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Duke Bushido

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Everything posted by Duke Bushido

  1. I don't know if this is useful to you or not, but as I tend to play much lower magic levels than most when I run fantasy, the single most common characteristic / enchantment for a magical weapon in my games is that they _don't_ have a STR Min even when similar non-magical weapons do.
  2. How sis the fuse situation work out, Sir? And have you had the time to finalize your new power and its mechanics? I have no authority to speak on behalf of anyone else, but I bet I am not the only one who is this curious to see what you came up with. All of that was extremely well-said, Hugh, as always. however, and understand that it is just an opinion: I would,much prefer to _not_ trt to describe every edge case and possibility, _especially_ when it means rules bloat. I find that being swamped in hyper-specificity works more against building what you want than does a little freedom in interpretation, or the ability of your to decide just how certain modifiers interact with certain powers or with each other. Again, its just one guy's opinion, though it is the biggest reason I never left 2e. I _might_ have tried 3e if I had found it before I found 4e, but_ while there were a few things I cribbed from 4e, on the whole, that was too much, and it has only grown in page count, mandate, and slog.
  3. Took me forever to figure out he had _two_ arms....
  4. Ooh: have STR Min greater than x2 to avoid penalty. Have STR Min x 1 to x2: penalty. Just thinking.
  5. Again: what Scott said. I would think a relationship between STR Min compared to the STR left exceeding that Min, etc. However, this moves it away from being a "per weapon" calculation and makes it a per weapon per person calculation.
  6. You are absolutely correct, but I have found it is easier to make naysayers comprehend that in whole numbers: "Your odds of catching it go from one in one hundred to one in one thousand.' Only a couple of the people that get actually die. "The odds of a vaccinated person dying drop down into the one in hundreds of thousands. Between ten and fifteen percent of the people that catch it (one to two people out of ten that have it) will suffer lifelong debilitations, respiratory and or neurological. None of the vaccinated people who have contracted it have been reported to have such problems affect them." Things like that. Throw a decimal into a conversation anymore and people just automatically assyne you are talking about a hypothetical population of numbers living on a planet in the Andromeda galaxy....
  7. Yep. I use a Con roll there, tio. Not as detailed; just a make a Con roll to reduce the length of time you are Stunned. Like I said, it was something I started doing to make D&D (D$D?) Players feel a bit less stressed about learning a new system. It wasnt until I started doing it that I came to see that this had real validity in terms of buying higher CON, etc, even though the edition I play had built-in rewards (Figured Characteristics) for the expenditure. It helos robust characters feel more robust, if that makes any sense. Man.... I miss Bob....
  8. One of those is true. If you havent seen the debunk, it's the Joker one.
  9. https://www.reuters.com/business/amazon-alabama-facility-ordered-re-run-union-election-us-labor-board-2021-11-29/
  10. My "other" should be read as "most of the above, and a whole lot more." For simplicity' s sake, let's sum it up with this: I have been told that it is glaringly obvious, but just in case I've been being put on, I will state it clearly: I am an extrovert. I'm am an extra-extra extrovert. When I get together, I like to be amongst my friends. All of those things that lead so many introverts to online socializing- all those little layers of "between us" that give them the comfort they need to engage others (no judgement; I am genuinely happy that this has helped a large section of the population find and carry on meaningful friendships that might not have been possible for them ore-internet)- those same layers are, to me, barriers to experiencing the company of someone else. Frankly, the best thing to come out of "socializing" on this very board is the possibility that I may be able this month to meet- for real, in person- one of the people I thoroughly enjoy "socializing" with here and in e-mail. I am,doing everything I can to make sure my schedule is wide open and the Leviathan stays fully-feuled at all times. There are thousands of hours devoted to understanding- or at least learning how to interact with on their own comfort level- introverted people, but not really so much about what is needed and why for extroverts, save that "well, most of know what we're getting at." The bottom line is that physical presence provides a shared intimate energy that absolutely nothing else does. "Getting together with friends online" just isn't even close to getting together with friends in person. On a much lesser note, when most of your friends are extroverts, you tend to end up not finding them online a lot, either, meaning that you end up accepting a lot of invites from relative strangers, only to find yourself committed to playing in a group that you later discover is either not compatible with your play style, or composed of some very unesttlling personalities....
  11. That was the very first autoco-wreck I ever got. I had made the comment "I dont remember how to spell that; hopefully autocorrect fixed it" when passing on some information to a friend. It did _not_ correct the error (and, as it was a trade word, I disnt think it would),but it _did_ "correct" autocorrect. Since that day, I have referred to Google's infuriating grammar bot by the name it chose for itself: auto cat rectal."
  12. .i havent commented much here as I have nothing to add, but this is something I have done for some time; it seems to help d20 players intothe system. I use CON rolls against non_exotic poisonings, tainted water, etc, or as a gateway to staying on your feet at 0 STUN, and against possible infections. Sometimes to award a pip or two of END when recovering, and sometimes a Pip or two of BODY when healing (normal healing). I also use them to benefit first aid rolls, etc. The INT roll habs existed since the first edition. Its use has never changed. Tie breaker in SPD order or when I am not one-hundred peexent certain that a character could realistically dodge something. Also used similar to (but inferior to) fast draw. To remain standing _and able to function_ while at zero STUN: I have to pull that lever to deactivate the death way and save the moon colony! Okay. Make a STUN check to see if you can stay on your feet long enough to do that. Out of END and want To keep going? Make an END roll to see if you are going to burn STUN (book legal version) or go to negative END. (House rule, so I dont expect anyone acknowledge this one)
  13. That.... That explains _so much_ about auto cat rectal....
  14. I like the hype that says "this action--" this random collection of things randomly bumping into other things--"could serve as a solution for" a bajillion upcoming technological problems. Frankly, I believe that, because I, too, believe wholeheartedly in percussive maintenance. Though I think it applies to people, too.
  15. What Scott said. Because HERO is Champions, it's geared toward the high end-- the superhuman end. Of course, we all know that. What we tend to not want to accept is that because, even after genericizing and genre-flipping, it's geared for the high end, it doesn't do the low end very well at all. At least, in terms of differentiation. That being said, I _think_ what Christopher is after here-- more or less-- is getting away from "this is 1die killing, as are those other forty things." I myself have toyed with converting by DCs to something that would use dice read "normally," just to introduce a little variation: 2d6RKA would become 6d6 "normal" damage-- that is, count body as normal; count stun as normal (and sometimes with a small multiplier-- like 1.5 or something, but not always) and make it "killing" by applying it against resistant defenses as per Killing Attack. In the end, it's not too terribly dissimilar to 1d6KA-1; 1d6KA; 1d6RKA+1; etc. It _does_ allow a bit more granularity by virtue of the fact that you can still do half-dice and +1 / -1, but it never really added enough granularity to make it worth pushing for as a serious optional rule: at _best_, it was like adding half-steps between whole numbers 0-5: you've doubled the number of options, but the difference is negligible. I think what Christopher proposes is interesting enough to see where it goes. if, like me, you play more Heroic than you do Superheroic, there's a good chance you've wanted to see some tweaks at the normal human end of the scale, too.
  16. Good. I lived down the road from these dirtbags for the better part of a decade. They are _exactly_ the kind of trash you think they are, no matter how well they cleaned up for court. I see at least one person in the DA's office is looking at charges, too. Dont forget this: the verdict did not come about because law enforcement was involved. They saw the video footage and tried to hide it. The verdict came about because the public saw the video and demanded something be done.
  17. See? You see what happens? You need a dog walking service for at least one day a week so you can give your mind a break.
  18. This is one of my favorite animated bits, and for a reason that no one seems to get right away. "No; no; this is the fourth floor; we want this sixth." (3:10). Notice the hand gestures. It made me fall in love with this bit.
  19. Oh; my apologies. I am sorry I wasn't more clear, Vlad. My intention in specifying the advantages, etc, that would make T-port do this wasnt to convince you to use T-port. I had been suggesting that the T-port build, when completed, would give you a better grasp of just where to price your Apport power/ spell. I get that. There are things that I forget about the Long Editions, as I don't generally use them. I did not remember that this was a thing, for example. I don't use them because nine times out of ten, I find myself completely disagreeing with them. I know I am Odd Man Out in these cases, so I don't usually make any sort of uproar about my disagreement; after all, what would be the point? it is easy enough to keep on not using them, after all, but, as I said, it does tend to kead to forgetting these odd specifications here and there exist. Just as a hypothetical, it does _to me_. As it is now an Attack, and "Attack Self" seems damnably silly at best. I default it as "Attack adjacent," and the Advantage: Range does as you say: 10x AP on range. Hear me out a minute, because, as I hope I have made a bit more clear now, my purpose in suggesting all this goes not to beating you with the T-port build, but in nailing down reasonable comparitive costing for your suggested new ability: I can't say I wouldnt take a long hard look at this next suggestion were it handed to me on a Character Sheet, but something I have done more than once when doing cost comparisons is this: Advantage:Range, to get the price of that and to get an idea of the base range or range per "level of effect" (for example, "per die" for an Energy Blast), _and_ the limitation: Reduced Range, applied enough times to get the range where you believe it should be for the ability you have in mind. If it troubles you too much, consider reducing the value of the Ranged advantage in increments equal to the reduction in range: for half the value, you get half the range; for 1/4 the value, you get 1/4 the range (this, if anyone is curious, is ultimately what lead me years ago to allowing modifiers of 1/8). Or consider the value of "based on ECV" to give a range of Line of Sight. Probably way more range tham you are looking for, but again, it is just for comparative purposes. "Target must be within one 'leap'" seems like a valid range Limitation to me. Somewhere in the 1/2 range, maybe 3/4. Again- for the purpose of getting an idea of where to set the price of the new power. I kind of think it should be; certainly it shoukd not be any more expensive. If I can send someone away from me and into a bad situation, I am both attacking him (after a fashion) and defending myself simultaneously (I have moved him further away, making it more difficult- and maybr impossible- for him to target me. As you note, I may even be dropping him into a volcano or straight into cannonfire. Bringing him to my side might delay his escape, but it doesn't protect me from getring my butt kicked for my troubles: that pesky rogue climbing over the wall won't get away so easily [poof]- oh crap; it's Conan! That sort of thing. It do3snt put them somehwere safe for either of you by default; it just puts them in melee range of you. I see that as being considerably less convenient than "back to your cell! [Poof]. Filthy peasants...." Sure, it isnt such a problem when used for scrolls or keys of the floorboards your opponent is standing on, but it does require a bit more discretion of use. Dude, I am with you, here. Remember not too terribly long ago when I made the comment that magic in HERO RAW just didnt feel the same as in other systems? That certain constructs just robbed the fluid 'this is a magic spell' feel? Or, more succinctly, the _feel_ of a thing was never less important than the end results of that thing? Remember just how many people told me I was wrong? I have a thick skin and am fairly certain that it was because I lack the vocabulary to have expressed it more clearly, but from your posts so far, you are, with this, at the exact same place: this will do the thing, but it is messy and doesnt give the feel I want." Dude, I get it; believe me.
  20. What Chris said: Teleport already has a "range" of sorts, being how far you can hop at a time. The "Ranged" Advantage in this case would be how far away a target can be before you can't use the power on him / it. I agree that "safe blind teleport" isn't required, for two reasons: 1) there is no blind teleport being made. You know precisely where you're sending the target, and as you say: if the target can't fit there, the apportation fails. You have to have line of sight to target the target (I really tried to find a better way to say that; I really did) and right next to you, so-- no blind teleport. 2) I don't use that modifier, as it's backwards to me. I prefer to assume that blind T-port is safe blind T-port, and allow a Limitation for constructs where this is not the case. So, if it were me, I'd have T-port, UAA (I would use that even if it was targeting inanimate objects, as you aren't giving the target the power; you are forcing the power onto the target). Ignore the blind teleport thing-- perhaps a custom limitation for "will not work unless there is a clean landing pad" or words to that effect, and, as Tom suggests, a single fixed location: "ri'chyeah."
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