allow you to go fishing to see what you can find. an admission of guilt must be spoken aloud to count . if you say hes thinking that he killed him then you have admitted to a crime. if telepathy is not widespread then you have no three telepaths in court and your 'hunch' gets thrown out. In fact if you are not careful as you seem to know all the details of the murder you had better be able to provide an alibi as you could qualify as a suspect.
  2. Re: Did you kill Malone? The perp hasnt made an admission,hes never made an admission, all the court has is your word that he committed the crime and you've already admitted to the court that you've committed a psi crime. As were in a universe that you postulate has multiple psis then its not unheard of that you have in some ways altered his mind. This is starting to get boring stop changing the scenario to suit whatever predetermined result you've arrived at. As for asking an individual have you killed someone andthen reading their surface thoughts its hardly subtle and definatly not new. anyone whos played a psi character has done it. and there has been more than one film portraying exactly what you've described.
  3. Re: Did you kill Malone? You never said you were in court and that only works under that system if it is accepted. I'm talking like telepathy is something new. Furthermore you were making it sound like you were trying to find out from a possible suspect. I believe that a person is not allowed to be forced to testify against themself and you would be required to provide reason for subjecting a person to a mind scan or truth detector. From your initial post under a system where the three telepaths are used then telepathy is more widespread and more common knowledge, in that universe your character who initially mindread the suspect broke the law and the persons rights to get the knowledge that he murdered malone and any and all evidence obtained from an ilegal search is usually ruled inadmissable and thrown out.
  4. Re: Did you kill Malone? And in a court of law its inadmissable the point I made earlier about seeing how he did it without letting him realise is the only way to get admissable evidence to the police. Your reading his surface thought are at best hearsay and its unlikely he'll raise his hands and say its a fair cop. As a lawyer you should know that it doesnt matter what you know its what you can prove that matters. Unless of course you are your own executioner.
  5. Re: Did you kill Malone? Given that the accumulated memories of a person are probably greater that a large library I feel as well that a telepath must make complimentry skill rolls ,something similar to research in order to find what thet,re after otherwise they are liable to be in the poor fellows head for some time. You could use this analogy to keep a mystery safer for longer. Give the player a large encylcopedia and tell them if they can't find the pin you've inserted into it before Malone walks of then they havent been able to locate the information they were after. If you apply this to a telepaths mind searches then it makes it much harder for them and probably more realistic to boot.
  6. Re: Did you kill Malone? If you have read/seen their memories using telepathy then you know how the murder was committed, where the body is along with any evidence pertaining to the crime and you have the motive. This information sent annomously to the police and your character watching the site to prevent the perp moving it should enable him to be brought to justice.
  7. Re: Holy Susceptibilities: God and Champions to make something holy requires the intercession of the divine after some form of prayer/blessing and in order to reach the divine requires true heartfealt faith. as for the use of holy objects such as crosses etc remember the scenes from frightnight whereupon Peter Vincent fearless vampire hunter is taunted that he has to have faith. In addition to that it must also be said that evidence such as a demon etc puts forth proof that there must be a god as the devil is a cast down angel and if you're going toe to toe with him then there must exist an opportunity to call upon god if you come to realise that god exists.. Also whilst not within hero but in a more freeform set of campaigns, we always allowed that magic was an application of the unconscious through ritual focus, we always allowed that the ability to keep nasties at bay through a persons use of a holy item is down to a form of psionic forcefield. It is therefore possible for the hypothosised insane man to hold a vampire at bay using a hubcap if he believes. In my book the strongest forces are love, faith and hope
  8. Re: Well blow me down Perhaps it is not the sytem that is wrong but your approach. Rather than using an eb to simulate wind I would use an area effect tk.
  9. Re: The Law The huge shipment of dope is destroyed so the obsessed vigilante has done a good job. And who's to say that when he's done making them see the error of their ways that they don't withdraw their lawsuit, failing that they can always dissapear.
  10. Re: Telepathy -- reading jumbled/chaotic thoughts... Have you considered that instead of using a mental defense strategy the gm should have the reader make a perception roll to see if they are able to make sense of whats in your head. The person with the jumbled chaotic thoughts should also receive a penalty on their own focus as their mind is not clear and sharp.
  11. Re: Need ideas in Native American mystic... You could always try reading some of Graham Masterton's novels. Although they would provide you with some of the nastier sides of indian majic, also in that vien you could see the witch in the tommy lee jones film The Missing.
  12. Re: Build Help: Paradise Grenade How about what you already have in the change environment to create your nice area with beautiful flowers and instead of your levels use an area effect mind control(empathy) to create the peace and harmony type emotions.
  13. Re: The Human Polygraph There is always the possibility of not answering the question or telling the questioner to mind their own bussiness. There are degrees of truth, it is possible to tell the truth without volunteering an entire lifestory. Consider the chinese who I've been led to believe find it very impolite to say no to a person, they are very good or can become very good in ensuring that they are not put in the position of having to say no. This can likewise be used with the individual who is incapable of lying, he can avoid the question,refuse to answer, be brief etc
  14. Re: historically correct simulation of armour The damage that would incapacitate the man would be the transferred physical energy somewhat akin to a bodyblow. The broadsword wasnt really supposed to cut through the armour. To penetrate armour then you would use a pick, the idea being to put as much force into as small an area as possible. Probably the best way to kill a knight was by using a dagger and stabbing up under his arm in the areas not protected by armour.
  15. Re: Telepathy Defense : I'm thinking of an Elephant! You can always use advertising jingles or catchy tunes as a form of mental defence. Have you ever had a tune in your head that you just can't get rid of.
  16. Re: The Destroyer (Remo Williams) http://www.sinanju.com/ I think that the companion is the assassins handbook. http://www.destroyerworld.com/ this site has a number of links including Warren Murphy's website link.
  17. Re: new campaign how to start Given that the CU convention is that the powers are the result of magic and that in many examples of the fantasy genre use of magic ages and burns out the individual that uses it you could aply this to your players. Take some young vain character whos been particulary heroic and when they notice their hands and reflection then they are more worn and aged. You could also apply some aspects of aging such as arthritis and late onset diabetis. If you research ailments and such of the elderly then you could have fun with it.
  18. Re: naming super crimes You dont need new names or crimes all you need is a little imagination and creative use of the existing criminal codes. Take your city of one million inhabitants, when the villian is captured he gets charged with one million counts of extortion, conspiracy to committ murder etc. If all sentences run one after the other then hes going away for a very long time
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