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Sir Ofeelya

HERO Member
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Everything posted by Sir Ofeelya

  1. Re: Traveller: Jump Drive Nope. In Traveller Canon a mini-jump still takes a week plus/minus a few hours.
  2. Re: Traveller: Jump Drive I seem to remember reading that it was like a grey bubble with nothing to see, so viewports of ships in jumpspace were covered. There are canon references to people coming into contact with jumpspace, and at least one of someone surviving the experience. As far a ships go for Hero:Traveller, I have never felt the need to redsign them under the Hero Rules. I use my High Guard designs and also High Guard for ship combat. I make PCs make appropriate Hero system skill rolls (for instance, Gunner or Pilot) and apply the results as a +ve or -ve DM on the basis of +/-1 per 2 pts the roll was made/failed by.
  3. Re: What does your SPD Chart look like? Mine is a six sided dice that I roll each phase to determine which SPDs get to act. Saves a lot of paperwork.
  4. Re: Solo Hero campaign Oh, I get it. I thought this thread was about solitary vice.
  5. Re: rules questions (Fantasy Hero) I enforce a sort of unofficial engagement zone so PCs cannot move behind NPCS in the middle of combat to take advantage of rules. I also assume that combat is a fuid thing, with people leaping around and moving, not standing toe to toe hacking at each other until one falls. Some superleap and acrobatics is the way to do it.
  6. Re: Dealing with Stun, End etc in Fantasty I use the standard FH hit locations and STUN/BOD modifiers. My players try to avoid being hit. Sometimes I fudge rolls if killing a PC off would wreck the scenario or story. It is rare that I kill a PC off with a lucky hit, I prefer to let them kill themselves off.
  7. Re: 2300AD Hero That was an interesting link. I had already made my "kafer" npcs up and they are virtually the same as those ideas presetned in the link. Cheers Marcus. Brian
  8. Re: 2300AD Hero Cheers Mate
  9. Good evening. I have started a 2300AD game recently as a change from Fantasy Hero. Originally I was using standard 2300Ad (because it was going to be a one off session to do something different) but we decided to make a full fledged campaign of it so I converted the characters to Hero. Has anyone else run a game set in the GDW 2300AD game before using Hero? If so, do you have any Hero specific resources I could pilfer? Cheers in advance Brian
  10. Re: Ballistics are obsolete Who for some reason looked completely different, was a different build and a different height. God I hated that movie.
  11. Re: Mixing Traveller and Hero Universe And to help make your campaign feel even more Traveller like go to the Zhodani base and try this little application. http://zho.berka.com/goodies/lbb_render.html
  12. Re: Firearms granularity Or to put it another way, a .45 can do as little damage as a .22. That is when you roll snake eyes on that damage throw.
  13. Re: Firearms granularity The trouble with being a new member you come in late to all the good discussions. In my Sci-Fi games (2300AD for example), most guns are douign 2d6-1 to 3d6 K. Almost all Assault Rifles are doing 2d6+1 K. If you roll a 2 then it was a nick, if you roll a 12 you hit something important. The difference between different calibres is hardly important when the range of damage is 2-12, 3-18, 4-24 etc etc. Cheers Brian
  14. Re: Traveller Hero Update well, you have at least one sale here in New Zealand when this lot is published.
  15. Re: What Have You Watched Recently? I just finished watching the 'Hornblower' series was wondering if they will make any more. English comedies - Try 'Dad's Army'. I have watched that for over forty years and still laugh at it. You may like 'Allo 'Allo as well. It is a comedy spoof of occupied France during WWII. Outrageous accents and charicatures.
  16. Re: Vast Underground I like the idea from Tekumel (Empire of the Petal Throne), whereby there are ruins of ancient cities that have been built upon for millenia after millenia as different states and civilizations ruise and fall. A good place to place a city is generally a good place to put another one. To top it off, some societies on Tekumel practice a rite of renewal, where every so often (half a millenia or so), cities are razed to ground level and reconstructed. Temples and such like keep access to their old crypts, which over the millenia get deeper and deeper. Gives a workable reason as to why the 'dungeon' exists in the first place.
  17. Re: Water, Water Everywhere . . . The Mythbusters show showed that lower velocity rounds went deeper. They firied a Civil War era Springfield rifled musket into water and the round penetrated their ballistic gel at about 2-3 metres depth. Small handguns did the same. .30 and .50 cal rounds actually disintegrated into tiny pieces of lead. EDIT: I just read the post above which already pointed out the fcats I alluded to.
  18. Re: Large Creatures Versus Head Shots About ten years ago I was hunting and shot a deer with my trusty .303. Head shot and dropped the deer where it stood. Clambered down the ridge to get it and when we got to it the deer got up, shook it's head and ran away. One of the other guys took it down. First shot had glanced off it's head (in game terms perhaps 3 BOD, but stacks of stun). Now I know a deer isn't as tough as a dragon but I guess it happens sometimes.
  19. Re: Mental Illusions I g uess that any attack involving ECV will instantly alert the player that it is an illusion (well, will instantly alert the devious suspicious bastards I GM). I like Flames' idea of fudging the entire combat. I may just go with that. Cheers
  20. I have a question about Mental Illusions. Lets say you have a massive 18d6 Mental Illusion (illusion does STUN and BOD if you get EGO+30 on your roll) that represents a mental monster attacking the character. I know - lots of points. My question is...while the fight is really inside the character's head, what, or whose, combat values do you use to referee the fight? The illusion's controller? Generate stats for the beast from the points rolled on the illusion dice? How do you Heros handle this? Thanks in advance.
  21. Re: Character for suggestions This PC played for the first time last night and I nearly pissed myself laughing. Climax of the evening session was controntation with the bad guy du jour and his minions. The party is fencing away with the enemy, taking the odd wound here and there, getting a few on their foes. The Blood Goddess cultist drops her Spray of Blood spell, forgetting that it is an area affect spell. She rolled high and drained BOD from all her party except one who had no open/current wounds. Dropped most of the bad guys but also put two other PCs into negative bod. She made up for it by weakening and draining the COn and DEX of the major bad guy so that the combat monster of the group was able to take him down. Thanks Mark, the character worked really well!
  22. Re: Character for suggestions I am the unfortunate GM who had a mind blank when trying to figure out how to construct this character for one of my players. In my game (set in a version of Thieves World's Sanctuary) she is a S'Danzo who dabbled in the wrong arts. I am not too sure that this particluar player will want to be "cured". I would appreciate any more ideas anyone has.
  23. Re: Bleeding Mounts for Food Mongol riders usually rode with a string of horses, so tapping some blood could be spread around, allowing each horse to recover. If you only had the one horse, then in game terms perhaps dropping it's END and CON a bit each time it is used for sustemance. The Masai of Africa also cut their cattle to get fresh blood which is mixed with milk. One of my brothers hasa tried it and said that it was not the worst thing he had eaten.
  24. Re: Timing is everything For heroic level games I use the random phase determination method. Most characters/NPCs are SPD 2-4. So, I roll a d6 to determine what phase it is. If I roll a 1, then everyone acts AND gets a post-12. If I roll a 2 then all those SPD 2+ can act, and so forth. Works well and means that combat cannot be planned out a week in advance.
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