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Christopher R Taylor

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Everything posted by Christopher R Taylor

  1. Its equivalent of an 11d6 blast if you buy it with range, to equal the blast's range. Some utility is made up with the special effect of the blast (fire, etc).
  2. This is true, you have to buy ranged on it too if you want to do it at any distance. Which lowers the normal falling damage even more. Well, no megascale in 4th edition, so not an issue in this context. That said, pretty much any time you run into megascale you have to be extremely cautious as a GM: that's why it has that stop sign.
  3. You can look at the damage chart and then see how far the teleport has to be to get him there. Then with the +1 to make it an attack in 4th edition, plus any weight increase (the teleport only would allow them to port a 100kg target), its not going to be super cheap. I mean a 60 active point port attack would be at most 30" of teleport which isn't a huge amount of damage unless you port them to the side off the grand canyon or something.
  4. There's really no possible way to make Black Widow as badass as Thor, Iron Man, and Hulk. But you can make her as useful and interesting as Captain America. The Avengers have always had a pretty wide range of power levels and that's fine under a skilled writer, but its pretty obvious that Whedon wasn't exactly sure what to do with Black Widow in the big combat scenes. She was great in her intro and interrogating Loki, but then sort of lost. In a game this really sucks. Basically the 250 point character is running around talking to cops and helping civilians get to safety while the 400 point characters are saving the world.
  5. Its probably more lethal than a 4-color superhero campaign would want, but not cheesy. The thing is, if they have teammates that will rescue them or have to use special devices like a one-shot grav parachute or something, that's a valid tactic to use. If its just "I teleport the mugger 25 stories up and laugh as he is street pizza" then its just sadistic.
  6. Wasp would have been cooler, I think, but Black Widow has a useful spy niche in the Avengers. Watching her stand around looking worried with a pistol while aliens destroyed NYC was really bad though. She was way out of her depth and Wasp at least would have been more mobile and aerial. The Avengers had one flier really (Iron Man). Thor could fly, but only non combat.
  7. Its Continuous in 4th edition with usable by others and possibly extra weight, just so someone really big or heavy can get through.
  8. Yeah that's exactly what I was thinking when I read that -- same cost, too.
  9. Neither did Ant-Man as a bare concept or character. It was how the story was told and written that made all that you mentioned a part of the storyline. As a spy, working in the background, a Black Widow movie could have easily been the one that unveiled HYDRA in the midst of SHIELD. Its just a question of what you make it about and why. The truth is, Ant-Man was a founding Avenger, and Black Widow is just a side character thrown in so there's a girl in the movies. She is basically without fan base and is a very minor character like Ant-Man, without the history or technology. Plus, she doesn't shrink so there's no nifty graphical effects. I'm not arguing that's why a movie shouldn't be made, just how I suspect execs are thinking.
  10. That's the build I had in mind yeah. Simple, straight forward.
  11. I'd just call it 5 points to represent how difficult it is to cut off their air supply (can't just cover their mouth etc). Not worth a lot, but its worth something.
  12. Legion is pretty solid, best and most stable release they've done so far with an expansion. They gutted a few pet battle tactics (the infamous howl bomb, for example) and halved the rewards for pet battle bosses in Draenor but the tokens for that can be used to buy new pets in Dalaran now. The game so far has a good epic feel, more so than previous expansions, in terms of how you're treated by NPCs. By this point you're a legend in the world and everyone recognizes it.
  13. The Monster Manual had enough, they just weren't very interesting; goblins and wolves and such. Just plain bandits are a menace to level 1 characters.
  14. Yeah I think that's more the GM than the game system.
  15. "Turning" the undead I have as a presence attack, then I give all undead a vulnerability to presence attacks (and for the ones not normally affected, a physical complication that they are, from holy men). Exorcism is a long and difficult extradimensional movement bought as an attack. Bye bye, forever.
  16. I think you can work out a way to make LTE easier to use, the problem is its always so complicated when people build a system. Losing 1 END per 10 used to long term (just check off on the sheet) and getting it back at REC/day, but REC/hour if you rest works fine without any complication. The GM can assign extra LTE loss to tasks, like digging someone out of a collapsed mine shaft or running a race. Having your END and STN drop by 1 for every body you lose (and come back only with the healed body) works well for very gritty campaigns as well. Even more evil is having all rolls, including to hit, reduced by 1 for every x body you lose. So you just get worse and worse.
  17. The most evil psychic sniper: Indirect and targeting clairvoyance with huge range. Couple with an invisible detect to find targets for the clairvoyance. With a big enough range he can sit home eating cheetos, sniping people on live TV. Why, that guy had an aneurism while we were interviewing him...
  18. I really think a hyper-cute kawaii Power Pack film could do really well both in the US and in places like Japan.
  19. I don't run games like that, although I did once in a while in the past. But I agree, keep it smaller in scale and more personal, just focus on life and getting through the world. In fact, that's the kind of fantasy I write -- I don't mean to say those huge epic doorstops are bad, I just wanted to write something more personal and micro.
  20. The thing is, what makes a dungeon crawl interesting is what makes any adventure interesting; if its just a romantic intrigue in a castle, its going to be boring unless its fresh and new or it has something else to make the game have more meaning. Its just dungeon crawls are all people did for a long time and they get a bad rap.
  21. Frankly, Marvel has proven that they can take any character and make a successful, interesting film out of it. I mean, Ant Man? Guardians of the Galaxy? But it works, if you have the right combo of writing, directing, and casting. The popularity of the character is pretty irrelevant, and I think Black Widow has at least some base popularity anyway.
  22. Its got to be more significant than that. Images doesn't necessarily have to fool someone, the perception modifier could just be how easy it is to perceive at range, etc. They seem to be a real crossover. Basically "Transmit" is an attempt to break the old radio receive and transmit sense into a more broadly applicable powers, but I'm challenged to think of a single one other than radio that isn't just images. In any case, the ability to make noises with your mouth isn't a sense modifier. Everyone can do that unless they buy a complication: mute. The ability to make other noises and copy them is a skill called mimickry.
  23. Yeah Transmit is a bit unclear in some ways; how is it different than images?
  24. Right, I can see presence boost for the driver or passengers as an option, but the vehicle its self can be quite intimidating without even knowing a driver is in it.
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