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Christopher R Taylor

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Everything posted by Christopher R Taylor

  1. Six was the most I could handle comfortably. When I had too many, and was young, I'd run two alternating games. The best one was when I had one group the junior team and one group the main, high powered team. The big guys handled stuff like Godzilla attacking Chicago, while the little guys did street crime stuff. They meshed really well, investigating with the street level and then the big guys handling the threat they uncovered.
  2. Yeah its a neat idea, but if you buy the teleportation hex effect, you're teleporting the entire hex and its contents, not something within it. You could buy it with the cheesy "accurate" advantage, but as a GM I'd tell you to go back to the drawing board.
  3. I think its very hard to run one, and I doubt many people even try. Crafting a one-shot where you can get street level man to have a meaningful role in an adventure that challenges epic cosmic power man is doable. A campaign? Extremely difficult. The balance isn't there so you have to build every scenario around trying to make it work. You can do it if you want to and can work it out. My point is just that Hero is so specific and correct in its balance that stories which work only where a writer controls them fall apart in a gaming setting. Dude with gun vs dude with gun and telekinesis, ESP, bonus CV, telepathy, etc... don't balance.
  4. Well its the same dilemma as, say, The Justice League with Batman fighting alongside Superman and Martian Manhunter, etc. Or Avengers with the Wasp by Hulk and Thor. The writers make it work for the story but in a game? Different rules.
  5. You have that reversed. The writers did it all wrong, they ignored obvious things Flash could do and did do in other comics just to make it seem to have some sort of challenge or story. Super speed really is as powerful as roleplayers; its writers that underplay it because otherwise there's no conflict. They write themselves into an impossible corner then have to ignore what they've established.
  6. Physically Thor and Captain Marvel are pretty equivalent, but Cap is wiser and faster, so I give him an edge, but Thor has Mjolnir, weather powers, and he can strap on that belt which makes him even more terrifying so its a lot closer fight. I can't imagine how Thor's lightning wouldn't be magical, since its produced by magic, but I don't know if the comics have ever touched on that. DC's fixation with superspeed makes them more powerful than anything Marvel has produced. Even grossly overpowered guys like Gladiator can have a footrace with the flash
  7. Well I'm basing Obi-Wan's power level as being the PC because he's a main character in the story; what the PCs are. So, in that campaign, he's PC level I figure. Seeker and Crusader have abilities that put them far beyond normal human beings, look at their stats! They aren't regular folks. Its more like having a gunslinger fight along side a Wizard with martial arts.
  8. The Big Tomes have been replaced with Champions Presents as the official rules. But the pdfs are out there, and I recommend having them just to have the complete explanations.
  9. I always figured he was being trashed because nobody liked him.
  10. Thor vs Captain Marvel is a better matchup, they're both basically magic. Hulk vs Superman isn't such a great matchup, since while Hulk is technically stronger and maybe tougher (with regen) that's all he has, while superman flies, is super fast, cold breath, laser beam eyes, super senses, etc. Yes, probably Superman is stronger in the DC universe, but while he's very strong, that's the Hulks whole schtick: get him mad enough and he can lift the Himalayas.
  11. I should modify that; The most capable mercenary in the world with top of the line power armor can stand his own against a PC-level Jedi, and lose.
  12. No not the power in use, the transformed target. The power its self is ordinary in terms of senses. But he's talking above about the consecrated object having some kind of visible alteration. It doesn't need to be a visible alteration, just a cosmetic one.
  13. Supposedly Jango Fett was some kind of super-merc with power armor, but even with that, its not very rational a normal person could stand and fight a superhero with a sword that cuts through anything and has bonus perception and CV plus telekinesis.
  14. You can buy it as a graduated AVAD as well: have it go against something (resistance is a good one, or power defense, hardened rPD, something like that). Then put a roll on it and have it half the defenses of the target each time the roll is made (so each attack ignores more defenses each time the roll succeeds).
  15. There are still some print books out there in stock in various places, but they've gone up in price. The pdf of the 2 books would be easier to track down.
  16. Nut butters like cashew and hazelnut are really good. Not as well known in Europe as in the USA though.
  17. It doesn't need to be something sensed by the ordinary senses. A consecrated object could just seem holier, feel better, have a sense of otherworldliness about it. Or you can tell by how creatures react to it.
  18. Its not very challenging, and I speak from experience converting hundreds of characters over. The main changes are that there is no find weakness or missile deflection any longer (so you have to find other ways to simulate them or drop the powers) and the stat change. But making a direct, straight over conversion is easy.
  19. I think the JLA/Avengers thing had a cheap device where the power level and success of the characters depended on whose universe they were in. Superman in DC universe: unbeatable. Thor in Marvel: trashes Superman, etc. It was a cheesy way of making everyone happy while making no one happy.
  20. Hedy Lamarr, not just a pretty face, but hated Nazis and invented the technology still used today by cell phones to find a good signal. It was meant to be an unbreakable code system for radios, moving between frequencies.
  21. Probably Superman could lift Mjolnir, yes, at least as much as Captain America. Well, the comic book version. Most of the time.
  22. I actually played a droid (a modified med droid) in the Star Wars game we played. But Jedi weren't available, it was set right after A New Hope so there was only 2 in the universe that anyone knew of). He was remarkably effective in combat, but was very weak outside it, because droids are appliances and have no rights or authority, have to take orders, etc.
  23. Supes shouldn't be able to resist Mjolnir (magical power) but meh, writer's discretion or the fight is over with too fast). The "go to eleven" line was lame though
  24. With a GM's permission you can scan for minds under a certain set of criteria (female, angry, young, etc) which presumes a level of analysis. As the rules say, though So that suggests that the information you get is limited to target type and not details.
  25. I think Hero Star Wars would really emphasize the imbalance between Jedi and regular characters. Because everything is quantified and specific, you can't handwave away having superheroes and space cowboys in the same story as easily.
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