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Tech

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Everything posted by Tech

  1. Tech

    Superhero Graphics

    I refuse to be compelled to do (ba-caw!) anything, so there.
  2. The only known case of Summon being used in my campaign is a villain I made up, who can instantly create poisonous snakes. If someone else wanted to use Summon, I'd have them have those statistics of whatever it was (whether animal or whatever) right along with the character sheet.
  3. Tech

    Irish Villains

    Yep, although it would be more of a 'I'm using this good guy's name as mine to drag it through the mud just to spite everyone here', with accompanying appropriate powers (otherwise, why use the name.) Heh, my college English teacher would've had a fit with that last sentence...
  4. I wish I could download these pics at the moment but can't. Computer problems. Anyways, nice pics!
  5. Hey, I like this idea. Maybe I'll suggest it to my players.
  6. I'd say the campaign I'm in comes in around 200+150, although it's actually variable depending on the hero built. We have some heroes built on 100+125. Why the variable? Some players don't want to start with a lotta points. It's kinda crazy but hey, it works.
  7. I agree with y'all - use END. We've always used END in my campaign (except for the first few months when I first started Champions so way long ago). Using END has allowed some really tense, and exciting, moments when heroes and heroines pushed their powers when they had like 1 or 0 END, knocking themselves out with the effort and the villain goes down. Lotsa fun with lotsa players cheering the player who dared to go the extra mile.
  8. Tech

    Irish Villains

    Re: Legend to Super Point taken. I guess it would have to be on a case by case legend. Great ideas and my thanks! A few more ideas and I should be able to do my episode.
  9. Tech

    Irish Villains

    For an upcoming Champions game, I've poured over countless websites looking for Irish villains to use. Since I've come up with zippo, I'll throw my idea out for help. An Irish superheroine will return home to find that someone has taken the name of an Irish hero of some legend and dragged his/her name through the mud by being villainous... OR an Irish legend bad guy shows up. At any rate, either of the two (or even both) will do. A description of the person, legend and possible abilities would be greatly appreciated.
  10. This pic is superb! Drawn by hand? Super!
  11. I have my GM stuff organized very simply: one folder contains my villains on the left side, notes on the right side of the folder. Two other folders contain heroes. Being very familiar with the rules, I don't have anything like a Speed chart, nor do I need one for the characters (I memorize those Speeds). It varies but I put notes for the episode down on paper, sometimes not.
  12. Re: want to meet Mr. Squeek Ooo! Me, too! Me, too! Let's see Mr. Squeek.
  13. Killer Shrike, you'll hear no disagreement from me here. You are so correct. Thanks for the clarification! Yeah, those who know the system well can really pull some horrible rabbits out of the ol' magic hat, so to speak. Y'know something, it's kinda sad, too.
  14. I would have to disagree with you based only on my experience, although I will add that my veteran players are also good roleplaying veterans. Perhaps my experience is rare but I've found that those players who understand roleplaying and stop grabbing for the points become the very best. Based on my experience alone, good roleplayers can handle powerful, low-point, simple and complex characters. The GM (me, in this case) doesn't have to worry about a point war or worry about raving players because someone pulled off an incredibly heroic act with a big power.
  15. That comes out to a -1/2 limitation. A 60 pts power with a -1/2 limitation = 40 real points. That's about right, I guess.
  16. Re: Number Crunching Vs Roleplaying I see so many valid points that you've brought up but have mixed reactions, but not due to me disagreeing. I certainly agree with you: a well-founded and sound concept can certainly allow more character growth that one that isn't. A cool concept on the other hand, can also allow a great deal of growth because the player has a character he or she enjoys. In both cases however, the character must be well-built and in concept. I suppose this means I agree with caps that they're a good idea. However, I have no such hard limits in my campaign and it still works. I should say I have all veteran players except for one teenager, who's the daughter of the veteran player. I have a character who would probably cause some howling among some of you because a couple of her powers are well over 100 and 200 active points, though greatly limited, approved by the GM. No, I didn't try to sneak it through - I was quite open about it. Still, there are a lot of players out there who aren't veteran players and play bags-of-points and not concepts, players who care only to smash the villain and rake in the experience, players who think that their characters shouldn't be limited by the GM and I feel for those who have those players in their campaigns. (I ran into one, once... for which I still regret it.) Whether a high-powered character or low-powered, a well thought-out concept beats points anyday.
  17. Interesting but I would never make it armor piercing. How many countless superheroes have fallen from great heights and not been injured? If we refer only to armor, as in plate armor and such, I still wouldn't make it AP, as such a campaign would probably be in the heroic range anyways, IMHO, and would be overkill.
  18. Re: Re: So been there I hope this doesn't come from personal experience, D-Man. I'm glad to say I haven't run into this much, actually only rarely.
  19. Thanks, everyone. Now, I know more about rats than I ever knew before (or wanted to know).
  20. Years ago, I created a heroine with a ForceWall that didn't go down after being breached. We came up with a +1/2 Advantage on it. I guess we were correct. Having used it in games, I don't find +1/2 as being too expensive and it works well, rather than summoning walls or triggers.
  21. Don't feel dumb. The forums are here for a reason and if this has been asked before, it's because it's such a difficult power to create. As someone in the forums said, "decide what effect you want it to have in the game and then build it."
  22. Unless I'm mistaken, don't forget about his 15d6 AP EB.
  23. We don't want you to get a swelled head with all the complements but... this is a really terrific picture!!
  24. There are times when you don't want the bang-o-bucks with overwhelming power on the hero. Instead, you want to be sure that the hero feels the effect. In this instance, AP or Penetrating is the trick.
  25. Warp9, the solo pic of Kronos is cool, IMHO. Nicely done and I think better than the battle with Kronos.
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