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zaras

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Everything posted by zaras

  1. Re: Most Obscure Reference You've Ever Worked Into a Game
  2. Re: Quote of the Week from my gaming group... Differences of perspective; once again i remind myself this is the internets I have in the past not bothered to look at some players sheets, knowing a character background generally gives me all i need to plan ahead for a single adventure or a long running plot; most of my combats are run off the fly. It works for me- has so far anyway. Not that there arent occasional problems, but i prefer to be a little loose with the rules lest they get i the way; i love Herosystem but it can be very crunchy at times
  3. Re: Quote of the Week from my gaming group... Okay NOW iam am picturing Doctor Destroyer as Freddie Mercury. Well done (In before skit relating 'We are the Champions' and THE Champions)
  4. Re: The Fatherless Five
  5. Re: Quote of the Week from my gaming group...
  6. Re: Disturbing Character premises... Clowns.
  7. Re: Character concept: a modern Lady of the Lake *Pumps shotgun and looks around warily for Zombies* Modern Lady of the Lake? Must have life support: immunity to toxins at least On a more serious note have her as CEO of a major, legitimate, global arms dealer.
  8. Re: Best and worst jobs for Superheroes Gronds Manicurist Dr Destroyers shrink Working for the IRS
  9. Re: Lowish-powered Supervillains Well from my own personal experience games where the players are the bad guys require more player input and are generally more driven by the players than the usual game of Champions. If your players understand this then it isnt so much of a problem, if not then you might have a hard time gm'ing- although i am aware this is true for every game regardless of which 'side' the players are on. Have news broadcasts and the media reporting on something that the characters would have an interest in- in aquiring or otherwise. Have the person responsible for running the base point out in no uncertain terms that finances are tight, that they should do somehting about it. There is always the route of having them work under someone more experience in the Supervillan world, though avoid having a favourite player character. Then it can be a simple case of following orders. Another villan group hears about them and decides to pre-emptively eliminate the competition. Along the way law enforcement catches on and turns up to prevent the damage caused when two villan groups face off. Recuring competition makes a gm's life easier. Someone highly place in the supervillan hierachy for the campaign city is captured by law enforcement. Are they Haemoraging information to the cops, is it worth breaking them out of jail for future favours or is this an oportunity to dismantle what is left of the individuals territory and resources- in which case who else has joined the scanvenger hunt?
  10. Re: Quote of the Week from my gaming group...
  11. Re: The Fatherless Five
  12. Re: Atlantis? What do you do with it?
  13. Re: Storn's Art & Characters thread.
  14. Re: Quote of the Week from my gaming group... He didnt just sleep either
  15. Re: Top Signs You Need to Rethink Your Playing Style.... The Gm gives up naming Npc's. They wont live more than a session around you. You ask the Gm the name of every npc, even mooks, that tramp and his dog. Do not do this, it is evil. Rules Lawyery. You are there do do cool stuff, not quote statistics and canon. You feel a deep sense of injustice when things dont happen the way you would have liked, then act on it to the detriment of the game and other players. You then sulk when rocks fall on your character, he dies. If you dont understand why this generates spontaneous rockfalls/accelerating trucks for the urban setting, then roleplaying probably isnt for you. You cant readily hold the d6 for your most basic attack in one hand- and still want more power. *Nb. I am aware hand sizes vary *
  16. Re: Top Signs that you need to rethink your GMing.
  17. Re: Longest Running Thread EVER Cloverfield. Because if anyone realized it was a Godzilla movie it would bomb.
  18. Re: Storn's Art & Characters thread. You could have just said Cheescake. Oh and incidentally if you open the image as a .txt file it contains the ultimate question
  19. Re: Top Signs You Need to Rethink Your Playing Style.... The Gm takes one look at your sheet and bursts into tears.
  20. Re: Longest Running Thread EVER What IS this thread!?!
  21. Re: What's your comfort range? (More Questions than question) Ive Gm'd a game with 500 point characters that ran for a few months, anti-champions that is. The Pc's wer ethe bad guys. Ive played in a game that started at 250 pt's on creation with 60 active point cap on powers....and ended some 5 years down the line with a cast of some 15 players during that time (each playing for at least a year, most for 2/3). Characters at the end ranged from around 650 points to 850 pts: on top of that add on some handwaved abilities and powers that cant be written up in Hero easily unless you pay several hundred points- the true cost of some of the pc's is likely pushing 1,000 pts. We still play from time to time. That high-end enough for you?
  22. Re: Most Oscure Reference You've Ever Worked Into a Game One more to add: Talking Cats. Always a favorite to squeeze into any game.
  23. Re: What's your comfort range? (More Questions than question) Commonly set by GM 100 base + 150 Disadvantages. Exp gain rapid though. Limits on active points for any one power commonly 60pts or there abouts. Caps on DC's DCV and characteristics will vary depending on character concept and so as to avoid an overlap of roles in a group- unless required. Things change from game to game, the setting and tone of each game tends to vary. All caps can be exceeded, it must be justifiable in character/ in game. People are very wary of Aids to Spd and Megascale applied to movement powers. See above Player characters tend to have some strong ties to event or organizations in the game world. Mythology, Conspiracy theorys, Marvel storylines- anything that gives a character at creation definable links to the game world. These aspects of the PC's are almost always built on and expanded way beyond what i would expect either as a GM of Player, in a short time a newcomer to the game would be unable to tell what the inspirations were for a given characters background. No idea what the future holds, though i am planning a game its tone and pace etc... is dependant on what the players will be comfortable with as i expect most of em to have never even seen the herosystem before
  24. Re: Most Oscure Reference You've Ever Worked Into a Game In D&D (put the stones down please): Half-Giant Paladin called Maxwell, wielded a huge Silver Warhammer. Combats were intersperced with vocal sound effects 'Bang, Bang' everytime an evil-doer took a blow from it. One of my GM's recently introduced a Wizard with a fairy familiar named 'Skreet'. In Champs: A team base came with a Butler called 'Jeeves'. I plan to introduce an demonically inspired canine named Dog Sothoth the next chance i get
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