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Posts posted by Sundog
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1) Author: David Weber
2) Novel: A Fall of Moondust
3) Comic: Open Space
4) Movie: Silent Running
5) Movie Poster: Equilibrium
6) TV Series: Babylon 5
7) Artist: Frank Frazetta -
Half-breed son of a Kitsune and the Monkey King..?
I'd go for SPD 4 for most starting Bricks, but this guy seems to be a little more on the speedy side, so I'd go for 5.
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For Bricks I generally don't see a need for Str above about 50. Higher than that doesn't seem to make them much more effective, but makes any mods you want to make - like Armour Piercing or Area Effect - prohibitively expensive.
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Happy New Year, everybody!
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That depends on your method of FTL transit. If you're talking a hyperspace realm alternate to and smaller than ours that ships enter and leave, then combat at FTL speeds could be possible in that space, and effectively no different from combat in "real" space. A teleport system would make combat only occur around strategic targets, while largely guaranteeing the capacity of damaged ships to retreat safely absent a lucky hit on the drive. FTL in real space would depend on your sensor systems - and if you don't have FTL sensors, using FTL drive would be horribly dangerous, since you'd never see the asteroid that killed you. But if you do, then FTL equipped missiles could make long range fights be truly and absurdly long range - as in, over light years. In those circumstances, the battle might well take place anywhere BUT over places you want to take over, since a single FTL missile strike could easily shatter a planet.
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Alien (Think about it...)
That!
The Beast from One Fathom
1 League Under the Sea
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Well, darn. Stranglers were one of my favourite bands. Golden Brown, No Mercy, Always the Sun - they made some immortal music.
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The laundromat conceals the entrance to the base of operations of the local Dark Champions style street hero. One of the washers in the back swings out with a hidden catch, leading to the basement. It can also be accessed through the sewers, and the laundromat serves as a source of additional cash for his war on crime.
The smokeshop, on the other hand, is both the lair and headquarters of one of the more mercenary local street villains.
In both cases they make full use of the fact that their businesses are open 24/7 and one bats an eye at strange people coming in or out. Neither knows of the others' presence.
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The Litigant is the face of Force Majeure. As well as being a registered member of the Bar in several US states, he is also a Barrister in Britain and lawyer in Switzerland. He's very good in front of a court or Judge, and while his written submissions are nothing special, he rarely if ever fails to convince face to face.
That's because the Swiss-born Guy de Varoux is the possessor of the Golden Tongue of Peitho, the Greek Grace of persuasion, a direct link to the minor goddess, which grants him the power to persuade others of his own point of view. It's not perfect - he can't talk someone into committing some act they are vehemently opposed to, or self-harming - but it gives Guy a decided edge in any argument, and with his natural charm and charisma, that's usually all he needs.
He's not helpless outside of a courtroom, mind you. He's quite fit and keeps a 9mm pistol (licenced, of course) on his person at all times.
- Quackhell and BoloOfEarth
- 2
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Cold? It's a pleasantly warm day in late spring...
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I also got a "lost world" vibe. But I was thinking more along the lines of modern exploration, like the current Tomb Raider games or National Treasure films. Hidden ancient items and "true history."
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OOh, no, I did not. Do you have a link?
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Thunderbird 2, A couple Eagles (Space 1999). I managed to pick up a UFO Interceptor a few years back.
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Sorry, did mean Pat Mills.
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Always loved the Jackal Troopers from Mind Wars. Supposed to be the government's unstoppable black bag force, and their gear really was impressive...until Ardeni just turned it all off.
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I second John Mills and Alan Grant, as well as Mike Grell.
And Tribble, thanks for giving Starlord some love. I also Nominate writer Alan Hebden and artist Jesús Redondo for his work in that magazine on Mind Wars.
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Problem is, of the non-magical world became aware of "magic law", they'd immediately move to eliminate it, under the doctrine of all being equal under the law.
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I think it would be a call for the Judge. If the Judge believed the Jury was unlikely to be swayed by the apparitions (such as allowing the defence to make the point that the apparitions were not necessarily what they seemed, and might be illusions and lies) then the Judge might allow the trial to go ahead with instructions to ignore them. (This would actually be a big win for the defence - if they win, they get their guy off, and if they lose they have pretty much automatic grounds for an appeal). On the other hand, if the Judge truly considered the apparitions prejudicial, I don't think he'd have much choice but to declare a mistrial, at which point it's up to the Prosecution as to whether another trial is called.
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Never, for me. Which I love.
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Immunity to common sense comes to mind...
- Zephrosyne, Khas and Tom Cowan
- 3
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The situation in White Wolf's Aberrant (part of their Trinity - Aberrant - Adventure series) is similar. You have Novas (superhumans activated by a traumatic or high-stress event) who are mercenaries, shootfighters (think professional wrestling with superpowers), superstars and just normal folks. The first known Nova is a fireman who gains the ability to control fire - and who simply stays on with the FDNY, using his powers to fight fires. There is a designated "Superhero Team" - Team Tomorrow - but they do a lot more disaster support and civilian architectural and ecological aid. But they aren't without their secrets, and their primary opponents, the Nova-supremacist Teragen, aren't really the bad guys, either. The system has problems, but the setting is great.
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25 Kg of mass, with a bipod, rear monopod and shoulder pad? Guessing pretty OK.
The Death Tribble Villain generator (established January 1st 2023)
in Champions
Posted
Given the possible background, make it an acrobatics/scrambling movement. I've generally found that it's best to use Flight with the limitation "in or near contact with a surface" as a limitation, as it gets the SFX across without being either too limiting or too complex. Add a meter of clinging for holding on to vertical surfaces.