Jump to content

Christopher R Taylor

HERO Member
  • Posts

    12,236
  • Joined

  • Last visited

  • Days Won

    46

Posts posted by Christopher R Taylor

  1. Quote

    The problem is that cutting a tree (tree trunk more than 20 cm) with a single sword stroke is not a heroic feat, is a super-heroic feat.

     

    It kind of is, but that's the place a lot of fantasy martial arts stuff goes.  And I could see buying it as a special maneuver to cut through objects, but not than blanket "I just do enough damage" 

  2. Quote

    The way I would build it would be to give her an offensive strike and add 2 HTH DC to the marital art.  Also take weapon mastery and 6 or more skill levels.  The offensive strike and weapon mastery will add 9 DC to the sword and the skill levels bring that up to 12 DC.  That adds 4d6 Killing damage to the sword.  A Katana should be doing at least 1 1/2d6 damage base.  A character like this probably has a magic or extraordinary weapon so is probably doing 2d6 damage.  That puts the damage to 6d6 killing damage. 

     

    I just want to go on record here as finding this horrific and shocking.  Anyone doing 18 damage classes in a heroic game has really lost the plot in my book.

  3. You could as a GM rule that if you roll x or lower then there's no visible or audible trace of your passage.  For example: if you make your roll by 5, there's no sound.  If you make your roll by 8, there's no visible damage to the rice paper.  This is more old school Hero, but certainly within the concept of the skill.  It just represents someone with astoundingly great stealth or an amazing effort doing things beyond the believable.

  4. Quote

    As a result, many find Multiform overpowered. 

     

    Well if you abuse the system anything can be overpowered, but as I have only run Multiform in previous editions, it may be less problematic than it definitely was in the past.  Thanks for the update on the way Multiform is built, I was running from memory of 5th (I think?  Might have been 4th) edition.

     

    In any case, the character that I ran a game for was definitely underpowered.

  5. Quote

    I haven't gone through all the Q&A, but Steve never says anything like "the alternate form has X points to spend, minus the cost of Multiform itself."

     

    Correct... but as I said, IF your alternate forms can change into any of the other alternate forms without going back to the primary form first, THEN they have to buy those forms.

     

    But even if you aren't down any points in those forms, you still are in your main form, and a weaker character and trust me, that character feels it.

  6. Quote

    Is this just a matter of having a lot of damage dice, or is something else going on?

     

    You could in theory do it with tunneling, dig a hole through the tree the width of the trunk and voila, it falls. 

     

    The thing is, the rules aren't precise about dealing damage to objects like trees.  You have two choices in the rules: things that break and are ruined, and walls that are breached.  For the ruined things, reducing the Body to 0 results in a broken machine that doesn't work any more.  For the wall, reducing the body to 0 creates a 2m x 1m ("human sized") hole.  

     

    I interpret this to mean that you deal with objects by 2m square areas; you haven't knocked down the entire Great Wall of China by blowing a "human sized" hole in it, just this one section.  You can break a crane by damaging this 2m area where the controls or engine or the base of the crane arm, etc.

     

    So if you want to knock down a tree, you have to do enough body damage to the section (or sections) of tree you're at to break it all the way through the trunk.  This might take a few attacks to take down a Sequoia, for instance, but for most trees, one 2x2 meter area is sufficient.  The entire tree hasn't been turned into wood chips, just that section, which causes it to fall.

     

    But a tree definitely has resistant PD; anyone who has chopped wood knows this for certain.  Quite a bit of it, actually, given how hard you have to swing an axe (dealing killing damage) to cut though a log, even with the grain.  In the rules, a tree is given 4-5 rPD and 3-4 rED (fire bad).  The Body total ranges from 5 to 11 to get through a 2m area.  That might be a bit low, in my estimation.

  7. Quote

    Why were the multiforms weaker?  As I read 5E, the multiforms get full points to spend...if the campaign's 500, then the base form pays the 100, but all the alternates have complete freedom to spend all 500.

     

    You have to buy all the multiforms in the main form making that character weaker.  You have to buy every form your multiform can turn into, making each of them weaker.  5th made it less penalizing than 4th by giving you the doubler effect (5 points for each x2 forms) but still, say you make Ronin who can turn into 5 other forms, but those are still points that the main form gets no use from.

     

    That's 250 points/5 for the first form, then +5 for 2 forms, +5 for 4 forms and +5 for up to 8 forms, in this case 5.  So your base "true" form is now 65 points down from every other character.  "But," you say, "everyone pays for powers!"  Indeed they do.  But these powers directly impact the characters ability, they can use all of those powers in their single form.  Multiform points are points in your character that this character never uses.  Its just points gone from their total.  So Ronin is a 195 point character in a world of 250 point characters.  Each form that the other forms can change into are also crippled in this way.

     

    See, Duplication you're using all those forms at the same time, so you're using all of that power at once.  Multiform you only use one power set at a time.

     

    The reason I see this as a problem is playing the campaign and seeing "dang Ronin is just flat out weaker than everyone else" in action.  It was frustrating for the player, and for me as the GM.  Being able to turn into a different set of powers is valuable, but not that valuable.

  8. Quote

    I realized that such people are approaching the story from the perspective of a gamer. I.e. "If I was playing this character, what would I do to win? What are the gaps in the plot, the tricks of the system that I can exploit so my Player Character comes out on top?" Which if carried through to the entertainment they're participating in, would result in a very brief, dull and uninteresting story. 

     

    It could be.  But its hardly unreasonable to expect a character who could fly in Issue 17 to fly again in issue 18 when they encounter traps on the ground.  If this causes the story not to work, that's not because of unrealistic expectations of a reader, but poor writing on the part of the comic book.  Things have changed quite a bit, I agree.  Back in the Silver Age, readers were less interested in continuity than gee whiz fun.  Today, people have read, and played games, and talked about it and won't put up with what readers used to.


    But I don't really call that a problem for anyone but lazy and unimaginative writers.

     

    Quote

    Not sure I ever finished it, as we're talking 5 or 6 character sheets. 

     

    Yeah he had 6 character sheets: one for each element and one for his normal form which was sort of a ninja.  Unfortunately because of the way multiform worked in 5th edition (and as far as I know still today) basically he ended up with 6 different characters all of whom are weaker than every other character in the game for the dubious advantage of variety.  And since he had no control over which element he'd show up as, the advantage was even more questionable.

  9. Quote

    Frankly, Vlassic Traveller is our preferred system for westerns for pretty much this reason.

     

    Mmm pickles.  Seroiusly though, some systems do lend themselves to more lethal combat than others, although if you use the optional rules for hero like hit locations, disabling, impairing, bleeding, etc its quite lethal as well.  Particularly given the lack of resistant defenses (unless you're Clint Eastwood in A Few Dollars More) and mortal level stats.

  10. The What If comics were driven by readers, mostly.  People who wrote letters or talked to writers.  They asked you "know, what if..." and then Marvel would make it happen.  Sometimes the fans were the writers, who came up with their What If scenarios.  Stuff like "what if Annihilus killed Sue Storm?  (hint: never make Reed that angry).  None of the What If TV shows really seem to be that kind of story.

  11. yeah I had a player build a guy who couldn't die and had takes no stun.  He regenerated and was impossible to hurt.  But, that was so expensive that he didn't have a lot else going on, he was just unkillable.  He couldn't break out of entangles, he couldn't see if he was flashed, if he was knocked back too far, he took forever to get back into the fight.  It worked.  I mean he ended up in lava once and got hit by a truck because I never had to hold back on him, but that was just part of the schtick.


    For me as a GM, those kind of characters are what makes me interested and try to build something great for them.  The multiform guy who turned into Chinese elements.  The mentalist who could grant other people mental defense.  It gives me a challenge to come up with interesting scenarios that give those players something to deal with.

  12. Quote

     

    In the HERO System Advanced Players Guide 2 there exists a specific Extradimensional Space power.  If you already have the APG2 I'd recommend that power.

     

     

    It does not say so but the description of Extradimensional Space implies that its for items, and the user cannot climb inside.  But again, the rules do not explicitly state that.  I think this never made it into the main rules because its a unitasker: its a power with only one real utility, like Instachange.  At least, I cannot think of any use for the power other than "allows you to store things without weight." 

     

    The rules strongly suggest it be attached to a focus (like a sack or a folding framework, etc).  There are no rules for putting other people into the space, or using it on yourself, or how you can get out again.    The closest that comes is this section:

     

    Quote

    The GM defines the nature of extradimensional space for his campaign. This includes such issues as whether it has air, light, heat, or geographical features; whether characters can be trapped there, enter it voluntarily, or survive there

     

    Which is kind of a throwback to old Hero where you didn't have 3 pages of details explaining every possible aspect of the power and its interactions with other elements in the game.

     

    Base plus extradimensional adder on the base, plus extradimensional travel is probably the cleanest way to do this, but with GM permission you could probably use XD Space.

  13. Applying desolid to something else is ridiculously expensive and technically you cannot affect a thing that is not a power with modifiers.  If you really had to twist the GM's arm, you could apply it to the Body of the wall as if its a base but come on, really?  That's why I said it as a goof.

  14. It usually doesn't take a lot to turn clinging off, its only 10 points for base STR, and how many characters buy more than that?  Still, its going to be fairly expensive to get a suppress AE surface big enough to reliably shut off clinging immediately.

  15. Cop Hater, the first 87th precinct book by Ed McBain.  Its of historical interest as the first police procedural book but isn't particularly gripping as a book.  Its not bad, but it is far from the best of the series, and McBain while inventing this genre is learning his way through what does and does not need to be explained or described.

  16. Quote

    Too many cooks have pissed in the Black Adam stew to salvage the character, at least not without a long cooldown time and probably yet another reboot that sticks this time.

     

    I think that's pretty true about almost all of DC (and much of Marvel too at this point).   Consider just Wonder Woman who keeps being rebooted and remade and reimagined etc.  In my mind Perez did the best with her in the 80s but it wasn't that long after he left the title they rebooted her again.  Its the curse of fans wanting continuity while wanting things to be fresh and liking big events.

×
×
  • Create New...