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Egyptoid

HERO Member
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Everything posted by Egyptoid

  1. Re: Needing a Name for a Density Increase Super Heroine Bold Battling Wench
  2. Re: Second Best Game System ? now this is cool: • 1 XP when you aid a specific hero for the first time • 3 XP when you recover a stressed out hero • 10 XP when you choose to let the hero lead the team or force them to resign or step down from the team. that list is from Captain America Apparently their character motivations or disadvantages tie directly into XP awards.
  3. Re: Genre-crossover nightmares The X-Philes (Two FBI agents police the Alien pornography industry.)
  4. Re: Genre-crossover nightmares my god, it's full of Nobs last lines of 40001, a Space Odyssey
  5. Re: Second Best Game System ? Oh tell me. I went around and around with Task Force Games about their OOP stuff and hit brick walls. And it was the mental ones that were incomprehensible. I'm liking M&M. {dodges rocks} Its in print, and many even me like D20.
  6. What is the next best game system, after Champions, for superheroes ? Sell me on it, don't just say "GURPS ROXX!" please. Also the game should be in print, or not too far dead. I lean towards M&M2e, personally. What say you? There are a few out there
  7. Re: Character with one side of his body being human and the othe side being mutant the way my browser displayed this it seemed to read: Character with one side of his body being Human and the other side being 6th Edition
  8. Re: Teen Champions ideas "The Gallery: defenders of Schultztown" visual style perhaps here ?
  9. Re: Genre-crossover nightmares For Whom the Memphis Belle Tolls Buzz Lightspeed of Star Command and Conquer
  10. Re: Genre-crossover nightmares >>> The Sound of Music starring Britney Spears as Maria snorted Mt.Dew up nose. I would pay $35 a ticket to see that
  11. Re: A DC Animated-style HeroMachine https://sites.google.com/site/heroicsystems/akon-cypheson-40k/avengers-4ok
  12. Re: Unususal premises for Superteams picture a gigantic super battle, like a secret wars, or infinite crisis finale. the fighting between heroes and villains gets interrupted by a gigantic love spell... http://www.herogames.com/forums/showthread.php/40907-Love-Child-of-the-Marvel-Universe/page2?highlight=pythagoras
  13. Re: Weird ship names requested. in our Rogue Trader Game: the whole fleet was named after Card stuff
  14. Re: Cursed to be sexually repellant Could the power teleport a copy of any GURPS book into the target's hands? just askin
  15. Re: USA 50 Discussion Thanks for the input. Development continues on the North Book. I've got about 2 third of the artwork in. We may release a re-edit of the West book.
  16. Re: USA 50 Discussion >>>> I concur with Oddhat in many respects. However, my issues with the book go beyond this. The words of Oddhat seem unavailable to me. I cannot imagine him reading anything I wrote, much less commenting up on it. Where did this take place ? >>>>>The characters in the book are neither balanced, playable, nor make a great deal of sense. If you inserted player characters into this universe, So, your group played them and they didn't work, Or you surmise they don't work from just an armchair reading ? >>> you would have to come up with some truly complicated designs to get them to work. The world was entirely concept driven, which is a great idea until Plus, please define your term "work" in this context. >>>you realize that all PC's start on the same number of points, and may have to create some really broken constructs to fit into the world. All PCs have the same number of points ? I suppose in many games they do. Not all everywhere. Are the USA5O all intended to be PCs ? Nowhere is the main thrust stated that a GM must let players use the 50 as their characters, that is but one of the many options open; There is a large suggestion area on ways to use the 50 as NPCs or local assistant heroes, or even villains, such as a "civil war" option. I'm not sure about your broken constructs sentence. >>>>Some of the concepts weren't entirely comprehensible, as Oddhat also mentioned. In fact, most of these people shouldn't even be on the same team. Concepts? well that's a subjective opinion. Some people like Batman, some people like Deadman. Again, I am not familiar with the writings of Oddhat. Not on the same team? what like Hulk and Wasp in Avengers? or like Green Arrow and Plastic in JLA ? Was the "same team" remark a moral, tactical, or taste-oriented comment? Also on the concept thing, few of these characters can be expressed simply, as in "a speedster based on ice powers" Again, there are just as many villains in the books. >>>> Threats that would challenge Captain California would massacre half the other heroes there. They don't have powers that shore up each other's weaknesses, How about this: Threats that would challenge Superman or Thor would massacre Green Arrow or Hawkeye. Having powers that shore up weaknesses to me seems like either subjective opinion or an opportunity for creative tactics. >>>>they don't work well together as a team, and the concept to me seems like it needs to be rethought, rebooted, and republished before it gets out of the box. So you've played a lot of Champions, and also played the USA-50, and that's how you made this conclusion ? I agree with you on the need for polishing, but the rest of your statement seems painted on with a big broad brush, actually maybe more like a roller. >>>>Sorry, guys, but this one just did not do it for me. Again, some people read the Avengers, others read BPRD. Both books work. I said at the beginning saying It has Teh Sukk isnt a valid criticism, since some people may like what we hate, and vice versa. The USA50 is what you make of it. The author will not at all be offended if you steal parts you do like, file off the serial numbers, and use bits of it in your campaign. I notice you didnt mention the villains at all. One of the first things acknowledged in the book is the "given" that a Big Book of All Heroes is well nigh useless in the typical Champions game, since the player characters are the usual heroes, and so neither the players nor the GM needs 50 more. This is covered in the book, and so other ways to view the material than "immediately integrate all of these new champions" are out there. I accept the criticisms of your posting, but I must hope you read the connecting material, the villains or other parts beyond the mere statistics & powers. ========= Her Luck power is written up in a way similar to the way DOJ does it: "Fortune Favored: Luck 2d6" (i.e. "Flavor Name of Power: Game Mechanics"). But many of the powers are written up without the flavor name. And sometimes it's really necessary. She also has a power that is written up like this: "To 33' North, 44' West: Teleportation: Floating Fixed Location (1 Locations)." A little Google work reveals that 33 degrees north, 44 degrees west is the latitude/longitude of Roswell, NM, and it would probably be possible to guess that from the main text that follows the character sheet, but why should you have to? Because you had the joy of discovery. You figured it out on your own. Plus, I want to write up powers like no one else. I've had it up to here with power descriptions like "Energy Beam, then Extended Beam, then Powerful Beam" and "Low-Cost Beam" or worse yet "Quadrobenium Armor, Quadrobenium Teleport, Quadrobenium Beam, Quadrobenium Radar" I want my power descriptions to not be run of the mill if possible. And the power seems to be written up wrong: if it is really always to 33 degrees north, 44 degrees west, then that is a fixed location (1 point), not a floating fixed location (5 points). And the teleportation power that this is written up as a fixed location for appears only in a sample VPP power. This may be legal under 6E, I honestly don't know, but it is certainly confusing. She may teleport anywhere within Roswell New Mexico, and within 504 miles of there.. yes it could be clarified And this floating fixed location is her **first listed power.** Furthermore, the teleportation power in the VPP is written up as teleportation 17m, x17 Non-Combat, 32 Active Points; by my understanding there is no way to have a x17 non-combat multiple; this should be written up as teleportation 17m, x16 non-combat, 32 active points. That would mean that she would be able to teleport 272 meters non-combat, but the VPP limitation states that she can use her VPP within 666 miles of Roswell, and her teleportation only within 504 miles from Roswell; this suggests that she should be able to teleport the 504 miles to Roswell, which she obviously can't. It's a legal writeup that only allows her to teleport within 504 miles from Roswell, but why can she use other powers further away? In short, it seems like the author's intent was not met here, but I can't really tell for sure what the author's intent was. She can use teleport the normal tactical way in and around New Mexico, (the 504 radius) but she can always teleport BACK TO Roswell; even if kidnapped to Cuba. And yes it does take a bit of tinkering to make it work in 5th edition.. Her "appearance" ....information is provided for Estrella in her "Origin-History" section ("She adopted a costume based on the loud yellow flag of her new home state") but not much. At least there's a picture. Some writeups have a "tactics" section; others don't, and Estrella is one of those that doesn't. In DOJ books the "tactics" section is usually a "powers and tactics" section that explain the basic nature o...Estrella really needs some editing. For example, the second paragraph, which is eight lines long, is one sentence with no punctuation and contains at least three typos. No, no, no that's how Latino people type. . . . . Just kidding. Yes it could be better. I will not buy another book in the USA-50 series without having a chance to review the product at my FLGS to be sure that there are significant improvements to the layout and editing. I am not wealthy, and it takes a large cash layout to get a book to your shelves that way. The online way is the way for now until the economy turns around. ... found similar problems in other writeups. In addition, I just found the font of the book hard to read: it is very small. ... My only defense for that is I am not allowed to let my book design look like a champions book's design in any way. Plus I was instructed to keep all powers together, all skills together etc, where possible. It was simply too hard to figure out how a particular character might fit into a setting.... because of the layout and formatting choices that were made I have no idea what that criticism means. The other layout suggestions are valid, but the work is subject to constraints. But to be brutally honest, there are a lot of character writeups out there to be had; if I'm going to think this hard about how a character is supposed to be used, I might as well write it up myself. If you are serious, then take any of the upcoming characters, North and South, and re-write them in a way you find palatable. The website is public, and the future is not set in stone yet. Do the layout and flavor text in a fashion that suits you. We can see what others think. The USA50 was from the beginning a group project. But when it came down to actual work and money, very few people showed up. But the hope and invitation is still open. Plus another thought: The USA50 is assumed to be like a comic book roster, not a typical champions team book. Note, there is little if any emotional content here. None of this reply is argumentative, its just opinions.
  17. Re: A DC Animated-style HeroMachine >>> Los Magnificos >>>> Senorita Magnifico, Senor Magnifico, Senora Magnifico, and Magnifico Meno dude they're incredible
  18. Re: Genre-crossover nightmares In the future, all soldiers will carry smart-phones: "Look I googled FUBAR and its not in the German dictionary" "I'm gonna give you three seconds; exactly three-#@&ing-seconds to wipe that stupid looking avatar off your droid or I will gouge out your eyeballs and skull-#@& you! " Cpt: I will tweet you on how a Prussian Officer fights. Sgt: Then I will send you the GPS of where the Iron Crosses grow.
  19. Re: USA 50 Discussion If you have objective criticisms, please post them here. If you just thought "it sucks" or "doesn't fit my campaign" I can't really do anything about that. But I am proud to have a champions book out there, and I want to finish the series well, hurricanes be damned.
  20. Re: Genre-crossover nightmares Seven Tweets for Seven Samurai
  21. Re: USA 50 Discussion to Phoenix240: there are an equal number of villains and heroes in each book. plus there are suggested plot hooks for using the heroes in your campaign as alternates. such as if your hero group is based in Chicago, they may need a local guide if they follow some clues to Montana. to Hermit: You were there for the original discussions! you know we didnt over-do the regional things. there are homages to be sure but (just one example) the Idaho hero has no potato-related powers or skills at all
  22. Re: USA 50 Discussion Lack of discussion aside, I know people have bough the books, cause I've gotten several royalty checks. If anyone bought the book and was disappointed, I'd like to here why. Also what would make the next book better. In West, there wasn't an "adventure" with a map of a hideout for example. One thing that went into the heroes and villains was ways for almost any GM with almost any type of campaign to use the material. How should the North book look?
  23. In this Thread: Hashing out ideas, reviews, criticisms, and "What would you like to see" in the USA-50 books. For those of you who bought the book, please tell us what you saw. To those who did not, tell us what you would have liked... USA-50 Book of the West is available now. and here. The North book is on the table now. South is in the future. Here's the Web Links so you know what we're talking about.
  24. Re: USA-50: West is now available Fifty Characters is the master plan. the first book has 13 heroes (&13 villains) from the Western half of the USA. thanks for posting about it again.
  25. Re: Genre-crossover nightmares while we're in the gutter: The worst in military midget pron movies:
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