Re: Number Crunching Vs Roleplaying
I see so many valid points that you've brought up but have mixed reactions, but not due to me disagreeing. I certainly agree with you: a well-founded and sound concept can certainly allow more character growth that one that isn't. A cool concept on the other hand, can also allow a great deal of growth because the player has a character he or she enjoys. In both cases however, the character must be well-built and in concept. I suppose this means I agree with caps that they're a good idea. However, I have no such hard limits in my campaign and it still works. I should say I have all veteran players except for one teenager, who's the daughter of the veteran player.
I have a character who would probably cause some howling among some of you because a couple of her powers are well over 100 and 200 active points, though greatly limited, approved by the GM. No, I didn't try to sneak it through - I was quite open about it. Still, there are a lot of players out there who aren't veteran players and play bags-of-points and not concepts, players who care only to smash the villain and rake in the experience, players who think that their characters shouldn't be limited by the GM and I feel for those who have those players in their campaigns. (I ran into one, once... for which I still regret it.)
Whether a high-powered character or low-powered, a well thought-out concept beats points anyday.