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Brian Stanfield

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Everything posted by Brian Stanfield

  1. Something like that. Players like to roll dice because it makes them feel like they have control over their own fate. But sometimes you don’t want them to know the result. My guess was to use a box and let them shake it or something like that. Behind a screen works too. Mostly I was just curious if anyone has ever used a particular approach to doing this. For some reason this thread turned into some sort of “trust issues” rant.
  2. @Steve Long Maybe you should consider setting up a Patreon campaign or something like that. There are enough people here who I’d imagine would throw in a little cash on a regular basis to help support the Q&A forum.
  3. The opposite, actually: allowing players to make the rolls themselves, but keeping the results hidden (like in a covered box or a shaker or something). The idea is that if they roll a 9 on their Stealth Skill, they have a pretty good expectation of it having worked. If they roll a 16, they'll know it probably didn't. But if they roll a ?, it opens up for a lot of role playing possibilities. Did they hear me sneak into the room behind them? Do I keep hiding for a moment to be sure? Do I go ahead assume surprise and line up an attack? Can I take extra time to take aim without them noticing? That
  4. Aaaannnnnnnd just like that, I came home from chemotherapy on Thursday and found myself eating crackers in bed . . . .
  5. Thanks everyone. I didn't mean to ghost my own topic. I had to start chemotherapy again with very short notice and my time and energy has been taken up with that. I always forget about the list of pre-rolled results made by the players themselves. That seems like an obvious solution to the mechanical problems I was having a hard time with. Lots of good input on when to do it as well. Thanks for the suggestions!
  6. It's been a while since I've posted, but I miss those long gameplay discussions with lots of great bits of advice. So here goes: I've been fiddling with the idea for a while to use hidden or secret die rolls for certain types of situations. I've never really liked having the GM do all the rolls behind a screen because it takes away, at least on the surface, from player agency (some of us remember the bad old days of D&D using this tactic). But sometimes you don't want your players to know if they've succeeded, or by how much. Some examples could be: a stealth
  7. Got it. If you ever see fit to trust my conscientious use of font you can send me a private message! 😉
  8. That's a dirty trick! Out of curiosity, does changing the font create a problem for you as an administrator? Or is is a potential uniformity issue?
  9. We used to be able to use different fonts in our posts. I used to start every post with [font=times] in order to get a serif font, because as my editor friend once said, "Sans Serif fonts are an abomination!" I like to use the Times font mostly because it makes italics much easier to see in a post, and I do like to use my italics. That trick doesn't work anymore. Has it simply been weeded out with the latest update of the HERO site? Just curious . . . .
  10. I would totally agree here, except that I once saw Ernie solve the problem of "not eating crackers in your bed" by eating crackers in Bert's bed instead. Some crackers (albeit very few) really do matter to some beds. But in the spirit of your overall message, we do in fact tend to take ourselves waaaaay to seriously in these discussions, and probably do deserve to sleep in the beds we make for ourselves, crackers or no.
  11. Yosemite Sam? I mean, c'mon, he's the rootin'est, tootin'est, gosh-darn shootin'est . . . .
  12. It may not be what you're looking for, but I think it is: go to your "Profile," then click on "See my activity," and then scroll down on the left to "Posts," and it should get you want you want.
  13. The private message said, "I'm sending you a public message," thus closing the circle and starting a paradoxical black hole.
  14. By the way, take a look at Sheet 2. It appears to have most of the product numbers that you are looking for. Sheets 1 & 3 are notes and stuff that Duke made for himself.
  15. Fire of a message to @Duke Bushido and give hime that info. I'm positive he'd want it and would add it to the list.
  16. Duke has a link in his signature for what you are looking for. He'd point you that way, but since he's unavailable right now I'll add it right here for you: https://docs.google.com/spreadsheets/d/1BYuTpC3Xg3xWgFQXEvIJC__QLHojYkvsP8IHCW1_4qI/edit#gid=0
  17. I had some 12-ply tires on my Ram and they are almost indestructible, and boy do they ride rough! I say almost indestructible because I had to park the truck in a strange spot at work (when I was still working two jobs and doing construction) and had a two-inch puncture from who-knows-what?! Even those bad boys couldn’t withstand random shards of steel. Oh, and an emergency break stand on the highway to avoid a collision shaved one of the other tires flat on one side. So now I have everything arranged like you, only opposite: I rotated the two 12-plys to the rear, and two new normal tires up f
  18. Duke! I think you’ve been working too much this week! Hopefully you get some time off for Independence Day so your brain can recuperate.
  19. Just to recap: just think of an attack as a Skill roll. The degree of a Skill roll often determines how much success you have, so if you make it by a lot it is better than making it by a little. The lower you roll, the more you make the Skill roll by, and for an attack that difference is how good of an opponent you can hit. The lower the roll, the more DCV you can hit. Keep coming back to that. Make up a couple of sample combats for your own practice. Create some environmental conditions (darkness, terrain, whatever) and use a few of the maneuvers that modify OCV and DCV, and run
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