Jump to content

Lucius

HERO Member
  • Posts

    16,922
  • Joined

  • Last visited

  • Days Won

    15

Posts posted by Lucius

  1. 3 hours ago, Duke Bushido said:

     

    'Why? 

     

    Why does your ability to perceive affect the caster's ability to create? 

     

    It doesn't, nor have I said it does, nor is that implied by anything I have said.

     

    But as long as we're throwing around why questions, why is it your position that my ability to perceive does not affect my ability to perceive?
     

    Lucius Alexander

     

    I perceive a palindromedary, but is it real?

  2. 30 minutes ago, steriaca said:

     

    As for Illusions and Images, why do we have two different mechanics which do the same thing?

     

    Illusions and Images are not two different mechanics which do the same thing. They are two different mechanics which do two different things.

     

    Lucius Alexander

     

    The palindromedary asserts that there is certainly a greater difference between them than between Normal and Killing damage.

  3. 1 hour ago, Duke Bushido said:

     

    I am _totally_ in favor of a PER roll based on an un-affected sense to aid a character in realizing that what he is seeing is false. 

     

     

     

    You managed to give me for one the impression you were opposed to using Perception rolls at all.

     

    In any case, I still have to disagree. If an Image is targeting Sight, for example, someone who has a bonus to Sight rolls should have a better chance of seeing some flaw in the image that gives it away as unreal.

     

    Lucius Alexander

     

    For example, a  third head is a clue that something is not a real palindromedary

     

  4. On 9/17/2019 at 11:06 PM, JackFlash said:

    So, I'm a newer player. I made a character once, but never got to play more than one session and didn't own any books until recently getting them from a family member who was trying to cut down on their collection. (It's mostly Champions 5E stuff with some 6E books mixed in?) So, I'm flipping through a lot of this stuff, trying to deconstruct existing character sheets and reading up on the story and it's really hitting me, like.

     

    I have no clue what any of this means. I don't know how to translate Running: 6"/12" into normal people speeds, I don't really get why things from the powers sections aren't added to the characteristics sections (Like, this guy runs at 6"/12" but he also has a running skill that adds +3" for a total of 9" but that just means that they run, like, sixty feet in twelve seconds, right? That's not very fast! And why isn't it on his characteristics portion?), or what things like rPD values stand for (8 rPD is like. Almost bulletproof?), and it's all just kind of confusing.


    I mean, I've found the strength chart and seen the charts that compare characteristic values to normal people, but things like rPD, how Body/Stun translates into how tough you are, and running/swimming speeds and the like just. I can't seem to translate them into 'normal' terms and I'm hoping that someone can either explain it like I'm an idiot or point me somewhere that has it in plain terms.

     

    Running: 6"/12" if it's in Fifth Edition, probably doesn't need to be translated into normal people speeds; if it's on someone with a SPD of 2 that IS normal people speeds.

     

    If someone has 6+3 for 9" Running in Fifth Edition, they are moving 18 meters every time they move. If they have a SPD of 2 they move twice in 12 seconds. That works out to 3 meters every second, or 600 feet per minute if they can keep it up for one minute. This is what Hero assumes an ordinary normal Human can do.

     

    Bear in mind this is "combat movement." They can move that fast and still have decent chance of evading being hit. Running "flat out" as fast as possible is "noncombat movement" which is usually twice combat movement.

     

    Also bear in mind that if you want to know how fast someone can move, you need two numbers - the actual Movement rate, and the SPD. SPD tells how many actions you can take in a 12 second Turn; a full move is an action.

     

    An important point about the two editions: In Fifth, movement, ranges, and all distances, were measured in "hexes" which were assumed to be 2 meters. In Sixth, they just use meters. So a Running 6" in 5th is equivalent to Running 12m in 6th.

     

    As for why Running appears under Powers - Running is not a Characteristic. Running is a Power.

     

    "what things like rPD values stand for" - rPD means Resistant Physical Defense. Every character has both Physical Defense and Energy Defense. When you take damage, you reduce the damage by these numbers before marking off STUN or BODy. But if something is a KILLING attack, you only reduce the BODy damage by the amount of defense you have that is "Resistant."

     

    So whether 8 rPD is "bulletproof" depends on two things: First, the bullet. If the gun only does 1d6 Killing (and you aren't using rules like Hit Locations that can change how much damage it does) then you won't take any BODy damage (no serious or lasting injury.) BUT you still may take STUN damage if you don't have some more non-resistant defense.

     

    If you want to be bulletproof, the best bet is to use Damage Negation (it's in 6th edition.)
     

     

    Lucius Alexander

     

    The palindromedary is not in either edition.

     

     

  5. On 9/19/2019 at 3:38 PM, mallet said:

     
    Peter Parker in the new movies never trained or studied Acrobatics but he is naturally able to do all of that because of his "high DEX" in the movies. This isn't how HERO System works currently. In the current HERO System rules Peter Parker would only have the "untrained" Acrobatics skill giving him a 4- or 5- to even attempt Acrobatics stuff (if allowed at all) unless the GM used alternate rules.

     

    If it were the case that there were a rule stating "Only characters who have been formally trained in Acrobatics may take the Acrobatics Skill" then you'd have a point.

     

    But when you say "In the current HERO System rules Peter Parker would only have the "untrained" Acrobatics skill" you are simply mistaken. There is no rule stating "Peter Parker can't have the Acrobatics Skill." Nor does having that skill signify "training" necessarily. Having the Skill means you can do acrobatics. Maybe you can do acrobatics because you are an olympic gymnast or a circus acrobat. Or maybe you can do acrobatics because you were bitten by a radioactive spider.

     

    Lucius Alexander

     

    Maybe I have Breakfall because I've fallen off a palindromedary so often.

     

  6. 48 minutes ago, Asperion said:

     

    A: That was the Fan of Time.

     

    Q: Don't they understand that there's no future in time travel?

     

    A: Invisibility? I'll believe it when I see it.

     

    Lucius Alexander

     

    The palindromedary says there's no job security in a security job

     

     

  7. 6 hours ago, Lord Liaden said:

    "Mr. Hooper" owned Hooper's General Store on Sesame Street. It was a running gag on the show that Big Bird would always get his name wrong, e.g. "Cooper," "Looper," etc.

     

     

    Lord Liaden knows how to get, how to get to Sesame Street!

     

    Lucius Alexander

     

    Now if I can get the palindromedary to stop calling me "Mr. Pooper...."

     

     

  8. 14 hours ago, Logan.1179 said:

    Did you hear about the man who was hospitalized with six plastic horses inside him?

     

    The doctor described his condition as stable.

     

    9 hours ago, Cancer said:

     

    He'd herd it before.

     

    Does his insurance cover it or will he have to pony up the money himself?
     

    Lucius Alexander

     

    The palindromedary says he's probably just caught a colt

  9. 5 minutes ago, DShomshak said:

    "...Occasionally we saw the corpses of dwarf stars,glistening balls of stuff so heavy that a speck outweighs an Earthly mountain. I saw such objects no more than ten miles across, containing the matter of a sun like vast Kerkaju. Inside these dead stars, the archveults told me, were to be found the IOUN stones."

    --"Morreion," in Rhialto the Marvellous, p. 207

     

    Sounds like a neutron star to me.

     

    To me too, now you've quoted the original text at me. I apologize; I did not remember the story as well as I thought I did.

     

    Lucius Alexander

     

    5 minutes ago, DShomshak said:

    I'd trust what your palindromedary says. It may be two-faced, but it's still more trustworthy than an archveult.

     

     

  10. 9 hours ago, DShomshak said:

     

     

    (According to Jack Vance, this is where ioun stones come from. See, IIRC, the short story "Morreion" in the "Dying Earth" cycle.)

     

    Dean Shomshak

     

    Sort of. They were found in the cores of stars (I don't recall that he specrified neutron stars) and were exposed when a star brushed against the physical edge of the universe, beyond which was "Nothing."  The part of the star that would have extended beyond that black border of the cosmos simply ceased to exist, leaving the core temporarily exposed.

     

    Lucius Alexander

     

    The palindromedary reassures me that Nothing Threatens Morreion.

  11. 13 hours ago, herrswags said:

     

    Similar question. I've got a speedster (Godspeed file) with OCV 7, DCV 7. He's got +2 to all HTH skills.

     

     

    No, he doesn't. No one does. What he has is 2 levels with hand to hand COMBAT. With the exception of Overall Levels, a Level is either a SKill Level and can help Skills, or a Combat Level and can help combat.

     

     

    herrswags said:

    "the flurry of blows +9d6, hitting in a trail for +4d6, and a taser touch for 6d6NND. Standard stuff. With one rank in Power: Speedster tricks he's at 14-. Does his +2 to HTH make that a 16- for the attacks? It seems really high, but I honestly don't know."

     

    First of all, I'm going to point out that for another 2 pts spent on DEX, your roll with DEX Skills including the Power Skill will be 15 or less.

    Then I'm going to explain that you don't have to make that Power Skill roll to use ANY Of the listed attacks. You bought the powers, you can use the powers. What you do have to do to use them successfully is make an Attack Roll, which is not the same as a Skill Rolll. Your Attack Roll is 11, PLUS your Offensive Combat Value, MINUS the target's Defensive Combat Value. What these Combat SKill Levels do is modify either your OCV or your DCV. And since you have two, you can split them and do both if you want - be harder to hit and have an easier time hitting.

     

    Lucius Alexander

     

    Did the palindromedary eat my tagline?

     

    Godspeed.hdc 67.55 kB · 1 download Godspeed.pdf 82.84 kB · 1 download Silver Spectre.pdf 83.32 kB · 2 downloads Spectre.hdc 92.01 kB · 1 download

  12. 13 hours ago, herrswags said:

    I've got a few questions about skill ranks. Steve Long suggested I ask here since I have the HD files.

     

    I've got a character in my game who's basically resurrected 1930s pulp noir Batman. Since Batman knows all of the things Batman knows, we gave him +3 to all skill (limited to things from the 1930s). On his HeroDesigner sheet, there's a 12-, 13- etc., next to all of his stats. If he's got a +3 to all skills, does that mean that his  target number is whatever the linked stat is +3?

     

    Not necessarily. FIRST you have to actually spend points to BUY THE SKILLS. This character doesn't have anything listed under Skills.

     

     

    13 hours ago, herrswags said:

     I was trying to represent the fact that pulp noir superheroes know basically everything regardless of the fact that they're not powered, but I don't know if I did it right.

     

     

    I don't think you did it right. This character knows nothing. Overall Levels can be used to improve Skills but won't actually give you a Skill you don't have.

     

    Okay, I'm running into a formatting problem so I'm going to split this post up.

     

    Lucius Alexander

     

    13 hours ago, herrswags said:

    No I didn't I have nothing to do with this palindromedary!

  13. On 8/18/2019 at 3:45 PM, zorak said:

    For my fantasy game I'm planning I wanted to give rewards like in typical fantasy games like gold, ect. Problem is for me I would rather keep it simple and use the CP system more or less as is. So I thought why not use resource points as gold but with an exchange rate. I was thinking that 10gp would be like 1 CP.

     

    You ask why not? I'll tell you why not.

     

    Behold, the Jester's Staff!

    Behold, the Jester's Staff!:  (Total: 9 Active Cost, 1 Real Cost) Summon 2 5-point gag writers, Friendly (x2 as many tasks; +1/2) (9 Active Points); Increased Endurance Cost (x10 END; -4), 1 Charge which Recovers every 1 Week (-2 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Gestures (-1/4), Incantations (-1/4), Only In Alternate Identity (Must be in fool's motley; -1/4), Concentration (1/2 DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 1)

     

    Your majesty, are your court fool's japes and antics getting stale? Think he could use some new materiel? Bestow upon him the Jester's Staff! This miraculous item looks like a common fool's bauble, but once we teach him the magical incantation, he can use it to summon up a pair of gag writers who can invent jests suitable for any audience. With a little time to prepare and practice he will be fit to perform for anyone, from the delicate eared princes and princesses to a delegation of crude and unsophsticated barbarians. Your court can be famous for the quality of its entertainment!

     

     

    Behold, the Vessel of Endless Life!
    Behold, the Vessel of Eternal Youth!:  (Total: 5 Active Cost, 1 Real Cost) Life Support  (Longevity: Immortal) (5 Active Points); Extra Time (1 Season, Only to Activate, -2 3/4), IIF Expendable (Difficult to obtain new Focus; -1/2), 1 Continuing Charge lasting 1 Year which Recovers every 1 Season (-1/4) (Real Cost: 1)

     

    Your majesty, although it is gracefully formed, its aesthetic value is the least of this miraculous vessel's virtues. If filled with spring water and certain herbs, the secret of which we will gladly impart upon purchase of the vessel, it will after a season's steeping pour forth a brew with the property of halting the very process of age, rendering one immune to the wear of time for an entire year! As the effect lasts a year and the vessel may recharge each season, you would hold the power to grant eternal youth not only to yourself but to up to three companions!

     

     

    Note that each of the above costs only a single Real Point. I do not think there is a king in history or even in fiction who would offer the same price in gold for either item, or offer to trade the Vessel for the Staff. Nor do I think anyone possessing either item would part with them for a mere ten golden coins.

     

    Any attempt to set up a consistent "exchange rate" of gold to Character Points is sure to fail.

     

    Lucius Alexander

     

    The palindromedary says if you still don't believe it we can tell you the story of the broadsword....

     

     

     

     

     

     

     

  14. 8 minutes ago, Michael Hopcroft said:

     

    A: Yes, she may be an accessory to the crimes of a serial killer, but you've got to admit these meat pies are exquisite!

     

    Q: So why aren't you prosecuting the accomplice who disposed of the bodies?

     

    A: You fool what do you think she did with those bodies!

     

    Lucius Alexander

     

    Feed them to a palindromedary

  15. 16 hours ago, Christopher R Taylor said:

    I wouldn't use this idea but I would say probably a factor of the active point limits (if any) of the campaign, like 1/10th or 1/5th, something like that.  So if you have a 60 AP limit, it cuts by 6 or 12.

     

    I miss the old Piercing advantage from Champions 3 which was a straight off the top reduction of defenses by a point value.  You bought levels of piercing, so 1 level reduced the target's resistant (appropriate defense) by 1

     

    Piercing RKA:  (Total: 5 Active Cost, 2 Real Cost) Killing Attack - Ranged 1 point (5 Active Points); Limited Power Does no damage: only counts for armor penetration (-1), -2 Decreased STUN Multiplier (-1/2), Linked (To actual damaging power; -1/2) (Real Cost: 2)

     

    Following the above pattern, you can create it for any damaging power.

     

    Lucius Alexander

     

    House of the Palindromedary

×
×
  • Create New...