Jump to content

Christopher R Taylor

HERO Member
  • Posts

    12,192
  • Joined

  • Last visited

  • Days Won

    46

Posts posted by Christopher R Taylor

  1. It usually doesn't take a lot to turn clinging off, its only 10 points for base STR, and how many characters buy more than that?  Still, its going to be fairly expensive to get a suppress AE surface big enough to reliably shut off clinging immediately.

  2. Cop Hater, the first 87th precinct book by Ed McBain.  Its of historical interest as the first police procedural book but isn't particularly gripping as a book.  Its not bad, but it is far from the best of the series, and McBain while inventing this genre is learning his way through what does and does not need to be explained or described.

  3. Quote

    Too many cooks have pissed in the Black Adam stew to salvage the character, at least not without a long cooldown time and probably yet another reboot that sticks this time.

     

    I think that's pretty true about almost all of DC (and much of Marvel too at this point).   Consider just Wonder Woman who keeps being rebooted and remade and reimagined etc.  In my mind Perez did the best with her in the 80s but it wasn't that long after he left the title they rebooted her again.  Its the curse of fans wanting continuity while wanting things to be fresh and liking big events.

  4. Quote

    If I cast a Fireball straight up into the sky, with no one there to hurt, won't it still explode into a burst of flame? 

     

    To bring it back to an older comment, this is why you need no range on the blast linked to heal.  Because the heal still goes off if the target is out of range, it just doesn't affect them, but it still goes off -- it still costs END, etc.  Its like swinging a sword trying to hit a bird up in the sky.  You still swung, you still attacked.  It just didn't hit.  And the Blast could hit the distant target unless you buy No Range.

  5. Quote

     

    Reading Does Knockback under RAW, you would count the BOD like a normal attack.  But then, RAW would not allow "Does Knockback" on Healing either


     

    Sure, but the rules as written state that if a power doesn't normally do body, then you count it as a normal attack.  This would mean healing -- a power that does not normally deal body -- wound calculate any theoretical knockback it does by counting the body on the dice as if it were a normal attack.  So while the rules don't normally allow you to buy does knockback on healing, they do describe how you would do so, if you did.

  6. Yeah I liked it okay but Black Adam is a tough sell because he's the bad guy.  I mean, he was just generic bad guy for like 60 years until someone decided to turn him into Dr Doom as slikmar says (kind of like how they made Aquaman more interesting by swiping Namor's story) but even with the "protect your people" storyline, its still difficult to do a movie around him.  He's not especially heroic, even with the movie attempting to do so.  The Justice Society had a point: they were right to try to stop him.

  7. Quote

    Somthing I find funny, is in all these comments I don't think anyone addressed my original question in how Knockback is supposed to work RAW with healing. Is it ment to be like we are doing it? That is using the body healed to Knockback someone.

     

    I did a while back: roll the healing, count the body as if its a normal attack, use that for knockback.  Good luck getting any.

  8. It doesn't really have to do with what's more effective or not, but rather that powers are blank templates, basic use of an ability, which we use modifiers to specify.  In this case telepathy/mind control/what have you is the ability to use your mind to connect to or manipulate other minds.  Which other minds you define with modifiers; if you cannot contact all minds, then that's a limitation.  Classes of minds is not just a needless complication added in the most recent addition, but it violates the broad simplicity of powers that Hero has always been defined around.  Powers are designed based on their effect, not their target.

  9. Quote

    Classes of mind aren't really constructed in the system, as they have no point cost

     

    That is part of why I house ruled them out of existence.  Well, that and it breaks the system by reversing the proper order: if something is not universally applicable, then its limited, and should be a limitation, not extra cost.  Telepathy just works on minds.  Not working on certain minds is worth a limitation, not an adder.

  10. Quote

    I don't think HERO is any more complicated, I worry we make it too complicated.  We begin to obsess over the detail and fret more about getting the numbers right than getting the feel right and delivering a decent game.

     

    I think that is a better depiction, there are folks who like to crunch the numbers and work things out.

  11. I think some of the problem is caused by trying to make the Heal and knockback do two different things without buying two different powers.  There is an advantages in the Advanced Player Guide I called "Accurate Selective" that you place on area effect to make it act like a computer game, where it hits only the targets you intend to without needing to roll for each one.  I recommend building a compound power with that on each of the sections.

×
×
  • Create New...