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Christopher R Taylor

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Everything posted by Christopher R Taylor

  1. Diseases for me work best as a drain with a long DOT, like days or weeks of slow but inevitable progress. Make the drain recover very slowly like this: Wasting Disease: Drain Body, Constitution, Strength, Recovery, and Endurance ½d6, Expanded Effect (Body, Constitution, Strength, Recovery, and Endurance simultaneously) (+2), Delayed Return Rate (points return at the rate of 5 per Month; +2 3/4) (29 Active Points); Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (8 damage increments, damage occurs every 1 Day, -2 1/2), Attack Versus Alternate Defense (Life Support vs disease negates; -1/2) Powers Cost: 7 This won't be too bad at first, but over the course of a week will do the equivalent of 4d6 to five stats at once, with power defense only applying once and recovering 5 points a month. Its fairly cheap because its so slow, but almost certainly lethal. Of course, life support vs disease protects from it entirely.
  2. Well. maybe once I get the draft of the Field Guide done I can start work on that stuff.
  3. I like the two-headed Ogres in World of Warcraft, that are always arguing with each other. One is smarter than the other one.
  4. When I did it, it was with a series of Magic Skill roll competitions, with the loser taking the difference in stun damage (or Body, if the spirit had no stun). Any mage could engage in such a duel with any other mage in the process. The battle took place in a matter of miliseconds, basically a turn of psychic battle was a phase of real time. The more descriptive and interesting the depiction of combat - or the more appropriate for the situation - the better their roll. So if the PC turns into a dragon in spirit combat to melt the ice monster, they get a bonus, for example. Each round was one exchange, rather than on speed or phases. Four rounds = a turn.
  5. I can't even begin to imagine why someone would compel someone to use a specific special effect for a power construction or deny some. That's just against the very most basic principles of Hero games from its absolute beginning. I get not liking using area effect to simulate an "always hits" maneuver, its not just a kludge, its kind of brain-bending to work around that mechanic, but just saying "it has to be this kind of special effect" is absolutely non-Hero.
  6. Logically almost no use of telekinesis uses strength to get out of. There are some: Green Lantern's big glowing green fist, but many do not (psychokinesis, wind, etc). The mechanism is just a way of giving people a way out, not a logical construction for fighting all special effects of the power. That's why NND and Telekinesis aren't a combo: it doesn't make sense. You can add "can use flight to escape" as a limitation. Or if you're really insistent it has to be something strength cannot escape, put an advantage on it like "movement to break free, not strength."
  7. I did a few Kingdom of Champions 6th edition conversions. I would like to get back to that eventually but I've been pretty busy with other stuff lately. The builds are one of the weak points of the book, though, they are really sloppy and hurried and as noted, a lot are incomplete.
  8. So is this project just dead? Is anyone doing anything on this at all?
  9. You can use a very low defense, fair body entangle so that most people get only a half phase, having to break out constantly. Change Environment would work to simulate various movement penalties (negate running and jumping, penalize flying), and just plain area effect TK to lift everything could work. Why would you want or use NND?
  10. I fully expect him to be capable but outshined by his rainbow coalition of sidekicks by the time Hollywood is done with them, yes.
  11. Right now it looks like the UK will pull out of the EU, and they can do it without ever being forced into bankruptcy by the move. they never went to the Euro, so its just a matter of detaching themselves from the bureaucracy and rules. The only reason I bring this up is that you could build adventures around that conflict, as peaceful and bureaucratic as it is: radical groups trying to prevent/make it happen, thieves trying to take advantage of the momentary chaos of changing over, etc
  12. Well that's just it. Because the DC universe is so packed with demigods, and Superman has to be the biggest stud on the block, every time they got more powerful, he got more powerful. So his stats aren't set in stone so much as "more than them."
  13. Yeah, except until that point she not only showed zero examples of having any such skill, she was actually very pacifistic, poor in melee situations, and demonstrably not a fighter for like 180 issues of X-Men until she lost her powers. She was depicted as a sneak thief skinny little girl, not a street fighter. Basically, Claremont wanted her to stay in the X-Men and be cool, so he just gave her the skills until they weren't needed any longer. Kind of like how every villain loses a good 150 points or more when they become good guys
  14. I think its best to not try to stat Superman etc, because even more so than most DC characters, their power varies massively based on the situation and plot needs. "Strong enough" and "tough enough" is pretty much their only stat.
  15. Another classic example is Storm losing all her powers in the X-Men, but suddenly becoming a deadly street fighter, then getting her powers back and dropping that.
  16. I think people get used to the idea after a while.
  17. Harley has really gone downhill since the Joker dumped her, though.
  18. Its kind of a cheesy movie, but the Nicholas Cage film Next is great for precog ideas. Just think of them as someone who can rewind repeatedly, or "save" and reload over and over again checking out various possibilities.
  19. Kingdom of Champions is still a pretty solid sourcebook for England in a lot of ways, just keep in mind its about 20 years in the past.
  20. Since putting Area of Effect makes the attack roll into a "non-standard" one, the autofire advantage increases by +1 (or more, based on GM discretion):
  21. Same thing in Dark Knight Rises, Bruce Wayne lost all his wealth supposedly (in a really contrived way, but that's another whole rant) but really showed no ill effects of it. He still had all his gadgets, still was able to fuel the bat vehicles, still could somehow make it from... whatever quasi-Arabic location that prison was in to Gotham on foot, etc.
  22. I always said that about you. "That Ninja-Bear, he's an abstract dude."
  23. Yeah extreme defenses and danger sense obviously. The ability to give other people defenses as well: "duck!" or pushing them out of the way. High OCV to avoid blocks and such. Not necessarily high damage, but focus on being the one that always hits and almost never gets hit. Lots of levels with stuff like dive for cover or roll with the punch, even.
  24. No, it just means that Green Lantern's limitation is just as stupid and bad as it should be. The cost structure of painting something yellow doesn't change because Green Lantern exists. The value of his limitation does. Besides, its not like the fact that turning something yellow is cosmetic means everyone can then turn things yellow.
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