Re: Fantasy Adventures Or Why are we always underground...again
Snake, I really know how you feel. I pity people who get stuck in the underground rut. But, I have to admit that I used to be the same type of GM.
I used to ref a regular 2ed AD&D campaign, and my players were starting to complain that their characters were suffering from a vitamin D deficiency from lack of sunlight.
Fortunately, this came at about the same time that I was putting all my notes together into a huge world map, and I decided to kill two birds with one stone.
I set my group to the task of charting a trade route between two major kingdoms... a near epic task on a par with the Lewis & Clark Expedition. As a result, they got plenty of above ground adventuring (with plenty of combat for those that enjoyed it) and I (with the help of some random terrain / weather / creature rolls) got a large chunk of my world map on paper.
This one task took my group three years in game time and almost a year in real time, and they said it was the most enjoyable adventuring they had ever done.
Unfortunately, in your case, it looks like the group in question is satisfied with the way things are going.
If I really wanted to change the way this group was going so that I could enjoy playing with them, I think I'd start by looking at the GMs world map and asking what was in all the white spaces. If he/she has no answer, there's the opportunity to suggest a survey expedition.