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Tech

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Everything posted by Tech

  1. Finally settled on a second villain: Ogre. However, this time, he's highly intelligent with Mental Powers, speaking like a proper British man. That should throw them for a loop. Of course, after he's defeated, they'll be easily able to dispatch the bug, leaving ordinary Ogre to wonder what just happened.
  2. I've decided to rework the middle part of the episode. Previously, the heroes chased down the problematic 'bugs' (think of invisible, dimensional critters with 5d6 Unluck area effect, usable as attack only on others, always on, with other dimensional powers - so to speak) and bashing them to 0 Body, all the while their powers are malfunctioning because of the bugs. This time, the heroes will have to find only 3 bugs... which have decided to find supervillains. When the heroes find the bugs, the villains' powers will be temporarily enhanced to cause the heroes problems. One villain I've picked with be Armadillo but with +100 Stun and a higher SPD.
  3. Gotta agree. Have tried a Luck-based villain, everyone disliked it. Also, realize you're spending points on Luck just to get a limitation; seems counter-productive.
  4. I'm actually re-doing an an episode I ran six years ago. It was one of my most memorable episodes I've ever run and I'm very excited to do this episode again (complete with an almost 5 minute introductory video). Two heroes in love are being forced apart, and the heroine will have to return home (different dimension) in 3 days. While the two broken-hearted heroes pine for each other, the other heroes have to race around to find out what's going on... and stop it. They just barely did it last time with about an hour to go. This episode back then would actually have the heroine leave so the episode was very much in their hands. I'm tickled to do this again (as well as redo the video with better technology this time.) By the way, the heroine is... Belldandy from AMG. Yep, she's a player character.
  5. Tech

    The Dazzlings

    For those who know of The Dazzlings (Adagio, Aria, Sonata), I've been planning for quite awhile of having them make an appearance in the campaign. I'll throw out one thought I had but I want to hear some suggestions from you. Just an idea I'm toying with: a heroine who can sing is captured. While the captured heroine is left alone, three other captured ladies talk to the hero to make an escape plan together. I'd like to hear your suggestions.
  6. Could you point me to where to find those? I'd like to see them.
  7. I've been debating this on and off for awhile and want to know what you think. Is Ralph pure STR damage and if so, what STR? Is he STR + Hand Attack and if so, what would you rate him at?
  8. DNPC's are rare nowadays in the campaign. There's enough other characters around to make interesting. Also, the previous DNPC's with a few exceptions were there for the points. The players have learned from that.
  9. Last weekend, we had a battlemap game where various heroes (not in any supergroup) got together at a park to protect a park statue from being stolen from villains. Among these villains is one of the campaign's most powerful bricks: Armageddon. This brick is from an old book "Trouble for HAVOC" (although he no longer has an 8 Spd!). Anyways, my detective character minifig is closest to him; I decided to have him go up against him and I say aloud, "This is nuts, but my character's going for Armageddon." Really, one hit from this brick and my character will go down. Here's where I pull off a few brilliant moves: my detective character has Cinematic Brawling. So, I delay until Armageddon is ready to attack, then use the Eye Gouge attack and blind him for 5 phases. He's blinded and misses. Next attack phase, I use Hoise & Heave and throw him away from me. This allows another character to use a blinding light (Darkness ) on Armageddon when he can see. In the meanwhile, my detective turns on another supervillain who throws things to entangle heros. My 6's move is to make a half-phase up to him from behind and clear his throat. When the villain turns around, my detective slaps him in the face saying, "That's for attacking a woman." Next phase, my character delays until the villain reaches for his chemical ball to entangle my detective so I use Disarm on him and he drops the ball, entangling himself. (Every villain we fought, we found out later, had Unluck!) Quite frankly, I thought my detective character was going to be *splat* quickly but somehow, quick thinking made him shine in the other character's eyes.
  10. Most of my players would cheer at the loss. Character-wise, probably investigate.
  11. Thank you! No wonder I confused people. But, on my behalf, I do have to say it does make the attack reliable.
  12. Reliable is/was a +0 Advantage that allowed you to always do average damage (assuming my memory is correct). A 10d6 Blast, Reliable, always did 35 Stun, 10 Body.
  13. The depends on what you're trying to do; disable for a long time or a short time. An Entangle requiring Con to break out works for a temp disable, in our gameplay.
  14. I touched on this in an episode I did last year. Two villains and a hero who had a serum used on them to gain superpowers in their origin was found to have had one man behind it. He meant the serum to heal them - which it did - but it also gave them superpowers. For villains who've had a chemical accident, it was found that a chemical company had done illegal dumping and the president of the company was arrested; all those villains unknowingly had a common origin. I don't think it's too hard to do what dean day wants.
  15. One of our players wanted that for a heroine so we used the following: 3d6, 3 Def Entangle, Use Con to break free, Reliable, only on 1 limb Putting on a time restriction of how long it'll last is also a good idea (such as, 'Entangle only lasts 1 hour')
  16. When this power came out, I was the only one in our campaign who used the power. I'd forgotten exactly how it ran so I changed the villain's powers around but I might use this again, modified a little.
  17. Our heroes battle some viper agents and come up to the main entrance where a lone viper agent is, with the access codes. I decide to borrow some lines from a movie (you can probably guess which one) My hero, known to have no love of Viper: Open the door. Viper agent: I don't know the code. My hero turns to the brick: Rip his arms off... Viper agent suddenly says: Oh! Those access codes! (opens the door for the heroes) Of course the Viper agent didn't know it was a bluff but it worked
  18. Started rewatching Disney's Gummi Bears on Disney +.
  19. Tech

    600th Adventure

    Recently, we did the 40th anniversary episode for the campaign. More recently, the 100th episode for one of our newest supergroups. However, this past Saturday, we did the 600th episode for our earliest, and continually running, supergroup. It featured every hero of that group for the past 40 years, against Dr. Destroyer. Total supers, including cameos of which there were plenty, came out to 18 superheroes. Woo! It was a rousing success, complete with a 3 minute video I created (which came out to be the 250th video created for our Champions campaign), and an actual map of Paris the players used to save the city.
  20. While going through a box of old Champions stuff, I found I still have the Danger International book (not pdf). I've held onto that for a long time.
  21. I've read The Hiders in Darkness and The Hiders in Darkness 2: The Great Forests
  22. A team list is mentioned; is it a file somewhere?
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