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Everything posted by Tech

  1. You're correct; campaigns are vastly different as are the agents. I myself have a hero with a 13 CON. I think Amorkca may need to talk to the GM to decide how to correctly emulate this for that particular campaign.
  2. I thought I'd show my notes for the opening of the Supervillain Awards for your amusement: Foxbat: “Thank you, thank you. Welcome to the Second Anuual Supervillain Awards. When I first looked out at this crowd, I thought ‘What a nice group of people…’” (There’s laughing from the supervillain crowd) “Then I thought ‘Wouldn’t it be nice if I could do something and rip everyone off!” (There’s some clapping). Foxbat bows. “I see a lot of you have joined via the internet, what with masterplans to finish and agents to hire. I tell you, heroes don’t appreciate how much work it is to be
  3. It's played for laughs. The villains showing up there would not be antisocial or psychopathic; they'd be more down-to-earth villains. The villains in the categories are referenced from other GMs (we have 4 GMs total) as well as mine. About 65% of the villains I use are my own created ones.
  4. Some years ago, I ran a Champions episode called, "The First Annual Supervillain Awards". Various categories for supervillains were mentioned with Foxbat being the MC. I even had a little commercial for it to show for the players. Heroes attended it undercover as supervillains. I don't remember everything but during a break, the heroes suddenly revelated themselves & announced the villains were under arrest. The supervillains thought it was a wide-scale attack and most fled, only a few staying to attack the heroes. This weekend, although it's long overdue, I'm going to run "The
  5. Why not just make it Entangle 3 Def, 2 Body, takes no dmg from attacks, vs CON not Str, Not vs a CON of 20+, only lasts 5 minutes? Agents with a 13 or 15 CON will find it difficult to break out of and the 'Not vs CON of 20+' generally keeps heroes safe from it.
  6. Here's how our campaign uses it: a character may abort to dodge, even if their phase hasn't occurred yet. Ex: A speed 6 hero aborts to dodge on phase 5 for his phase 6 move. The dodge bonus continues through phase 7. How often do people abort to dodge? That's hard to gauge: that depends on so many circumstances. What prompts an abort to dodge is also hard and entirely player dependent. I guess if they don't want to be hit, they can dodge - what more do you need than that? How's it influence combat? How we do it works well, maintains the colorful comic action flow and vi
  7. The 1993 Viper book has your standard Viper agent with 25 Stun, Trainees with 22 Stun, upwards to 29 Stun for Viper Commanders. The 2003 Viper, Coils of the Serpent, has General Combat Specialist at 30 Stun to 31 Stun. As a GM though, I seriously questioned the 2003 book standard agents costing 186 pts, with the Superhuman Combat Specialist up to 329 pts. That's a personal opinion but I stick by it. Being able to incapacitate a 25 Stun agent (not including defenses) almost sounds like a 10d6 Blast, AE of some sort.
  8. By arbitary, I'm assuming you mean a roll penalty with no reason for it, to which I agree. However, it is not unfair as GM to make a character make a roll at a penalty based on the circumstances and situation. I'm quite fair in my GM'ing: I have characters make rolls with a bonus or a minus, as the game situation comes up. I deem a normal characteristic roll without + or - to be ordinary situations, modified by creative responses by the player(s). As the books show, easier situations should give a bonus, harder situations a negative to the roll, and I use that as my guide. An arbitrary negativ
  9. Hero Games created some time ago a book on Gadgets. Can't find the book at the moment but it went something like this: repulsor cannon was a blast, does no body, x2 knockback (in 6th ed rules). That's what I go with.
  10. The video doesn't give fair comparisons. They're using Frozone from The Incredibles 2, why not use Elsa from Frozen 2? Frozone (an adult) sliding on his snow on a snowboard in combat situation vs Elsa (a young girl without something to slide on) gently pushing her little sister around: this is a fair comparison?
  11. Have tried Superhero2044, Villians & Vigilantes, Battletech (not really a rpg per se), Mighty Protectors (helped fund it), Gamma World (1st edition), Champions (ALL versions), Teenage Mutant Ninja Turtles, Big Eyes-Small Mouth, Robotech RPG (1st editions). Gamma World could be manipulated to creating honking powerful heroes. Roll the dice, you hit, they're dead - doesn't matter what your stats or powers were. Was fun to have someone like that on your side. Tactics was king in that game; if they couldn't hit you, you survived, if they could, well, you didn't survive long. Had
  12. Gnome, your scenario appears to be one where the character has a chance to see that the bridge is unsafe and that they can tell it's unsafe. I was specific that it was a surprise. I didn't go into specifics because I wanted a quick reply. Hugh, I've had lots of adventures where characters stand in areas they expected to fall apart, fall, etc, etc. It keeps players on their feet and makes for exciting adventures. Thus, yes, they were, in fact, standing on areas they were expecting to drop away.
  13. Hey, SF, so I get a feeling of what you think, what Dex roll (if any) would you give for the example I gave?
  14. Ordinarily, a Dex roll is made when attempting a feat of agility. I'm curious if you assign any penalties or not to characters when they have to make a Dex roll due to a surprise situation. Example: your character is walking along a stone bridge when a piece under you suddenly falls out.
  15. If I recall the benchmarks correctly, the average was CV 7-9, 11d6 attacks, 20-25 in defense and speed was 5.5.
  16. Duke, I'm just now getting to this thread and after reading your reply, I laughed (not at you). You were so animated there. Please don't hold back your feelings. I agree in large with you and am (and have been) giving consideration to Shape Shift myself. Never liked that way it's built with it's PER-based version - it's a power, not a skill-vs-skill roll! I have to ask: how long did that take to write out? Must've been awhile.
  17. Things have gotten crazy over in the city so I'm declaring the winner today: Quackie, you win.
  18. We as human beings constantly and subconsciously rely on our senses moment by moment. Being in darkness where an opponent cannot see doesn't give the opponent an automatic "This is a Darkness attack, not a Flash attack" awareness. They cannot see. Ever play a game where you're blindfolded and you have to tag someone? It's not easy. A suggestion: I'd say have them make an INT roll to see if they can remember which direction they are facing and/or the area. If not made, a random roll could be made by the GM as to which direction they're actually going as to opposed to which direction
  19. Unless I missed something, 6e does away with inches, not hexes. Hexes are rooted in old boardgames and used hexes for whatever distances required. Agreed, use whatever scale you wish. Howabout 1"=1million miles? Wow, those range modifiers are going to be harsh.
  20. 1) We use battlemaps on occasion so we use the 1 hex = 2". Our battlemap sessions have become quite the hit with the players. Seeing the warehouse they're in with all the crates around gives them tactical knowledge; the amusement park with it's buildings, the rocky area with a beach nearby, the underground viper base and on & on. With the battlemap (with water erasable markers) and the terrain out where everyone can see it gives a very different feel to the game. We don't really use 6th ed so we're at 1"=2 meters. 2) For years now, I've written out my Champions episodes: a
  21. Below is the link for the Haymaker! website, which appears to have long since been discontinued. http://www.livelyland.com:4080/haymaker/index.html On the main page is an email address which you might try. No idea if it's still valid. If you check the authors, you might find someone who might be able to help.
  22. I used to do something somewhat similar many years ago. I'm just surprised to hear something like that from someone on the boards.
  23. Are they really that easy to draw over or use? It appears that the 3D model will show easily, unless they are really light.
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