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Christopher R Taylor

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Everything posted by Christopher R Taylor

  1. I like the idea of someone invisible only to targeting on senses though. You can see her, you just can't seem to get a bead on her. Not a huge limitation, but its worth something, maybe -1/2.
  2. In that case, its going to depend on how the player and you work it out or what they're willing to put up with. One adventure arc is probably best if its meant to be temporary.
  3. Yeah the term is being watered down to just mean "someone more capable than I like" almost
  4. It varied a lot. Some comics were pretty hardcore (Shadow, for instance) while others were very mild and light-hearted, like Captain Marvel. Most of the time, they wouldn't go out of their way to kill, but wouldn't exactly save the bad guys from falling into the vat of spiders, or something. He had it coming
  5. I'm sorry if I wasn't clear. I meant permanently, not for a short time, with things like a focus. Like the original poster was talking about, a catastrophic loss of money.
  6. Sure, and I've added hunteds to people sometimes. But taking things away like powers or equipment just doesn't happen in games, at least that I know of. I've even tweaked the rules for Deep Cover and Duplication so that you don't permanently lose points with them if things go wrong. Its pretty common in source literature for people to lose things - even lose everything - and then battle back. But not very fun to have imposed on you by the GM.
  7. Well, this is a concept in gaming that is not so much a bug or a feature, but an aspect of the nature of entertainment. Old Man brought this up in the Captain America Civil War Its not really just Champions, though. There are no rules for a RPG I'm aware of that have characters permanently lose points except in very specific examples (having a duplicate die, losing a deep cover, etc). The only real direction is to gain power, not lose. And in genre literature these games are based on, ups and downs are pretty common... particularly in the good stuff.
  8. This is a really modern concept, presuming either pluralism or no deities at all and its just subjective fear. If you presuppose that at least one deity exists, then belief or atheism has no impact: its the power of that deity, not their faith or lack thereof that causes the effect. Generally speaking horrific undead monsters aren't exactly what you'd call faithful. Well typically in fantasy games the genre allows the GM to limit who can bless and what can be blessed. If you're truly relying on the existence of a deity's power, then it is not something to be presumed upon or taken frivolously. But if you're running just a wild, fun game then having the Holy Hand Grenade of Antioch can be perfectly acceptable.
  9. In general, players find games where they hit more easily but don't do much damage a lot more acceptable than ones where they miss a lot, but hit hard. In hero, it can be a while between phases, so if you miss... you did nothing, and have to wait. So on average, lower DCV and higher defenses can make for a more rewarding game.
  10. Heth These small flowers grow in shadowy areas near sun, such as cave entrances. They are not rare, but the dull greenish flowers are not common. Each bloom contains a quarter gram of pollen. This can be applied to stone or metal items, and some other substances as allowed by the GM, usually armor and weapons. If used on armor, it does not increase the protection of the armor, only the defense of the material (to determine if the armor is damaged). Effect: x1.25 PD and ED permanently Addictive: no Origin: Caves Rarity: -1 Preparation: A gram of pollen mixed with oil and then smeared on an item heated until it is nearly turning red in color. The oil burns off and then the item is quenched, enchanting it slightly. Can only be applied once to each item. Storage: d6 months Cost: 14 cp per dose
  11. Yeah, that's just part of being a complication, its sort of their job to be complicating, including being a victim sometimes. Part of the comic book pattern.
  12. Yeah, that's just part of being a complication, its sort of their job to be complicating, including being a victim sometimes. Part of the comic book pattern.
  13. Just give them extradimensional sight and treat the microverse as a separate dimension.
  14. For one thing, the Panzer I would be huge and bulky, almost mecha. Ten feet all and massive, for all the gears and power core. They could have a radio, machine guns, grenade launchers, even stuff like radar and short range jump jets with limited uses (basically superleap with charges). It could look pretty good, but wouldn't be sleek and stylish like Iron Man.
  15. Sometimes I think they change specs just to change things out of boredom or something.
  16. In my heroic games I usually just give them a bonus for grab type maneuvers to represent wrapping around stuff, then 2-3m of reach.
  17. Part of the reason I love the Golden Age of comics, besides the fascinating historical setting, is that the power levels were relatively lower. So you could actually have the Justice League where there was Dr Mid-Nite (only superpower being able to see in the dark, but blind otherwise) along side Dr Fate and Superman, because their power levels were significantly lower. Today having Superman and Wonder Woman with Green Arrow and Batman is almost a cruel joke. The writers have to scramble to make there be some remotely plausible reason why the Flash didn't solve the entire mystery and crime while everyone was putting their socks on, let alone let the low powered guys have any use whatsoever. The scale of power is so vastly separate, like having 2500 point characters in a group with 300 point ones. Of course Specter broke this mold, by being able to do pretty much anything.
  18. Originally the "Mary Sue" was an author injecting herself into a book with a proxy, a character that was all the stuff she wished she was and could never be, smart, pretty, strong, always right, loved by all the boys, admired by all the girls, etc, etc. I guess its becoming just the overly competent hero now.
  19. Negative Reputation, maybe yeah. That doesn't have to be accurate, just what people have heard, common knowledge like "all Belgians are worse at chess than the Burmese"
  20. Physical Complication: Requires Elementary School-level mathematics (Rarely, Barely Impairing) Psychological Complication: perceived as being difficult math (Common, Severely)
  21. Either a suppress on healing bought as a susceptibility (goes off every time someone tries to heal) for complicate mechanics, or just a physical limitation "healing magic reduced" and a flat number of power defense-like reduction is easier.
  22. A handy link to the proper forum page for the pre-kickstarter info and publicity. I'd really like for this to do well, because I have a golden age campaign all written up and ready to roll.
  23. If I was writing the show, I'd have her meet up with Superman briefly as he's between ending catastrophes etc, and chat about the tough parts of being who they are and superheroing. Not any saving each other, not any combat, just moments where they can rest and hang out with the only person on the planet who understands or has insights they can both use.
  24. All the story arcs are worth completing in Star Wars, plus most of the follower story arcs, even the romantic ones. They're well done and interesting, and each one is different. But yeah, you have to wade through oceans of combat to get there.
  25. They took a giant runny crap all over Green Hornet and Lone Ranger. That was some absolutely horrible vomit. I could see them do something better with this. The difference, I should think is obvious, is that Star Wars has three decades of established patterns and tropes that the new movie sort of spit on with this supergirl because, grrl power and lets fast forward to the 'good parts.' Doc Savage by definition is this way from the beginning, as a core part of his character, the setting, and the story. He's not parachuting in to suddenly break all the rules and patterns, he sets them. And what challenges him then is what makes the story interesting. "Mary Sue;" People throw that term around without any clear definition like "Troll" which went from deliberately provocative person to "guy that says something I don't like."
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