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Superskrull

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Everything posted by Superskrull

  1. Re: Could your Champions character beat...
  2. Re: Could your Champions character beat... Nah. Mr. Satan is rated at around a 140 and Cap can beat him like a three year old at K-Mart. A 5 is like a farmer or Taco Bell employee. In terms of raw power Cap probably comes in at around 250, factoring in his skills he'd be like 600-750 easy. He's wiley.
  3. Re: Post your most abusive munchkin character here Yeah, he seems to live for it.
  4. Re: Pop Culture Hero? Ash popped up in '81 in Evil Dead then there was time travel, so it should work just fine. How about Lane Meyer from Better Off Dead? If he can ski the K12 on one ski he can fight vampires.
  5. Re: Post your most abusive munchkin character here Because Champsguy has been mentioned and is offended that others may try to claim his throne, he whined at me to post this abomination. So, from beyond the great barrier of banning comes... Captain 5th Edition 10/230 STR 0 10/58 DEX 0 10/138 CON 0 10/58 BODY 0 10 INT 0 10/58 EGO 0 10/42 PRE 0 10 COM 0 2/46 PD 0 2/40 ED 0 6/10 SPD 0 4/62 REC 0 20/276 END 0 20/212 STUN 0 Characteristics Cost: 0 53 PKG,"magic ring of power",OIF(-1/2),unbreakable 2 (7) +10 STR 1 (6) +3 DEX (11) +8 CON (4) +3 BODY (4) +3 EGO (1) +2 PRE (1) +0.2 SPD (7) 3/3 Armor,x1 Hardened(+1/4) (4) 3" Flight 1 (1) 1" KB Resist (3) 60/0 End Reserve,charges do not recover(-2),1 google charges(+1) (1) 2 Power Defense (1) 2 Flash Defense,Sight Group (2) +1 Enhanced PER,with all senses 11 MP (60),"magic ring of power",x10 Increased End Cost(-4), OIF(-1/2),unbreakable 1u 4D6 Drain,"vs Int",Ranged(+1/2) 60 1u 4D6 Drain,"vs Spd",Ranged(+1/2) 60 1u 2D6 Transform,major,any object 60 1u 6D6 EB,NND(+1) 60 1u 40 STR TK 60 1u 4D6 RKA 60 1u 1D6 RKA,+12 Stun Multiplier(+3) 60 1u 12D6 Flash vs Sight 60 1u +60 PRE,Costs END(-1/2) 60 1u 15" Flight,Megascale 1" = 1 km to 100 km(+1) 60 1u 27" Flight and Position Shift 60 1u Desolid,immune to mental powers 60 1u 12 LVLS Density Increase (stats already included) 60 1u LS: Full,Costs END(-1/2) 50 1u Invisibility,Sight Group,Hearing Group,Radio Group,Mental Group 60 1u 75 pt Summon, slavishly loyal, anything 60 20 PKG,"extra 15 rings of power" 24 (150) +150 STR 15 (135) +45 DEX (240) +120 CON (90) +45 BODY (90) +45 EGO (30) +30 PRE (30) +3.0 SPD (169) 45/45 Armor,x1 Hardened(+1/4) (90) 45" Flight 9 (30) 15" KB Resist (0) 15 additional Multipowers (30) 30 Power Defense (30) 30 Flash Defense,Sight Group (45) +15 Enhanced PER,with all senses Powers Cost: 100 Total Cost: 100 Base Points: 100 Disadvantages Total: 0 Experience Spent: 0 Total Points: 100 He's got 16 magic rings, 2 per finger (rings don't go on thumbs, silly). He's got 16 slots in his MP, so he can have every slot active at once. He uses his summon to bring slavishly loyal critters from all areas of time and space. They've got straight 3s for stats except for their 0 Comeliness (which puts them at -92 Character Points), and they carry various powerful items that they've acquired from the multiverse. These items are all Independant (an example is the Ultimate Zapifier, a 50D6 RKA OAF Independant w/ 8 charges). The final cost of these items (as is the case with the Ultimate Zapifier) will put the little minion to 75 total points. He then asks the minion to give him the item (oh, and since they're slavishly loyal they'll do it without question) and then he keeps it and dismisses the minion. Next phase, he summons another to bring him a new item. The only problem with this character is that I need to find a way to spend the extra 250 points. You know, without getting all silly about it.
  6. Re: A different kind of super mage You realize the first thing Tim needs to do is contact grandma. If anybody can give him detailed info about his new form/powers it's grandma. Oh, when he changes, does he look just like the previous Solara or is it just a similar costume/set of powers? As far as your background story goes, this is a great spot for a "meanwhile", where you show the traditional waking of mystic enemies and their new schemes. Remember, no villains to oppose makes the hero less heroic-seeming.
  7. Re: I am running a 1-shot and need your assistance As long as the players follow the lead of Bruce Lee, they should be fine.
  8. Re: A different kind of super mage So, since he's displaying motor reflexes adapted to his new form is he feeling any sort of mental shift or is this just a very comfortable though differently shaped meat suit? Far more amusing is the thought of adding in descendants of related magical girls and hangers-on such as the male descendant of the masculine sidekick/cheerleader who is really confused that "Sun Maid II" is far more interested in watching other girls or is aggressive and masculine in behavior and combat while still comporting herself as the refined "Mistress of the Solar Winds" at all other times. The next most important question is where is the archenemy that most magical girls strive against for at least a season? Did the "Servants of the Outer Dark" disappear into human society becoming real estate agents, telemarketers and interior decorators until the dark summons transforms them once more?
  9. Re: A different kind of super mage The anime versions of the Sailor Starlights from the Sailor Moon series would count as well.
  10. Re: Can any comic fans fill me in on current Marvel continuity? Amen to that. The new Avengers is a sterling case in point. How many other places has the new team shown up before it assembles in it's own comic?
  11. Re: Can any comic fans fill me in on current Marvel continuity? Whoa. That's a heck of an update you need. PM me with what you have heard and I'll see about trying to get you up to speed. we may also have to resort to sending you to some websites that already have summaries for various books. For the X-men, in the meantime, try here http://www.uncannyxmen.net/
  12. Re: Advice on NPCs Foes Desperately Needed I'm going to have to agree with the prior posters. The design esthetic of your players is clashing with the nature of combat in Champions. Generally, that wind-manipulator, Jamison is going to take body from a normal man's punch or kick should they roll 3 Body on his 2d punch. A normal with a baseball bat is going to put him in the hurt locker and his own teammates, Selica and Marie can crumble him like a pretzel. If he wants to keep his "average human" level defenses and get into fights, he'd need more DCV and a high level OCV on his Missile Deflection. It's really hard to avoid getting trashed without placing a fair number of points in the "avoid damage" type powers and abilities. Same goes for Rigel. Sounds like convincing them to invest in Combat Luck or Force Fields with appropriate special effects might be good. Alternately, as Haerandir mentioned, impressive though not overly damaging effects may be the way to go with the parents. Presence attacks are good, as would be Adjustment powers and creative Change Environments, Entangles , large-scale low damage EBs, especially NND based would be quite useful and Mental powers scaled to the level of their ability to resist them would be quite challenging. Otherwise, even an 8-10d EB or HTH strike can prove disabling in only one shot to some of the group while others would weather it just fine.
  13. Re: Pros/Cons of an 'official' campaign world Huh. Well, you should be glad that so much of it has leaked into 5th ed. after all, the VIPER take on superhumans, like Dragon Branch is quite similar. Also, several individuals seem to have gotten in or been changed to be more like their C:NM analogs.
  14. Re: Deathstroke Nah, he's not silly because of the Omega Effect, he's silly despite the Omega Effect. After all, he surrounds himself with such winners as Vermin Vundabarr and Desaad. Frankly, those two would have been fried long ago if I was Darkseid. Oh, and Glorious Godfrey would get one more chance before I reduce him to his component particles. One more screw-up like that Legends fiasco and it's the 'dead file' for him. Oh, and the less said about the Deep Six, the better.
  15. Re: The Great Finality I'd have to say there's a big difference in how I'd like to run the whole dead character deal and how my players tend to operate. Let me give you a few examples as to how it tends to go down. Player One, we'll call him Champsguy since that's what he went by here in bygone days, had a character who was a "Green Lantern" right down to the power ring, the costume and the vulnerability to yellow. In the campaign, there had been an accumulation of PCs from prior games now lumped together into what they called "The Champions" but was more like the Justice League of Fratboys. Yeah, they fought the good fight, but they were a crude and boorish lot given to fart jokes and drinking games involving personal embarassment in the downtime. I wound up killing the GL clone during a battle where they were fighting what was essentially their opposite numbers, including an evil power ring user with Variable FX on his own VPP allowing him to make the attacks yellow. Said ringwielder blew GL to vapors with a humongous yellow EB he had effectively 3 ED vs. Result: Indestructible GL ring sitting in trophy room 'cause no one but the Lantern was the designated user. Champsguy's reaction: "Damn, Pat, what'd I do to you?" and the campaign rolled along afterwards Player Two, call him Robbie, had a beloved cheesy character he played constantly in my campaign called Con-El. This bizarrely militaristic Daxamite was the master of the cheap shot and the spewed insult but to his credit, he would go the extra mile to help an innocent and woe be to those who harmed his teammates. Now Con-El had a long run and had accumulated enough XP to be a very troublesome PC to challenge. He'd bought down his vulnerability to magic and lead and his Str and Defenses were truly mighty. His heat vision was pretty wimpy, though. Now, in his adventures across time and space, he'd been to such places as the DC and Marvel universes and had accumulated a nice store of other-dimensional knowledge and contacts. Anyway, Robbie was about to active duty in the Navy and we wanted to end the game with a bang. Enter the Celestial Imperium, my (so I had hoped) final challenge for the players. In keeping with the style of this game, these guys could be viewed as a hybrid of the Almeracian Empire and the Eternals. Their rulers were one of the few Kryptonians to have survied the Daxamite military bombardment (very long story) of Krypton, Maxima and Lord Varan Dox, a clone of Vartox who as the Emperor of this cosmic race held much of the lost fragments of power that the Infinite Man had wielded before his transformation. These near-gods would travel from system in a Unimind-like gestalt and transform promising star systems into Dyson spheres via a GM's fiat of cumulative megascaled transform. The players caught wind of this when Pluto vanished and the Malvan refugee colony on Mars called them in alarm. The players threw everything but the kitchen sink at the slowly forming sphere from telepathic probes to a few thousand tons of neutronium they made from asteroids and accelerated to lightpseed but nothing worked. Determining this was the same as the power of the Infinite Man, he was convinced to try stopping it but was absorbed himself and his power added to that of the Imperium. In desperation, they jumped dimensions to avoid absorption and then transferred back to behold the newest Dyson Spere in the Imperium's collection. Assaulting the Celestial Palace with all their local allies and enhancements they could find, they fought through the souped-up homages of the Female Furies and engaged the now obscenely overpowered Dox. Dox beat them handily and wasted many a phase sneering and posturing afterwards. Then Con-El played his trump card, the Ultimate Nullifier. He'd grabbed it just in case and now was the time to use it. Dox had cosmic senses and knew what it could do but had a case of massive overconfidence and felt Con-El wouldn't have the stones to use it. calling Con-El's bluff, Dox sneered once more and found out Con-El had never bluffed in his life. Concentrating, he pictured every aspect of the Celestial Imperium they'd learned via telepathy and such, retroactively making them never having existed. Naturally, he too, was nullified. The Earth and it's entire system was now restored, and for some reason, ('cause I thought it was a nice touch) they recalled Con-El's sacrifice and erected a tasteful monument in his honor. His final words before death, "Oh yeah? Eat this!" were not included. All good, right? Wrong? Robbie calls me several months later, as he's got medical leave for a while, having broken his leg playing soccer. "Pat! Run a game! I wanna play Con-El!" "He's dead, Robbie. Remember? He's in Limbo stepping on the grovelling heads of the Imperium. Dead is dead." "Aw man, I wanna play Con-El!" This goes on for a few days and I cave in to get him to shut the hell up. A cheesy handwave involving timetravel later and he's back, having chosen to feed the Celstial Imperium to Galactus instead since they're all full of tasty Power Cosmic. Yeah, there were obvious repercussions, like the fact that Earth was part of a Dyson Sphere and Galactus was loose in my campaign world but, occasionally, I still get calls from Robbie and as always, the first thing he'll say is "Run a game!"
  16. Re: Scorpia: Pageant Mom or Compete Physco? Funny, you'd think Foresight would have seen that coming.
  17. Re: A request for some old V&V Stuff Ooh. You gotta add the imposter then. Name Challenge fights are always fun.
  18. Re: A request for some old V&V Stuff
  19. Re: Would you allow <blank> in your game? Amen to that.
  20. Re: DEX: and the Marvel Universe Heh. Ol' Irwin has a way with the words, doesn't he?
  21. Re: DEX: and the Marvel Universe Y'know, it's a cold day in Hell when someone's speed doesn't belie his bulk. Last guy I saw was an obscure Sumo wrestler back in the Gruenwald days of Captain America. I think he was Kono Sonada.
  22. Re: DEX: and the Marvel Universe I dunno, page 16 of Heroes Unlimited Revised Second Edition says it's a 50 even if you are a superhuman or alien. The PS score has differing caps based on what you are with no top end for the actual superhumans.
  23. Re: DEX: and the Marvel Universe Have you people forgotten that Ben was the Champion for Unlimited Class Wrestling? He's gotta have some wrestling moves for fighting the Hulk and such.
  24. Re: DEX: and the Marvel Universe My inner rules geek says you are wrong. You can have a higher than 30 Dex (Physical Prowess), you just can't get any higher bonuses to Strike, Parry or Dodge from it. You do get Initiative bonuses, though. The absolute max is 50.
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